English

Approximate Solutions to a Class of Reachability Games

Systems and Control 2021-03-23 v2 Computer Science and Game Theory Robotics Systems and Control

Abstract

In this paper, we present a method for finding approximate Nash equilibria in a broad class of reachability games. These games are often used to formulate both collision avoidance and goal satisfaction. Our method is computationally efficient, running in real-time for scenarios involving multiple players and more than ten state dimensions. The proposed approach forms a family of increasingly exact approximations to the original game. Our results characterize the quality of these approximations and show operation in a receding horizon, minimally-invasive control context. Additionally, as a special case, our method reduces to local gradient-based optimization in the single-player (optimal control) setting, for which a wide variety of efficient algorithms exist.

Keywords

Cite

@article{arxiv.2011.00601,
  title  = {Approximate Solutions to a Class of Reachability Games},
  author = {David Fridovich-Keil and Claire J. Tomlin},
  journal= {arXiv preprint arXiv:2011.00601},
  year   = {2021}
}

Comments

Conference paper at ICRA 2021

R2 v1 2026-06-23T19:49:29.138Z