Approximate Solutions to a Class of Reachability Games
Abstract
In this paper, we present a method for finding approximate Nash equilibria in a broad class of reachability games. These games are often used to formulate both collision avoidance and goal satisfaction. Our method is computationally efficient, running in real-time for scenarios involving multiple players and more than ten state dimensions. The proposed approach forms a family of increasingly exact approximations to the original game. Our results characterize the quality of these approximations and show operation in a receding horizon, minimally-invasive control context. Additionally, as a special case, our method reduces to local gradient-based optimization in the single-player (optimal control) setting, for which a wide variety of efficient algorithms exist.
Cite
@article{arxiv.2011.00601,
title = {Approximate Solutions to a Class of Reachability Games},
author = {David Fridovich-Keil and Claire J. Tomlin},
journal= {arXiv preprint arXiv:2011.00601},
year = {2021}
}
Comments
Conference paper at ICRA 2021