Partial Searchlight Scheduling is Strongly PSPACE-Complete
Abstract
The problem of searching a polygonal region for an unpredictably moving intruder by a set of stationary guards, each carrying an orientable laser, is known as the Searchlight Scheduling Problem. Determining the computational complexity of deciding if the polygon can be searched by a given set of guards is a long-standing open problem. Here we propose a generalization called the Partial Searchlight Scheduling Problem, in which only a given subregion of the environment has to be searched, as opposed to the entire area. We prove that the corresponding decision problem is strongly PSPACE-complete, both in general and restricted to orthogonal polygons where the region to be searched is a rectangle. Our technique is to reduce from the "edge-to-edge" problem for nondeterministic constraint logic machines, after showing that the computational power of such machines does not change if we allow "asynchronous" edge reversals (as opposed to "sequential").
Cite
@article{arxiv.1201.2097,
title = {Partial Searchlight Scheduling is Strongly PSPACE-Complete},
author = {Giovanni Viglietta},
journal= {arXiv preprint arXiv:1201.2097},
year = {2015}
}
Comments
6 pages, 7 figures