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相关论文: Introducing: The Game Jam License

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Game development is a highly technical practice that traditionally requires programming skills. This serves as a barrier to entry for would-be developers or those hoping to use games as part of their creative expression. While there have…

人机交互 · 计算机科学 2024-10-03 Megan Sumner , Vardan Saini , Matthew Guzdial

Shared control is a form of video gaming accessibility support that allows players with disabilities to delegate inaccessible controls to another person. Through interviews involving 14 individuals with lived experience of accessible gaming…

人机交互 · 计算机科学 2026-04-15 Dragan Ahmetovic , Matteo Manzoni , Filippo Corti , Sergio Mascetti

External knowledge graphs (KGs) can be used to augment large language models (LLMs), while simultaneously providing an explainable knowledge base of facts that can be inspected by a human. This approach may be particularly valuable in…

人机交互 · 计算机科学 2024-05-01 Steph Buongiorno , Corey Clark

Creatively translating complex gameplay ideas into executable artifacts (e.g., games as Unity projects and code) remains a central challenge in computational game creativity. Gameplay design patterns provide a structured representation for…

人工智能 · 计算机科学 2026-05-01 Hugh Xuechen Liu , Kıvanç Tatar

Open source licenses create a legal framework that plays a crucial role in the widespread adoption of open source projects. Without a license, any source code available on the internet could not be openly (re)distributed. Although recent…

软件工程 · 计算机科学 2020-12-10 João Pedro Moraes , Ivanilton Polato , Igor Wiese , Filipe Saraiva , Gustavo Pinto

Leveraging the prevailing interest in computer games among college students, both for entertainment and as a possible career path, is a major reason for the increasing prevalence of computer game design courses in computer science…

其他计算机科学 · 计算机科学 2007-05-23 Joseph Distasio , Thomas P. Way

Game Design Pillars are natural language artifacts commonly used in game development to communicate a project's core vision and ensure a coherent player experience. Their linguistic nature aligns well with the strengths of Large Language…

人机交互 · 计算机科学 2026-05-12 Julian Geheeb , Marvin Julian Schwarz , Daniel Dyrda , Georg Groh

Game development sits at the intersection of creative design and intricate software engineering, demanding the joint orchestration of game engines, real-time loops, and tightly coupled state across many files. While Large Language Models…

This paper provides a taxonomy for the licensing of data in the fields of artificial intelligence and machine learning. The paper's goal is to build towards a common framework for data licensing akin to the licensing of open source…

计算机与社会 · 计算机科学 2019-04-01 Misha Benjamin , Paul Gagnon , Negar Rostamzadeh , Chris Pal , Yoshua Bengio , Alex Shee

We describe a real-time system that receives a live audio stream from a jam session and generates lyric lines that are congruent with the live music being played. Two novel approaches are proposed to align the learned latent spaces of audio…

声音 · 计算机科学 2021-06-04 Olga Vechtomova , Gaurav Sahu , Dhruv Kumar

This paper suggests that recent developments in video game technology have occurred in parallel to play being moved from public into private spaces, which has had impact on the way people interact with games. The paper also argues and that…

人机交互 · 计算机科学 2016-04-21 Jenna Gavin , Andy M. Connor

The widespread adoption of open source libraries and frameworks can be attributed to their licensing. Open Source Software Licenses (OSS licenses) ensure that software can be sold or distributed as part of aggregate programs from various…

软件工程 · 计算机科学 2025-06-03 Raula Gaikovina Kula , Brittany Anne Reid , Christoph Treude

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…

人工智能 · 计算机科学 2019-02-25 Diego Perez-Liebana , Jialin Liu , Ahmed Khalifa , Raluca D. Gaina , Julian Togelius , Simon M. Lucas

Intelligent or generative writing tools rely on large language models that recognize, summarize, translate, and predict content. This position paper probes the copyright interests of open data sets used to train large language models…

计算机与社会 · 计算机科学 2023-04-07 Madiha Zahrah Choksi , David Goedicke

Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach -- involving prompting for direct move generation -- has significant drawbacks. It relies on the…

In this article, the anti-jamming communication problem is investigated from a game-theoretic learning perspective. By exploring and analyzing intelligent anti-jamming communication, we present the characteristics of jammers and the…

网络与互联网体系结构 · 计算机科学 2022-07-04 Luliang Jia , Nan Qi , Feihuang Chu , Shengliang Fang , Ximing Wang , Shuli Ma , Shuo Feng

As model parameter sizes scale into the billions and training consumes zettaFLOPs of computation, the reuse of Machine Learning (ML) assets and collaborative development have become increasingly prevalent in the ML community. These ML…

计算机与社会 · 计算机科学 2026-01-21 Moming Duan , Rui Zhao , Linshan Jiang , Nigel Shadbolt , Bingsheng He

The rise of Generative Artificial Intelligence systems ("AI systems") has created unprecedented social engagement. AI code generation systems provide responses (output) to questions or requests by accessing the vast library of open-source…

计算机与社会 · 计算机科学 2024-01-31 Dimitrios Ioannidis , Jeremy Kepner , Andrew Bowne , Harriet S. Bryant

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

This dissertation presents three years of research on how design processes in game jams and hackathons can be understood as accelerated. Hackathons and game jams can both be described as formats where participants engage in designing and…

人机交互 · 计算机科学 2022-05-12 Jeanette Falk