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We study correlated jamming in joint source-channel communication systems. An i.i.d. source is to be communicated over a memoryless channel in the presence of a correlated jammer with non-causal knowledge of user transmission. This…

信息论 · 计算机科学 2014-04-22 Amitalok J. Budkuley , Bikash Kumar Dey , Vinod M. Prabhakaran

Context: Given its competitiveness, the video-game industry has a closed-source culture. Hence, little is known of the problems faced by game developers. However, game developers do share information about their games projects through…

软件工程 · 计算机科学 2021-01-26 Cristiano Politowski , Fabio Petrillo , Gabriel C. Ullmann , Yann-Gaël Guéhéneuc

Commonsense knowledge representation and reasoning is key for tasks such as artificial intelligence and natural language understanding. Since commonsense consists of information that humans take for granted, gathering it is an extremely…

多媒体 · 计算机科学 2016-02-04 Erik Cambria , Tam V. Nguyen , Brian Cheng , Kenneth Kwok , Jose Sepulveda

Plagiarism is a burning problem that academics have been facing in all of the varied levels of the educational system. With the advent of digital content, the challenge to ensure the integrity of academic work has been amplified. This paper…

其他计算机科学 · 计算机科学 2012-08-14 Nitish Upreti

As Large Language Models (LLMs) are integrated into critical real-world applications, their strategic and logical reasoning abilities are increasingly crucial. This paper evaluates LLMs' reasoning abilities in competitive environments…

The integration of generative artificial intelligence (GenAI) and large language models (LLMs) into scientific research and higher education presents a paradigm shift, offering revolutionizing opportunities while simultaneously raising…

数字图书馆 · 计算机科学 2026-01-21 Dmitry Kochetkov

GitHub is the largest code hosting platform, with millions of repositories spanning multiple technologies. Despite this, little is known about the actual contents of GitHub's repositories in the wild. This paper presents an initial…

软件工程 · 计算机科学 2026-05-19 Andre Hora , João Eduardo Montandon , Diego Elias Costa

Generative Programming (GP) is a computing paradigm allowing automatic creation of entire software families utilizing the configuration of elementary and reusable components. GP can be projected on different technologies, e.g.…

人机交互 · 计算机科学 2007-05-23 Max Schlee , Jean Vanderdonckt

WebGL is a browser feature that enables JavaScript-based control of the graphics processing unit (GPU) to render interactive 3D and 2D graphics, without the use of plug-ins. Exploiting WebGL for attacks will affect billions of users since…

密码学与安全 · 计算机科学 2019-05-01 Alex Belkin , Nethanel Gelernter , Israel Cidon

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

人工智能 · 计算机科学 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik

Large language models (LLMs) have shown impressive capabilities in generating program code, opening exciting opportunities for applying program synthesis to games. In this work, we explore the potential of LLMs to directly synthesize usable…

LLM-generated code is widely used, and the share of committed code produced by LLMs is expected to increase. However, we are not at a point where LLMs can be effective contributors to production code. We present an approach that exposes the…

软件工程 · 计算机科学 2026-04-28 Chun Jie Chong , Muyeed Ahmed , Zhihao , Yao , Iulian Neamtiu

Marketplaces for distributing software products and services have been getting increasing popularity. GitHub, which is most known for its version control functionality through Git, launched its own marketplace in 2017. GitHub Marketplace…

软件工程 · 计算机科学 2022-08-02 Sk Golam Saroar , Waseefa Ahmed , Maleknaz Nayebi

Wargames are simulations of conflicts in which participants' decisions influence future events. While casual wargaming can be used for entertainment or socialization, serious wargaming is used by experts to explore strategic implications of…

Games represent a significant part of modern culture, which demonstrates the importance of ensuring that everyone can participate and play in order to feel included in our society. However, most digital games end up being inaccessible to…

人机交互 · 计算机科学 2024-11-06 Gabriela Panta Zorzo , João Vitor Dall Agnol Fernandes , Soraia Raupp Musse

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

软件工程 · 计算机科学 2022-04-11 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

Copyright law focuses on whether a new work is "substantially similar" to an existing one, but generative AI can closely imitate style without copying content, a capability now central to ongoing litigation. We argue that existing…

理论经济学 · 经济学 2026-02-13 Annie Liang , Jay Lu

Program synthesis -- the automatic generation of code given a specification -- is one of the most fundamental tasks in artificial intelligence (AI) and the dream of many programmers. Numerous synthesizers have been developed for program…

In this paper, we summarize work-in-progress on expert system support to automate some data deposit and release decisions within a data repository, and to generate custom license agreements for those data transfers. Our approach formalizes…

密码学与安全 · 计算机科学 2019-10-23 Micah Altman , Stephen Chong , Alexandra Wood

Managing rapidly growing decentralized gaming communities brings unique challenges at the nexus of cultural economics and technology. This paper introduces a streamlined analytical framework that utilizes Large Language Models (LLMs), in…

人机交互 · 计算机科学 2023-12-14 Henrik Axelsen , Sebastian Axelsen , Valdemar Licht , Jason Potts
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