中文
相关论文

相关论文: Introducing: The Game Jam License

200 篇论文

The Global Games Jam (GGJ) attracts many people who are passionate about games development, coming from a range of educational backgrounds. Therefore, the event can be experienced by novices and student developers as an opportunity for…

计算机与社会 · 计算机科学 2013-05-21 Michael James Scott , Gheorghita Ghinea

In less than a year's time, March 2022 will mark the twentieth anniversary of the first documented game jam, the Indie Game Jam, which took place in Oakland, California in 2002. Initially, game jams were widely seen as frivolous activities.…

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

计算机与社会 · 计算机科学 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

This paper will present a cross-European experience of game jams as part of a Horizon 2020 funded project: No-one Left Behind (NOLB). The NOLB project was created to unlock inclusive gaming creation and experiences in formal learning…

计算机与社会 · 计算机科学 2018-09-03 Helen Boulton , Bernadette Spieler , Anja Petri , Christian Schindler , Wolfgang Slany , Maria Beltran

Game jams are a way to create games under fast-paced conditions and certain constraints. The increase in game jam events all over the world, their engaging and creative nature, with the aim of sharing results among players can be seen in…

In recent years, machine learning (ML) systems have been increasingly applied for performing creative tasks. Such creative ML approaches have seen wide use in the domains of visual art and music for applications such as image and music…

计算机与社会 · 计算机科学 2020-09-01 Anurag Sarkar , Seth Cooper

In this paper, we explore Quantum Game Jam (QGJ) as a method for facilitating interdisciplinary collaboration and creating science game prototypes. QGJ was a series of game development events, science game jams, organized five times…

量子物理 · 物理学 2024-08-20 Annakaisa Kultima , Laura Piispanen , Miikka Junnila

With an ever-increasing amount of open source software, the popularity of services like GitHub that facilitate code reuse, and common misconceptions about the licensing of open source software, the problem of license violations in the code…

软件工程 · 计算机科学 2020-07-07 Yaroslav Golubev , Maria Eliseeva , Nikita Povarov , Timofey Bryksin

Video game development is a complex endeavor, often involving complex software, large organizations, and aggressive release deadlines. Several studies have reported that periods of "crunch time" are prevalent in the video game industry, but…

软件工程 · 计算机科学 2019-04-02 Markus Borg , Vahid Garousi , Anas Mahmoud , Thomas Olsson , Oskar Stålberg

Online innovation communities are an important source of innovation for many organizations. While contributions to such communities are typically made without financial compensation, these contributions are often governed by licenses such…

综合经济学 · 经济学 2023-09-04 Erdem Dogukan Yilmaz , Tim Meyer , Milan Miric

This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding…

人机交互 · 计算机科学 2024-07-09 Nooshin Darvishinia , Todd Goodson

Since the introduction of ChatGPT in 2022, Large language models (LLMs) and Large Multimodal Models (LMM) have transformed content creation, enabling the generation of human-quality content, spanning every medium, text, images, videos, and…

This document explains the basic concepts related to software and hardware licenses, and it summarizes the most popular licenses that are currently used for hardware projects. Two case studies of hardware projects at different levels of…

其他计算机科学 · 计算机科学 2020-10-22 Màrius Montón , Xavier Salazar

Recent advances in Large Language Models (LLMs) have revolutionized code generation, leading to widespread adoption of AI coding tools by developers. However, LLMs can generate license-protected code without providing the necessary license…

软件工程 · 计算机科学 2025-02-26 Weiwei Xu , Kai Gao , Hao He , Minghui Zhou

This paper presents and discusses the online version of Quantum Game Jams, events where quantum physics related games are created. It consists of a two-part investigation into online Quantum Game Jams. The first part involves examining…

量子物理 · 物理学 2024-08-20 Laura Piispanen , Daria Anttila , Natasha Skult

This article provides an overview of existing quantum physics-related games, referred to as \textit{quantum games}, that serve citizen science research in quantum physics. Additionally, we explore the connection between citizen science and…

量子物理 · 物理学 2025-02-14 Laura Piispanen

Game engines help developers create video games and avoid duplication of code and effort, like frameworks for traditional software systems. In this paper, we explore open-source game engines along three perspectives: literature, code, and…

The proliferation of generative AI systems has created new challenges for the Free and Open Source Software (FOSS) community, particularly regarding how traditional copyleft principles should apply when open source code is used to train AI…

计算机与社会 · 计算机科学 2026-02-09 Grant Shanklin , Emmie Hine , Claudio Novelli , Tyler Schroder , Luciano Floridi

Large Language Models (LLMs) have shown great ability in generating executable code from natural language, opening the possibility of automatically constructing environments for AI agents. Recent work on Code World Models (CWMs)…

人工智能 · 计算机科学 2026-05-26 Tyrone Serapio , Arjun Prakash , Haoyang Xu , Kevin Wang , Amy Greenwald

Digital Rights Management (DRM) prevents end-users from using content in a manner inconsistent with its creator's wishes. The license describing these use-conditions typically accompanies the content as its metadata. A resulting problem is…

其他计算机科学 · 计算机科学 2013-04-23 Puneet Kishor , Oshani Seneviratne , Noah Giansiracusa
‹ 上一页 1 2 3 10 下一页 ›