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相关论文: Selfishness need not be bad

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We investigate a traffic assignment problem on a transportation network, considering both the demands of individual drivers and of a large fleet controlled by a central operator (minimizing the fleet's average travel time). We formulate…

计算机科学与博弈论 · 计算机科学 2025-07-02 Tommaso Toso , Francesca Parise , Paolo Frasca , Alain Y. Kibangou

As is well known, many classes of markets have efficient equilibria, but this depends on agents being non-strategic, i.e. that they declare their true demands when offered goods at particular prices, or in other words, that they are…

计算机科学与博弈论 · 计算机科学 2017-12-18 Richard Cole , Yixin Tao

We study {\em bottleneck routing games} where the social cost is determined by the worst congestion on any edge in the network. In the literature, bottleneck games assume player utility costs determined by the worst congested edge in their…

计算机科学与博弈论 · 计算机科学 2015-05-18 Rajgopal Kannan , Costas Busch

We study the extent to which decentralized cost-sharing protocols can achieve good price of anarchy (PoA) bounds in network cost-sharing games with $n$ agents. We focus on the model of resource-aware protocols, where the designer has prior…

计算机科学与博弈论 · 计算机科学 2020-07-09 George Christodoulou , Vasilis Gkatzelis , Mohamad Latifian , Alkmini Sgouritsa

We study {\em bottleneck congestion games} where the social cost is determined by the worst congestion of any resource. These games directly relate to network routing problems and also job-shop scheduling problems. In typical bottleneck…

计算机科学与博弈论 · 计算机科学 2010-10-26 Rajgopal Kannan , Costas Busch , Athanasios Vasilakos

The efficiency of a game is typically quantified by the price of anarchy (PoA), defined as the worst ratio of the objective function value of an equilibrium --- solution of the game --- and that of an optimal outcome. Given the tremendous…

计算机科学与博弈论 · 计算机科学 2017-08-23 Nguyen Kim Thang

We introduce natural strategic games on graphs, which capture the idea of coordination in a local setting. We study the existence of equilibria that are resilient to coalitional deviations of unbounded and bounded size (i.e., strong…

计算机科学与博弈论 · 计算机科学 2016-10-19 Krzysztof R. Apt , Bart de Keijzer , Mona Rahn , Guido Schaefer , Sunil Simon

We study a pricing game in multi-hop relay networks where nodes price their services and route their traffic selfishly and strategically. In this game, each node (1) announces pricing functions which specify the payments it demands from its…

计算机科学与博弈论 · 计算机科学 2007-10-15 Yufang Xi , Edmund M. Yeh

Two important metrics for measuring the quality of routing paths are the maximum edge congestion $C$ and maximum path length $D$. Here, we study bicriteria in routing games where each player $i$ selfishly selects a path that simultaneously…

计算机科学与博弈论 · 计算机科学 2008-02-01 Costas Busch , Rajgopal Kannan

We study the performance of approximate Nash equilibria for linear congestion games. We consider how much the price of anarchy worsens and how much the price of stability improves as a function of the approximation factor $\epsilon$. We…

计算机科学与博弈论 · 计算机科学 2008-12-18 George Christodoulou , Elias Koutsoupias , Paul Spirakis

When many independent users try to route traffic through a network, the flow can easily become suboptimal as a consequence of congestion of the most efficient paths. The degree of this suboptimality is quantified by the so-called "price of…

无序系统与神经网络 · 物理学 2015-05-19 Brian Skinner

A central question in algorithmic game theory is to measure the inefficiency (ratio of costs) of Nash equilibria (NE) with respect to socially optimal solutions. The two established metrics used for this purpose are price of anarchy (POA)…

数据结构与算法 · 计算机科学 2016-11-24 Shuchi Chawla , Joseph , Naor , Debmalya Panigrahi , Mohit Singh , Seeun William Umboh

We consider the min-cost multicast problem (under network coding) with multiple correlated sources where each terminal wants to losslessly reconstruct all the sources. We study the inefficiency brought forth by the selfish behavior of the…

计算机科学与博弈论 · 计算机科学 2009-03-01 Aditya Ramamoorthy , Vwani Roychowdhury , Sudhir Kumar Singh

In this work we completely characterize how the frequency with which each player participates in the game dynamics affects the possibility of reaching efficient states, i.e., states with an approximation ratio within a constant factor from…

计算机科学与博弈论 · 计算机科学 2011-05-02 Angelo Fanelli , Luca Moscardelli , Alexander Skopalik

In the context of networking, research has focused on non-cooperative games, where the selfish agents cannot reach a binding agreement on the way they would share the infrastructure. Many approaches have been proposed for mitigating the…

网络与互联网体系结构 · 计算机科学 2016-01-19 Gideon Blocq , Ariel Orda

The price of anarchy (PoA) has been widely used in static games to quantify the loss of efficiency due to noncooperation. Here, we extend this concept to a general differential games framework. In addition, we introduce the price of…

系统与控制 · 计算机科学 2015-03-19 Tamer Basar , Quanyan Zhu

The robustness of multiagent systems can be affected by mistakes or behavioral biases (e.g., risk-aversion, altruism, toll-sensitivity), with some agents playing the "wrong game." This can change the set of equilibria, and may in turn harm…

计算机科学与博弈论 · 计算机科学 2018-03-14 Reshef Meir , David Parkes

We analyze the network congestion game with atomic players, asymmetric strategies, and the maximum latency among all players as social cost. This important social cost function is much less understood than the average latency. We show that…

计算机科学与博弈论 · 计算机科学 2012-10-02 Xujin Chen , Benjamin Doerr , Xiaodong Hu , Weidong Ma , Rob van Stee , Carola Winzen

In selfish bin packing, each item is regarded as a selfish player, who aims to minimize the cost-share by choosing a bin it can fit in. To have a least number of bins used, cost-sharing rules play an important role. The currently best known…

计算机科学与博弈论 · 计算机科学 2023-10-03 Changjun Wang , Guochuan Zhang

This paper studies the monotonicity of equilibrium costs and equilibrium loads in nonatomic congestion games, in response to variations of the demands. The main goal is to identify conditions under which a paradoxical non-monotone behavior…

计算机科学与博弈论 · 计算机科学 2024-02-07 Roberto Cominetti , Valerio Dose , Marco Scarsini