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相关论文: Off The Beaten Lane: AI Challenges In MOBAs Beyond…

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Multi-agent path finding (MAPF) is a well-studied problem in artificial intelligence, where one needs to find collision-free paths for agents with given start and goal locations. In video games, agents of different types often form teams.…

人工智能 · 计算机科学 2017-10-05 Hang Ma , Jingxing Yang , Liron Cohen , T. K. Satish Kumar , Sven Koenig

With the turmoil in cybersecurity and the mind-blowing advances in AI, it is only natural that cybersecurity practitioners consider further employing learning techniques to help secure their organizations and improve the efficiency of their…

密码学与安全 · 计算机科学 2019-12-17 Ricardo Morla

Arguably, for the latter part of the late 20th and early 21st centuries, games have been seen as the drosophila of AI. Games are a set of exciting testbeds, whose solutions (in terms of identifying optimal players) would lead to machines…

人工智能 · 计算机科学 2024-06-28 Spyridon Samothrakis , Dennis J. N. J. Soemers , Damian Machlanski

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

人工智能 · 计算机科学 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

The multiplayer online battle arena (MOBA) games have become increasingly popular in recent years. Consequently, many efforts have been devoted to providing pre-game or in-game predictions for them. However, these works are limited in the…

人工智能 · 计算机科学 2022-03-29 Zelong Yang , Yan Wang , Piji Li , Shaobin Lin , Shuming Shi , Shao-Lun Huang , Wei Bi

If you are an artificial intelligence researcher, you should look to video games as ideal testbeds for the work you do. If you are a video game developer, you should look to AI for the technology that makes completely new types of games…

人工智能 · 计算机科学 2016-12-07 Julian Togelius

Interactions between pedestrians, bikers, and human-driven vehicles have been a major concern in traffic safety over the years. The upcoming age of autonomous vehicles will further raise major problems on whether self-driving cars can…

计算机科学与博弈论 · 计算机科学 2018-06-26 Umberto Michieli , Leonardo Badia

Videogames are nowadays one of the biggest entertainment industries in the world. Being part of this industry means competing against lots of other companies and developers, thus, making fanbases of vital importance. They are a group of…

人工智能 · 计算机科学 2020-07-15 Gabriel K. Sepulveda , Felipe Besoain , Nicolas A. Barriga

The deployment of artificial intelligence (AI) applications has accelerated rapidly. AI enabled technologies are facing the public in many ways including infrastructure, consumer products and home applications. Because many of these…

人工智能 · 计算机科学 2024-08-01 Joanna F. DeFranco , Luke Biersmith

The study of cooperation within social dilemmas has long been a fundamental topic across various disciplines, including computer science and social science. Recent advancements in Artificial Intelligence (AI) have significantly reshaped…

人工智能 · 计算机科学 2024-07-31 Chunjiang Mu , Hao Guo , Yang Chen , Chen Shen , Shuyue Hu , Zhen Wang

As artificial intelligence becomes increasingly intelligent---in some cases, achieving superhuman performance---there is growing potential for humans to learn from and collaborate with algorithms. However, the ways in which AI systems…

人工智能 · 计算机科学 2020-07-15 Reid McIlroy-Young , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

Given recent successes in AI (e.g., AlphaGo's victory against Lee Sedol in the game of GO), it's become increasingly important to assess: how close are AI systems to human-level intelligence? This paper describes the Allen AI Science…

人工智能 · 计算机科学 2017-02-24 Carissa Schoenick , Peter Clark , Oyvind Tafjord , Peter Turney , Oren Etzioni

How can we ensure that AI systems are aligned with human values and remain safe? We can study this problem through the frameworks of the AI assistance and the AI shutdown games. The AI assistance problem concerns designing an AI agent that…

人工智能 · 计算机科学 2025-12-30 Alessio Benavoli , Alessandro Facchini , Marco Zaffalon

Recent advances in Artificial Intelligence have produced agents that can beat human world champions at games like Go, Starcraft, and Dota2. However, most of these models do not seem to play in a human-like manner: People infer others'…

人工智能 · 计算机科学 2020-08-03 Terence X. Lim , Sidney Tio , Desmond C. Ong

Artificial Intelligence is becoming instrumental in a variety of applications. Games serve as a good breeding ground for trying and testing these algorithms in a sandbox with simpler constraints in comparison to real life. In this project,…

人工智能 · 计算机科学 2018-07-03 Anand Venkatesan , Atishay Jain , Rakesh Grewal

Generative Adversarial Networks (GANs) have recently attracted considerable attention in the AI community due to its ability to generate high-quality data of significant statistical resemblance to real data. Fundamentally, GAN is a game…

Machine learning has witnessed remarkable breakthroughs in recent years. As machine learning permeates various aspects of daily life, individuals and organizations increasingly interact with these systems, exhibiting a wide range of social…

机器学习 · 计算机科学 2024-08-06 Han Shao

The rapid development of robotics has benefited by more and more people putting their attention to it. With the demand for robots is growing for the purpose of fulfilling tasks instead of humans, how to control the robot better is becoming…

系统与控制 · 电气工程与系统科学 2022-08-23 Yang Zhang

We seek measurable properties of AI agents that make them better or worse teammates from the subjective perspective of human collaborators. Our experiments use the cooperative card game Hanabi -- a common benchmark for AI-teaming research.…

人机交互 · 计算机科学 2025-03-21 Ho Chit Siu , Jaime D. Peña , Yutai Zhou , Ross E. Allen

Artificial intelligence is increasingly entering digital games through diverse functions. While prior work has shown that player attitudes toward game AI are strongly context-dependent, less is known about how these attitudes are…

人机交互 · 计算机科学 2026-05-12 Ting-Chen Hsu , Jiangxu Lin , Wenran Chen , Zheyuan Zhang , Fei Qin