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相关论文: Quality of Service in Network Creation Games

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We study the Nash equilibrium and the price of anarchy in the max-distance network creation game. Network creation game, first introduced and studied by Fabrikant et al., is a classic model for real-world networks from a game-theoretic…

计算机科学与博弈论 · 计算机科学 2022-07-12 Qian Wang

Selfish Network Creation focuses on modeling real world networks from a game-theoretic point of view. One of the classic models by Fabrikant et al. [PODC'03] is the network creation game, where agents correspond to nodes in a network which…

计算机科学与博弈论 · 计算机科学 2018-01-08 Davide Bilò , Pascal Lenzner

We study Nash equilibria and the price of anarchy in the classic model of Network Creation Games introduced by Fabrikant, Luthra, Maneva, Papadimitriou and Shenker in 2003. This is a selfish network creation model where players correspond…

计算机科学与博弈论 · 计算机科学 2019-09-24 Carme Àlvarez , Arnau Messegué

We consider a multilevel network game, where nodes can improve their communication costs by connecting to a high-speed network. The $n$ nodes are connected by a static network and each node can decide individually to become a gateway to the…

计算机科学与博弈论 · 计算机科学 2014-09-19 Sebastian Abshoff , Andreas Cord-Landwehr , Daniel Jung , Alexander Skopalik

Network creation games are well-established for investigating the decentralized formation of communication networks, like the Internet or social networks. In these games, selfish agents that correspond to network nodes strategically create…

计算机科学与博弈论 · 计算机科学 2025-02-11 Merlin de la Haye , Pascal Lenzner , Daniel Schmand , Nicole Schröder

Network creation games investigate complex networks from a game-theoretic point of view. Based on the original model by Fabrikant et al. [PODC'03] many variants have been introduced. However, almost all versions have the drawback that edges…

计算机科学与博弈论 · 计算机科学 2017-07-03 Ankit Chauhan , Pascal Lenzner , Anna Melnichenko , Louise Molitor

Network Creation Games are a well-known approach for explaining and analyzing the structure, quality and dynamics of real-world networks like the Internet and other infrastructure networks which evolved via the interaction of selfish agents…

计算机科学与博弈论 · 计算机科学 2020-06-29 Davide Bilò , Tobias Friedrich , Pascal Lenzner , Anna Melnichenko

We study Nash equilibria and the price of anarchy in the classical model of Network Creation Games introduced by Fabrikant et al. In this model every agent (node) buys links at a prefixed price $\alpha>0$ in order to get connected to the…

计算机科学与博弈论 · 计算机科学 2017-07-25 Carme Àlvarez , Arnau Messegué

In general, the games are played on a host graph, where each node is a selfish independent agent (player) and each edge has a fixed link creation cost \alpha. Together the agents create a network (a subgraph of the host graph) while…

计算机科学与博弈论 · 计算机科学 2009-02-10 Erik D. Demaine , Mohammadtaghi Hajiaghayi , Hamid Mahini , Morteza Zadimoghaddam

The Internet has emerged as perhaps the most important network in modern computing, but rather miraculously, it was created through the individual actions of a multitude of agents rather than by a central planning authority. This motivates…

组合数学 · 数学 2013-07-12 Ronald Graham , Linus Hamilton , Ariel Levavi , Po-Shen Loh

We introduce a network design game where the objective of the players is to design the interconnections between the nodes of two different networks $G_1$ and $G_2$ in order to maximize certain local utility functions. In this setting, each…

计算机科学与博弈论 · 计算机科学 2016-12-22 Ebrahim Moradi Shahrivar , Shreyas Sundaram

We study strong equilibria in network creation games. These form a classical and well-studied class of games where a set of players form a network by buying edges to their neighbors at a cost of a fixed parameter $\alpha$. The cost of a…

计算机科学与博弈论 · 计算机科学 2018-10-22 Tomasz Janus , Bart de Keijzer

We study Nash equilibria in the network creation game of Fabrikant et al.[10]. In this game a vertex can buy an edge to another vertex for a cost of $\alpha$, and the objective of each vertex is to minimize the sum of the costs of the edges…

计算机科学与博弈论 · 计算机科学 2021-06-10 Jack Dippel , Adrian Vetta

In this paper we extend a popular non-cooperative network creation game (NCG) to allow for disconnected equilibrium networks. There are n players, each is a vertex in a graph, and a strategy is a subset of players to build edges to. For…

计算机科学与博弈论 · 计算机科学 2008-10-28 Ulrik Brandes , Martin Hoefer , Bobo Nick

In this paper we present a new competitive packet routing model with edge priorities. We consider players that route selfishly through a network over time and try to reach their destinations as fast as possible. If the number of players who…

计算机科学与博弈论 · 计算机科学 2018-08-22 Robert Scheffler , Martin Strehler , Laura Vargas Koch

Network Creation Games(NCGs) model the creation of decentralized communication networks like the Internet. In such games strategic agents corresponding to network nodes selfishly decide with whom to connect to optimize some objective…

计算机科学与博弈论 · 计算机科学 2020-06-29 Hagen Echzell , Tobias Friedrich , Pascal Lenzner , Anna Melnichenko

A network creation game simulates a decentralized and non-cooperative building of a communication network. Informally, there are $n$ players sitting on the network nodes, which attempt to establish a reciprocal communication by activating,…

计算机科学与博弈论 · 计算机科学 2011-12-20 Davide Bilò , Luciano Gualà , Guido Proietti

We consider a network creation game in which each player (vertex) has a fixed budget to establish links to other players. In our model, each link has unit price and each agent tries to minimize its cost, which is either its local diameter…

Network creation games have been extensively studied, both from economists and computer scientists, due to their versatility in modeling individual-based community formation processes, which in turn are the theoretical counterpart of…

计算机科学与博弈论 · 计算机科学 2016-07-25 Davide Bilò , Luciano Gualà , Stefano Leucci , Guido Proietti

We introduce a framework for studying the effect of cooperation on the quality of outcomes in utility games. Our framework is a coalitional analog of the smoothness framework of non-cooperative games. Coalitional smoothness implies bounds…

计算机科学与博弈论 · 计算机科学 2013-07-10 Yoram Bachrach , Vasilis Syrgkanis , Eva Tardos , Milan Vojnovic
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