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Video game development is a complex endeavor, often involving complex software, large organizations, and aggressive release deadlines. Several studies have reported that periods of "crunch time" are prevalent in the video game industry, but…

软件工程 · 计算机科学 2019-04-02 Markus Borg , Vahid Garousi , Anas Mahmoud , Thomas Olsson , Oskar Stålberg

The growing popularity of generative AI, particularly ChatGPT, has sparked both enthusiasm and caution among practitioners and researchers in education. To effectively harness the full potential of ChatGPT in educational contexts, it is…

计算机与社会 · 计算机科学 2024-03-13 Han Kyul Kim , Shriniwas Nayak , Aleyeh Roknaldin , Xiaoci Zhang , Marlon Twyman , Stephen Lu

One of the capabilities which 21st-century skill compulsory a person is critical thinking and problem-solving skill that becomes top positions rank. Focus on problem-solving skills can be taught to a child, especially begun in elementary…

计算机与社会 · 计算机科学 2020-07-09 Andik Asmara

This chapter reports an empirical teaching experience integrating newsgame creation-serious games addressing current events and contributing to public debate-into an introductory game design course for engineering students. From 2010 to…

计算机与社会 · 计算机科学 2026-01-13 Damien Djaouti , Julian Alvarez

In this paper, we present a novel approach using the Auto GPT system alongside Design Sprint methodology to facilitate board game creation for inexperienced users. We introduce the implementation of Auto GPT for generating diverse board…

人机交互 · 计算机科学 2023-12-25 Maya Grace Torii , Takahito Murakami , Yoichi Ochiai

Continuous-time dynamic graphs (CTDGs) are essential for modeling interconnected, evolving systems. Traditional methods for extracting knowledge from these graphs often depend on feature engineering or deep learning. Feature engineering is…

机器学习 · 计算机科学 2024-11-08 Ahmad Naser Eddin , Jacopo Bono , David Aparício , Hugo Ferreira , Pedro Ribeiro , Pedro Bizarro

The paper presents the PCGPT framework, an innovative approach to procedural content generation (PCG) using offline reinforcement learning and transformer networks. PCGPT utilizes an autoregressive model based on transformers to generate…

机器学习 · 计算机科学 2023-10-05 Sajad Mohaghegh , Mohammad Amin Ramezan Dehnavi , Golnoosh Abdollahinejad , Matin Hashemi

Curriculum reinforcement learning (CRL) improves the learning speed and stability of an agent by exposing it to a tailored series of tasks throughout learning. Despite empirical successes, an open question in CRL is how to automatically…

机器学习 · 计算机科学 2020-10-26 Pascal Klink , Carlo D'Eramo , Jan Peters , Joni Pajarinen

Language models are not accurate in numerical problems. Their architecture does not allow for anything less than a probabilistic next word. This paper introduces ComputeGPT: an approach of creating a chat model able to answer computational…

编程语言 · 计算机科学 2023-05-11 Ryan Hardesty Lewis , Junfeng Jiao

Deep learning emerges as an important new resource-intensive workload and has been successfully applied in computer vision, speech, natural language processing, and so on. Distributed deep learning is becoming a necessity to cope with…

分布式、并行与集群计算 · 计算机科学 2018-05-23 Jilong Xue , Youshan Miao , Cheng Chen , Ming Wu , Lintao Zhang , Lidong Zhou

CG (Computer Graphics) is a popular field of CS (Computer Science), but many students find this topic difficult due to it requiring a large number of skills, such as mathematics, programming, geometric reasoning, and creativity. Over the…

人工智能 · 计算机科学 2024-10-23 Tony Haoran Feng , Paul Denny , Burkhard C. Wünsche , Andrew Luxton-Reilly , Jacqueline Whalley

Recently, reinforcement learning models have achieved great success, mastering complex tasks such as Go and other games with higher scores than human players. Many of these models store considerable data on the tasks and achieve high…

神经与进化计算 · 计算机科学 2019-12-10 Hanten Chang , Katsuya Futagami

Large Language Models (LLMs) like GPT and Bard are capable of producing code based on textual descriptions, with remarkable efficacy. Such technology will have profound implications for computing education, raising concerns about cheating,…

新兴技术 · 计算机科学 2024-04-29 Bruno Pereira Cipriano , Pedro Alves

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

软件工程 · 计算机科学 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…

计算机与社会 · 计算机科学 2024-07-11 Daniel López-Fernández , Aldo Gordillo , Jennifer Pérez , Edmundo Tovar

Inference of Convolutional Neural Networks in time critical applications usually requires a GPU. In robotics or embedded devices these are often not available due to energy, space and cost constraints. Furthermore, installation of a deep…

机器学习 · 计算机科学 2020-01-17 Oliver Urbann , Simon Camphausen , Arne Moos , Ingmar Schwarz , Sören Kerner , Maximilian Otten

Despite the success of generative adversarial networks (GANs) in generating visually appealing images, they are notoriously challenging to train. In order to stabilize the learning dynamics in minimax games, we propose a novel recursive…

机器学习 · 计算机科学 2022-11-01 Zichu Liu , Lacra Pavel

Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design can usefully be viewed as procedural content generator design.…

Quantum Computing (QC) is often challenging for beginners due to its abstract concepts and mathematical foundations. This paper explores the use of gamification to support the learning of introductory QC concepts. To investigate this,…

计算机与社会 · 计算机科学 2026-04-28 Bella Hill , Miguel Morales-Trujillo

Procedural Content Generation (PCG) is the algorithmic generation of content, often applied to games. PCG and PCG via Machine Learning (PCGML) have appeared in published games. However, it can prove difficult to apply these approaches in…

人工智能 · 计算机科学 2023-09-26 Emily Halina , Matthew Guzdial