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With the increasing importance of Computational Thinking (CT) at all levels of education, it is essential to have valid and reliable assessments. Currently, there is a lack of such assessments in upper primary school. That is why we present…

In this paper, we study the problem of Generalized Category Discovery (GCD), which aims to cluster unlabeled data from both known and unknown categories using the knowledge of labeled data from known categories. Current GCD methods rely on…

计算机视觉与模式识别 · 计算机科学 2024-12-06 Haiyang Zheng , Nan Pu , Wenjing Li , Nicu Sebe , Zhun Zhong

Programming students have a widespread access to powerful Generative AI tools like ChatGPT. While this can help understand the learning material and assist with exercises, educators are voicing more and more concerns about an overreliance…

人机交互 · 计算机科学 2025-02-24 Christian Rahe , Walid Maalej

Concept-cognitive learning (CCL) is a hot topic in recent years, and it has attracted much attention from the communities of formal concept analysis, granular computing and cognitive computing. However, the relationship among cognitive…

人工智能 · 计算机科学 2018-12-27 Yunlong Mi , Yong Shi , Jinhai Li

Many aspects of human learning have been proposed as a process of constructing mental programs: from acquiring symbolic number representations to intuitive theories about the world. In parallel, there is a long-tradition of using…

人机交互 · 计算机科学 2024-05-12 Hanqi Zhou , David G. Nagy , Charley M. Wu

University teachers often feel the need to try innovative learning technologies such as Learning Games to motivate the new generation of students. However, the typically limited resources of universities coupled with the high cost of…

计算机与社会 · 计算机科学 2013-07-30 Iza Marfisi-Schottman , Jean-Marc Labat , Thibault Carron

Cognitive Twins (CT) are proposed as Digital Twins (DT) with augmented semantic capabilities for identifying the dynamics of virtual model evolution, promoting the understanding of interrelationships between virtual models and enhancing the…

系统与控制 · 电气工程与系统科学 2020-01-15 Jinzhi Lu , Xiaochen Zheng , Ali Gharaei , Kostas Kalaboukas , Dimitris Kiritsis

Serious Games (SGs) have experienced a tremendous outburst these last years. Video game companies have been producing fun, user-friendly SGs, but their educational value has yet to be proven. Meanwhile, cognition research scientist have…

Today, Machine Learning (ML) is of a great importance to society due to the availability of huge data and high computational resources. This ultimately led to the introduction of ML concepts at multiple levels of education including K-12…

人机交互 · 计算机科学 2021-07-14 Shruti Priya , Shubhankar Bhadra , Sridhar Chimalakonda

Knowledge graph construction (KGC) from (semi-)structured data is challenging, and facilitating user involvement is an issue frequently brought up within this community. We cannot deny the progress we have made with respect to (declarative)…

人机交互 · 计算机科学 2025-05-14 Ademar Crotti Junior , Christophe Debruyne

The term Procedural Content Generation (PCG) refers to the (semi-)automatic generation of game content by algorithmic means, and its methods are becoming increasingly popular in game-oriented research and industry. A special class of these…

人工智能 · 计算机科学 2023-02-17 Vanessa Volz , Boris Naujoks , Pascal Kerschke , Tea Tusar

Programming is about automation in a wide variety of domains. Developing itself is one of those. As a side-effect, progress in automated coding may make people less willing to learn computer programming. This could become an issue, if the…

编程语言 · 计算机科学 2026-05-01 Attila Egri-Nagy

As pervasive data collection and powerful algorithms increasingly shape children's experience of the world and each other, their ability to interrogate computational algorithms has become crucially important. A growing body of work has…

人机交互 · 计算机科学 2023-07-18 Sayamindu Dasgupta , Benjamin Mako Hill

Constraint-based game content generators that learn local constraints from existing content, such as Wave Function Collapse (WFC), can generate visually satisfying game levels but face challenges in guaranteeing global properties, such as…

人工智能 · 计算机科学 2026-05-14 Debosmita Bhaumik , Julian Togelius , Georgios N. Yannakakis , Ahmed Khalifa

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

计算机与社会 · 计算机科学 2023-05-29 Ying Tang , Ryan Hare

Combinatorial Game Theory(CGT)is a branch of Game Theory that has developed largely independently of Economic Game Theory (EGT), and is concerned with deep mathematical properties of two-player zero-sum games recursively defined over…

计算机科学与博弈论 · 计算机科学 2025-12-09 Urban Larsson , Reshef Meir , Yair Zick

As Computational Thinking (CT) continues to permeate younger age groups in K-12 education, established CT platforms such as Scratch face challenges in catering to these younger learners, particularly those in the elementary school (ages…

人机交互 · 计算机科学 2024-02-08 Liuqing Chen , Shuhong Xiao , Yunnong Chen , Ruoyu Wu , Yaxuan Song , Lingyun Sun

Generating novel and useful concepts is essential during the early design stage to explore a large variety of design opportunities, which usually requires advanced design thinking ability and a wide range of knowledge from designers.…

计算与语言 · 计算机科学 2022-11-08 Qihao Zhu , Jianxi Luo

Procedural content generation via Machine Learning (PCGML) is the umbrella term for approaches that generate content for games via machine learning. One of the benefits of PCGML is that, unlike search or grammar-based PCG, it does not…

人工智能 · 计算机科学 2018-09-26 Matthew Guzdial , Joshua Reno , Jonathan Chen , Gillian Smith , Mark Riedl

Recently, the National Research Council's framework for next generation science standards highlighted "computational thinking" as one of its "fundamental practices". 9th Grade students taking a physics course that employed the Modeling…