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Background: Large language models (LLMs) such as ChatGPT are increasingly used in introductory programming courses to provide real-time code generation, debugging, and explanations. While these tools can boost productivity and code quality,…

软件工程 · 计算机科学 2025-10-02 Shiza Andleeb , Brandon Kantorski , Jeffrey C. Carver

Generative models are now capable of producing natural language text that is, in some cases, comparable in quality to the text produced by people. In the computing education context, these models are being used to generate code, code…

人机交互 · 计算机科学 2023-08-09 Cynthia Zastudil , Magdalena Rogalska , Christine Kapp , Jennifer Vaughn , Stephen MacNeil

Continual learning~(CL) is a field concerned with learning a series of inter-related task with the tasks typically defined in the sense of either regression or classification. In recent years, CL has been studied extensively when these…

机器学习 · 计算机科学 2023-11-07 Krishnan Raghavan , Prasanna Balaprakash

Computational creativity is an emerging branch of artificial intelligence that places computers in the center of the creative process. Broadly, creativity involves a generative step to produce many ideas and a selective step to determine…

计算机与社会 · 计算机科学 2013-11-07 Lav R. Varshney , Florian Pinel , Kush R. Varshney , Debarun Bhattacharjya , Angela Schoergendorfer , Yi-Min Chee

Game Logic is an excellent setting to study proofs-about-programs via the interpretation of those proofs as programs, because constructive proofs for games correspond to effective winning strategies to follow in response to the opponent's…

计算机科学中的逻辑 · 计算机科学 2022-10-07 Rose Bohrer , André Platzer

Learning Games (LGs) are educational environments based on a playful approach to learning. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process.…

计算机与社会 · 计算机科学 2014-12-11 Iza Marfisi-Schottman , Sébastien George , Franck Tarpin-Bernard

Cognitive-Driven Development (CDD) is a coding design technique that helps developers focus on designing code within cognitive limits. The imposed limit tends to enhance code readability and maintainability. While early works on CDD focused…

软件工程 · 计算机科学 2024-08-22 Ronivaldo Ferreira , Victor H. S. Pinto , Cleidson R. B. de Souza , Gustavo Pinto

Distributed implementations are crucial in speeding up large scale machine learning applications. Distributed gradient descent (GD) is widely employed to parallelize the learning task by distributing the dataset across multiple workers. A…

信息论 · 计算机科学 2021-03-02 Baturalp Buyukates , Emre Ozfatura , Sennur Ulukus , Deniz Gunduz

We present initial research towards procedural generation of Simplified Boardgames and translating them into an efficient GDL code. This is a step towards establishing Simplified Boardgames as a comparison class for General Game Playing…

人工智能 · 计算机科学 2015-08-04 Jakub Kowalski , Marek Szykuła

Computational Thinking (CT) has been investigated from different perspectives. This research aims to investigate how secondary school girls perceive CT practices -- the problem-solving practices that students apply while they are engaged in…

软件工程 · 计算机科学 2021-10-05 Mojtaba Shahin , Chris Gonsalvez , Jon Whittle , Chunyang Chen , Li Li , Xin Xia

Current generative knowledge graph construction approaches usually fail to capture structural knowledge by simply flattening natural language into serialized texts or a specification language. However, large generative language model…

计算与语言 · 计算机科学 2024-01-19 Zhen Bi , Jing Chen , Yinuo Jiang , Feiyu Xiong , Wei Guo , Huajun Chen , Ningyu Zhang

In this study, we assess the efficacy of employing the ChatGPT language model to generate solutions for coding exercises within an undergraduate Java programming course. ChatGPT, a large-scale, deep learning-driven natural language…

软件工程 · 计算机科学 2023-05-24 Eng Lieh Ouh , Benjamin Kok Siew Gan , Kyong Jin Shim , Swavek Wlodkowski

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…

人工智能 · 计算机科学 2019-08-16 Pavan Kantharaju , Katelyn Alderfer , Jichen Zhu , Bruce Char , Brian Smith , Santiago Ontañón

Due to continuous evolution of Systems-on-Chip (SoC), the complexity of their design and development has augmented exponentially. To deal with the ever-growing complexity of such embedded systems, we introduce, in this paper, an…

硬件体系结构 · 计算机科学 2016-11-15 Emna Kallel , Yassine Aoudni , Mohamed Abid

Quantum computation is an emerging technology that promises a wide range of possible use cases. This promise is primarily based on algorithms that are unlikely to be viable over the coming decade. For near-term applications, quantum…

人工智能 · 计算机科学 2020-12-04 James R. Wootton

This research introduces an innovative mathematical learning approach that integrates generative AI to cultivate a structured learning rather than quick solution. Our method combines chatbot capabilities and generative AI to offer…

计算机与社会 · 计算机科学 2024-07-23 Aditi Singh , Abul Ehtesham , Saket Kumar , Gaurav Kumar Gupta , Tala Talaei Khoei

We conjecture that creativity and the perception of creativity are, at least to some extent, shaped by embodiment. This makes embodiment highly relevant for Computational Creativity (CC) research, but existing research is scarce and the use…

人工智能 · 计算机科学 2021-07-05 Christian Guckelsberger , Anna Kantosalo , Santiago Negrete-Yankelevich , Tapio Takala

Digitalisation in education and its influence on teaching methods is the focus of this study, which examines the use of ChatGPT in a role-playing game used in the Cloud Computing Engineering Master's programme at the University of Applied…

计算机与社会 · 计算机科学 2024-07-03 Rita Stampfl , Barbara Geyer , Marie Deissl-O'Meara , Igor Ivkić

Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of…

计算机与社会 · 计算机科学 2016-06-14 Kirsten Ellis , Julie Fisher , Louisa Willoughby , Jan Carlo Barca

Test-Time Compute (TTC) has emerged as a powerful paradigm for enhancing the performance of Large Language Models (LLMs) at inference, leveraging strategies such as Test-Time Training (TTT) and Retrieval-Augmented Generation (RAG). However,…

计算与语言 · 计算机科学 2025-08-15 J. Pablo Muñoz , Jinjie Yuan