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Gradient descent (GD) methods are commonly employed in machine learning problems to optimize the parameters of the model in an iterative fashion. For problems with massive datasets, computations are distributed to many parallel computing…

信息论 · 计算机科学 2019-03-06 Emre Ozfatura , Deniz Gunduz , Sennur Ulukus

Cognitive diagnosis (CD) models latent cognitive states of human learners by analyzing their response patterns on diagnostic tests, serving as a crucial machine learning technique for educational assessment and evaluation. Traditional…

机器学习 · 计算机科学 2025-07-15 Jiatong Li , Qi Liu , Mengxiao Zhu

Games have long been used as benchmarks and testing environments for research in artificial intelligence. A key step in supporting this research was the development of game description languages: frameworks that compile domain-specific code…

人工智能 · 计算机科学 2026-03-27 Graham Todd , Alexander G. Padula , Dennis J. N. J. Soemers , Julian Togelius

Educational researchers have increasingly drawn attention to how students develop computational thinking (CT) skills, including in science, math, and literacy contexts. A key component of CT is the process of abstraction, a particularly…

计算机与社会 · 计算机科学 2019-01-08 Kevin Lin , David DeLiema

This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational…

物理教育 · 物理学 2020-04-14 Margarida Romero

The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game rules and autonomously generate game-play processes. The IDGE allows users to create…

人工智能 · 计算机科学 2024-08-26 Hongqiu Wu , Yan Wang , Xingyuan Liu , Hai Zhao , Min Zhang

Procedural content generation (PCG) has made substantial progress in shaping static 2D/3D geometry, while most methods treat gameplay mechanics as auxiliary and optimize only over space. We argue that this limits controllability and…

人工智能 · 计算机科学 2026-02-24 Kaijie Xu , Clark Verbrugge

Driven by the rapid growth of machine learning, recent advances in game artificial intelligence (AI) have significantly impacted productivity across various gaming genres. Reward design plays a pivotal role in training game AI models,…

人工智能 · 计算机科学 2024-06-19 In-Chang Baek , Tae-Hwa Park , Jin-Ha Noh , Cheong-Mok Bae , Kyung-Joong Kim

Reward design plays a pivotal role in the training of game AIs, requiring substantial domain-specific knowledge and human effort. In recent years, several studies have explored reward generation for training game agents and controlling…

人工智能 · 计算机科学 2026-05-26 In-Chang Baek , Sung-Hyun Kim , Sam Earle , Zehua Jiang , Jin-Ha Noh , Julian Togelius , Kyung-Joong Kim

Cognitive-Driven Development (CDD) is a coding design technique that aims to reduce the cognitive effort that developers place in understanding a given code unit (e.g., a class). By following CDD design practices, it is expected that the…

Recently, reinforcement learning models have achieved great success, completing complex tasks such as mastering Go and other games with higher scores than human players. Many of these models collect considerable data on the tasks and…

机器学习 · 计算机科学 2019-07-19 Hanten Chang , Katsuya Futagami

We propose In-Context Translation (ICT), a general learning framework to unify visual recognition (e.g., semantic segmentation), low-level image processing (e.g., denoising), and conditional image generation (e.g., edge-to-image synthesis).…

计算机视觉与模式识别 · 计算机科学 2024-11-07 Han Xue , Qianru Sun , Li Song , Wenjun Zhang , Zhiwu Huang

The Louisiana Department of Education partnered with the Gordon A. Cain Center at LSU to pilot a Computing High School Graduation Pathway. The first course in the pathway, Introduction to Computational Thinking (ICT), is designed to teach…

计算机与社会 · 计算机科学 2019-12-03 Fernando Alegre , John Underwoood , Juana Moreno , Mario Alegre

Sequential reasoning is a complex human ability, with extensive previous research focusing on gaming AI in a single continuous game, round-based decision makings extending to a sequence of games remain less explored. Counter-Strike: Global…

人工智能 · 计算机科学 2020-08-13 Yilei Zeng , Deren Lei , Beichen Li , Gangrong Jiang , Emilio Ferrara , Michael Zyda

The introduction of generative artificial intelligence applications to the public has led to heated discussions about its potential impacts and risks for K-12 education. One particular challenge has been to decide what students should learn…

计算机与社会 · 计算机科学 2026-02-20 Yasmin Kafai , Shuchi Grover

Computer Science (CS) has experienced significant growth and diversification in recent decades. However, there is a lack of diversity in CS learning approaches. Traditional teaching methods and hands-on learning dominate this field, with…

人机交互 · 计算机科学 2024-07-18 Michael Holly , Lisa Habich , Johanna Pirker

Although physics has become increasingly computational, with computing even being considered the third pillar of physics, it is still not well integrated into physics education. Research suggests that integrating Computational Thinking (CT)…

物理教育 · 物理学 2025-11-06 Mateo Dutra , Álvaro Suárez , Arturo C. Marti

With the introduction of educational robotics (ER) and computational thinking (CT) in classrooms, there is a rising need for operational models that help ensure that CT skills are adequately developed. One such model is the Creative…

计算机与社会 · 计算机科学 2021-07-20 Morgane Chevalier , Laila El-Hamamsy , Christian Giang , Barbara Bruno , Francesco Mondada

This paper examines conceptual models and their application to computational thinking. Computational thinking is a fundamental skill for everybody, not just for computer scientists. It has been promoted as skills that are as fundamental for…

软件工程 · 计算机科学 2019-03-06 Sabah Al-Fedaghi , Ali Abdullah Alkhaldi

The application of games as a therapeutic tool for cognitive training is beneficial for patients with cognitive impairments. However, effective game design for individual patient is resource-intensive. To this end, we propose an LLM-powered…

人机交互 · 计算机科学 2026-04-14 Jingwei Shi , Shengyu Tao , Xinxiang Yin , Chen Huang , Wenqiang Lei , See-Kiong Ng