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This work analyzes friendship network from a Massively Multiplayer Online Role-Playing Game (MMORPG). The network is based on data from a private server that was active from 2007 until 2011. The work conducts a standard analysis of the…

社会与信息网络 · 计算机科学 2016-02-12 Dean Črnigoj

Humans are fundamentally social. They have progressively dominated their environment by the strength and creativity provided by and within their grouping. It is well recognised that human groups are highly structured, and the…

物理与社会 · 物理学 2014-03-14 Benedikt Fuchs , Didier Sornette , Stefan Thurner

Online social as an extension of traditional life plays an important role in our daily lives. Users often seek out new friends that have significant similarities such as interests and habits, motivating us to exploit such online information…

社会与信息网络 · 计算机科学 2022-12-27 Lin Zhang , Rui Li

With the rapid growth of MMORPG market, game bot detection has become an essential task for maintaining stable in-game ecosystem. To classify bots from normal users, detection methods are proposed in both game client and server-side. Among…

密码学与安全 · 计算机科学 2019-08-13 Kyung Ho Park , Eunjo Lee , Huy Kang Kim

Both offline and online human behaviors are affected by personality. Of special interests are online games, where players have to impersonate specific roles and their behaviors are extensively tracked by the game. In this paper, we propose…

人机交互 · 计算机科学 2019-05-22 Zhao Wang , Anna Sapienza , Aron Culotta , Emilio Ferrara

Multiplayer online battle arena has become a popular game genre. It also received increasing attention from our research community because they provide a wealth of information about human interactions and behaviors. A major problem is…

机器学习 · 计算机科学 2017-02-21 Anna Sapienza , Alessandro Bessi , Emilio Ferrara

Quantifying human group dynamics represents a unique challenge. Unlike animals and other biological systems, humans form groups in both real (offline) and virtual (online) spaces -- from potentially dangerous street gangs populated mostly…

物理与社会 · 物理学 2015-05-13 Neil F. Johnson , Chen Xu , Zhenyuan Zhao , Nicolas Ducheneaut , Nicholas Yee , George Tita , Pak Ming Hui

We study the statistical properties of the attendance time series corresponding to the number of agents making a particular decision in the minority game (MG). We focus on the analysis of the probability distribution and the autocorrelation…

统计力学 · 物理学 2009-11-07 Dafang Zheng , Bing-Hong Wang

From the gambling logs of an online lottery game we extract the probability distribution of various quantities (e.g., bet value, total pool size, waiting time between successive gambles) as well as related correlation coefficients. We view…

物理与社会 · 物理学 2019-06-18 Xiangwen Wang , Michel Pleimling

Using mobile phone records and information theory measures, our daily lives have been recently shown to follow strict statistical regularities, and our movement patterns are to a large extent predictable. Here, we apply entropy and…

物理与社会 · 物理学 2014-01-17 Roberta Sinatra , Michael Szell

The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human…

多智能体系统 · 计算机科学 2019-03-05 Joseph Suarez , Yilun Du , Phillip Isola , Igor Mordatch

We study the dynamic network of relationships among avatars in the massively multiplayer online game Planetside 2. In the spring of 2014, two separate servers of this game were merged, and as a result, two previously distinct networks were…

社会与信息网络 · 计算机科学 2020-02-25 John Clements , Babak Farzad , Henryk Fukś

A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synthetic population, and the game can be seen as a form of…

计算机与社会 · 计算机科学 2007-06-01 Magnus Boman , Stefan J. Johansson

Social online games like Minecraft and Roblox have become increasingly integral to children's daily lives. Our study explores how children aged 8 to 13 create and customize avatars in these virtual environments. Through semi-structured…

The appearance of a virtual avatar significantly influences its perceived appropriateness and the user's experience, particularly in healthcare applications. This study analyzed interactions with six avatars of varying characteristics in a…

In this paper it was developed a modification of the known multiagent model Minority Game, designed to simulate the behavior of traders in financial markets and the resulting price dynamics on the abstract resource. The model was…

物理与社会 · 物理学 2010-08-24 Yu. A. Kuperin , M. M. Morozova

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

计算机科学与博弈论 · 计算机科学 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

Online data provide a way to monitor how users behave in social systems like social networks and online games, and understand which features turn an ordinary individual into a successful one. Here, we propose to study individual performance…

社会与信息网络 · 计算机科学 2018-06-21 Anna Sapienza , Hao Peng , Emilio Ferrara

We study the asymptotic macroscopic properties of the mixed majority-minority game, modeling a population in which two types of heterogeneous adaptive agents, namely ``fundamentalists'' driven by differentiation and ``trend-followers''…

统计力学 · 物理学 2009-11-10 A. De Martino , I. Giardina , G. Mosetti

Online game involves a very large number of users who are interconnected and interact with each other via the Internet. We studied the characteristics of exchanging virtual goods with real money through processes called "real money trading…

计算机与社会 · 计算机科学 2018-01-22 Eunjo Lee , Jiyoung Woo , Hyoungshick Kim , Huy Kang Kim