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In recent years, there has been a proliferation of online gambling sites, which made gambling more accessible with a consequent rise in related problems, such as addiction. Hence, the analysis of the gambling behaviour at both the…

物理与社会 · 物理学 2019-07-24 Giuseppe Toscani , Andrea Tosin , Mattia Zanella

Similar to charitable giving in real world, donation behaviors play an important role in the complex interactions among individuals in virtual worlds. However, it is not clear if the donation process is random or not. We investigate this…

物理与社会 · 物理学 2022-08-23 Yan-Hong Yang , Ming-Xia Li , Wei-Xing Zhou , H. E. Stanley

Analysing Online Social Networks (OSN), voluntarily maintained and automatically exploitable databases of electronic personal information, promises a wealth of insight into their users' behavior, interest, and utilization of these currently…

计算机与社会 · 计算机科学 2011-09-28 Thorsten Strufe

Lurking is a complex user-behavioral phenomenon that occurs in all large-scale online communities and social networks. It generally refers to the behavior characterizing users that benefit from the information produced by others in the…

社会与信息网络 · 计算机科学 2016-05-23 Marco Alberto Javarone , Roberto Interdonato , Andrea Tagarelli

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

计算机科学与博弈论 · 计算机科学 2010-06-18 Soumya Paul , R. Ramanujam

We study behavioral action sequences of players in a massive multiplayer online game. In their virtual life players use eight basic actions which allow them to interact with each other. These actions are communication, trade, establishing…

物理与社会 · 物理学 2012-06-15 Stefan Thurner , Michel Szell , Roberta Sinatra

Robust online multi-person tracking requires the correct associations of online detection responses with existing trajectories. We address this problem by developing a novel appearance modeling approach to provide accurate appearance…

计算机视觉与模式识别 · 计算机科学 2017-03-14 Min Yang , Yunde Jia

We study convergence rates of random-order best-response dynamics in games on networks with linear best responses and strategic substitutes. Combining formal analysis with numerical simulations we identify phenomena that lead to slow…

计算机科学与博弈论 · 计算机科学 2026-02-19 Wojciech Misiak , Marcin Dziubiński

Repeated small dynamic networks are integral to studies in evolutionary game theory, where networked public goods games offer novel insights into human behaviors. Building on these findings, it is necessary to develop a statistical model…

应用统计 · 统计学 2025-11-26 Hiroyasu Ando , Akihiro Nishi , Mark S. Handcock

Online popularity has enormous impact on opinions, culture, policy, and profits. We provide a quantitative, large scale, temporal analysis of the dynamics of online content popularity in two massive model systems, the Wikipedia and an…

Folksonomies provide a rich source of data to study social patterns taking place on the World Wide Web. Here we study the temporal patterns of users' tagging activity. We show that the statistical properties of inter-arrival times between…

物理与社会 · 物理学 2012-10-11 Andrea Capocci , Andrea Baldassarri , Vito D. P. Servedio , Vittorio Loreto

In recent years, massively multiplayer online games (MMOGs) have become very popular by providing more entertainment, therefore millions of players now participate may interact with each other in a shared environment, even though these…

计算机与社会 · 计算机科学 2015-05-11 Zakaria Alomari

We examine the long-run behavior of multi-agent online learning in games that evolve over time. Specifically, we focus on a wide class of policies based on mirror descent, and we show that the induced sequence of play (a) converges to Nash…

计算机科学与博弈论 · 计算机科学 2022-08-11 Benoit Duvocelle , Panayotis Mertikopoulos , Mathias Staudigl , Dries Vermeulen

Human activities increasingly take place in online environments, providing novel opportunities for relating individual behaviours to population-level outcomes. In this paper, we introduce a simple generative model for the collective…

物理与社会 · 物理学 2014-07-24 James P. Gleeson , Davide Cellai , Jukka-Pekka Onnela , Mason A. Porter , Felix Reed-Tsochas

We characterize the statistical properties of a large number of online auctions run on eBay. Both stationary and dynamic properties, like distributions of prices, number of bids etc., as well as relations between these quantities are…

物理与社会 · 物理学 2009-11-13 Alireza Namazi , Andreas Schadschneider

How is popularity gained online? Is being successful strictly related to rapidly becoming viral in an online platform or is it possible to acquire popularity in a steady and disciplined fashion? What are other temporal characteristics that…

机器学习 · 计算机科学 2019-04-11 Mert Ozer , Anna Sapienza , Andrés Abeliuk , Goran Muric , Emilio Ferrara

Basically, in (one-player) war Real Time Strategy (wRTS) games a human player controls, in real time, an army consisting of a number of soldiers and her aim is to destroy the opponent's assets where the opponent is a virtual (i.e.,…

神经与进化计算 · 计算机科学 2012-01-17 José A. García Gutiérrez , Carlos Cotta , Antonio J. Fernández-Leiva

In recent years, reinforcement learning (RL) methods have been applied to model gameplay with great success, achieving super-human performance in various environments, such as Atari, Go, and Poker. However, those studies mostly focus on…

机器学习 · 计算机科学 2018-07-06 Baoxiang Wang , Tongfang Sun , Xianjun Sam Zheng

The possibility of using player engagement predictions to profile high spending video game users is explored. In particular, individual-player survival curves in terms of days after first login, game level reached and accumulated playtime…

机器学习 · 计算机科学 2020-03-10 Ana Fernández del Río , Pei Pei Chen , África Periáñez

In the free online game industry, churn prediction is an important research topic. Reducing the churn rate of a game significantly helps with the success of the game. Churn prediction helps a game operator identify possible churning players…

人机交互 · 计算机科学 2019-12-30 Wanshan Yang , Ting Huang , Junlin Zeng , Lijun Chen , Shivakant Mishra , Youjian , Liu