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We describe an algorithm for computing best response strategies in a class of two-player infinite games of incomplete information, defined by payoffs piecewise linear in agents' types and actions, conditional on linear comparisons of…

计算机科学与博弈论 · 计算机科学 2012-07-19 Daniel Reeves , Michael P. Wellman

Rosenfeld Conjectured in 1972 that there exists an integer K $\geq$ 8 such that any tournament of order n $\geq$ K contains any Hamiltonian oriented path. In 2000, Havet and Thomass\'e proved this conjecture for any tournament with exactly…

组合数学 · 数学 2020-12-01 Charbel Bou Hanna

We prove that the set of directions of lines intersecting three disjoint balls in $R^3$ in a given order is a strictly convex subset of $S^2$. We then generalize this result to $n$ disjoint balls in $R^d$. As a consequence, we can improve…

度量几何 · 数学 2007-05-23 Ciprian Borcea , Xavier Goaoc , Sylvain Petitjean

In this paper we introduce a novel flow representation for finite games in strategic form. This representation allows us to develop a canonical direct sum decomposition of an arbitrary game into three components, which we refer to as the…

计算机科学与博弈论 · 计算机科学 2015-03-17 Ozan Candogan , Ishai Menache , Asuman Ozdaglar , Pablo A. Parrilo

We study the problem of computing an $\epsilon$-Nash equilibrium in repeated games. Earlier work by Borgs et al. [2010] suggests that this problem is intractable. We show that if we make a slight change to their model---modeling the players…

计算机科学与博弈论 · 计算机科学 2015-03-24 Joseph Y. Halpern , Rafael Pass , Lior Seeman

The deduction game may be thought of as a variant on the classical game of cops and robber in which the cops (searchers) aim to capture an invisible robber (evader); each cop is allowed to move at most once, and cops situated on different…

Finding paths in graphs is a fundamental graph-theoretic task. In this work, we we are concerned with finding a path with some constraints on its length and the number of vertices neighboring the path, that is, being outside of and incident…

计算复杂性 · 计算机科学 2019-05-28 Max-Jonathan Luckow , Till Fluschnik

We determine the full nim-value structure of additive subtraction games in the {\em primitive quadratic} regime. The problem appears in Winning Ways by Berlekamp et al. in 1982; it includes a closed formula, involving Beatty-type {\em…

组合数学 · 数学 2026-03-31 Urban Larsson , Hikaru Manabe

We study computational problems arising from the iterated removal of weakly dominated actions in anonymous games. Our main result shows that it is NP-complete to decide whether an anonymous game with three actions can be solved via iterated…

计算机科学与博弈论 · 计算机科学 2015-02-06 Felix Brandt , Felix Fischer , Markus Holzer

Dialogue games are two-player logic games between a Proponent who puts forward a logical formula A as valid or true and an Opponent who disputes this. An advantage of the dialogical approach is that it is a uniform framework from which…

逻辑 · 数学 2014-01-07 Jesse Alama , Sara Uckelman

We investigate the computational complexity of finding temporally disjoint paths or walks in temporal graphs. There, the edge set changes over discrete time steps and a temporal path (resp. walk) uses edges that appear at monotonically…

数据结构与算法 · 计算机科学 2021-05-25 Nina Klobas , George B. Mertzios , Hendrik Molter , Rolf Niedermeier , Philipp Zschoche

In this paper, we introduce several types of correspondences: weakly naturally quasiconvex, *-weakly naturally quasiconvex, weakly biconvex and correspondences with *--weakly convex graph and we prove some fixed point theorems for these…

最优化与控制 · 数学 2013-04-03 Monica Patriche

We undertake the first study of the candy-passing game on arbitrary connected graphs. We obtain a general stabilization result which encompasses the first author's results (arXiv:0709.2156) for candy-passing games on n-cycles with at least…

组合数学 · 数学 2008-07-29 Paul M. Kominers , Scott D. Kominers

We introduce the notion of invariant vectors of a game and develop the Invariance Reduction Process, which first uses reduction of positions via invariance and then zero and merge reductions of games to arrive at smaller, solved sub-games…

组合数学 · 数学 2026-04-06 Balaji R. Kadam , Matthieu Dufour , Silvia Heubach

We consider the recently introduced knotting-unknotting game, in which two players take turns resolving crossings in a knot diagram which initially is missing all its crossing information. Once the knot is fully resolved, the winner is…

组合数学 · 数学 2011-07-25 William Johnson

The twentieth century has seen the rise of a new type of video games targeted at a mass audience of "casual" gamers. Many of these games require the player to swap items in order to form matches of three and are collectively known as…

计算复杂性 · 计算机科学 2014-03-25 Luciano Gualà , Stefano Leucci , Emanuele Natale

We show that a cooperative game may be decomposed into a sum of component games, one for each player, using the combinatorial Hodge decomposition on a graph. This decomposition is shown to satisfy certain efficiency, null-player, symmetry,…

计算机科学与博弈论 · 计算机科学 2019-03-28 Ari Stern , Alexander Tettenhorst

We provide guessed recurrence equations for the counting sequences of rook paths on d-dimensional chess boards starting at (0..0) and ending at (n..n), where d=2,3,...,12. Our recurrences suggest refined asymptotic formulas of these…

组合数学 · 数学 2010-11-23 Manuel Kauers , Doron Zeilberger

We study the complexity of symmetric assembly puzzles: given a collection of simple polygons, can we translate, rotate, and possibly flip them so that their interior-disjoint union is line symmetric? On the negative side, we show that the…

We consider the problem of decomposing the edges of a digraph into as few paths as possible. A natural lower bound for the number of paths in any path decomposition of a digraph $D$ is $\frac{1}{2}\sum_{v\in V(D)}|d^+(v)-d^-(v)|$; any…

组合数学 · 数学 2026-02-04 Viresh Patel , Mehmet Akif Yıldız