中文

游戏时长、手部追踪与基于控制器的控制方法对VR用户体验的影响

人机交互 2024-04-05 v1

摘要

由内而外追踪在消费级VR中日益普及,提升了可访问性。它利用HMD相机数据和神经网络实现有效的手部追踪。然而,比较该方法与传统控制器的用户体验研究有限,且对最优控制技术尚无共识。本文研究了控制方法和游戏时长对VR用户体验的影响,假设由于手部追踪的简便性,它可能更适用于短时游戏会话及VR新用户。通过一项有二十名参与者参与的实验室研究,评估了临场感、情绪反应、UX质量和心流,结果显示控制类型和会话时长会影响用户体验,且二者间无显著交互作用。控制器因其可靠性总体表现更优,而较长的会话时长增加了临场感和真实感。研究发现,VR经验更丰富的个体更倾向于向他人推荐手部追踪,这与预期相悖。

关键词

引用

@article{arxiv.2404.03337,
  title  = {Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR},
  author = {Tanja Kojić and Maurizio Vergari and Simon Knuth and Maximilian Warsinke and Sebastian Möller and Jan-Niklas Voigt-Antons},
  journal= {arXiv preprint arXiv:2404.03337},
  year   = {2024}
}

备注

Copyright held by the owner/author(s). Publication rights licensed to ACM. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Digital Library, https://doi.org/10.1145/3652212.3652222