中文
相关论文

相关论文: The Kruskal Count

200 篇论文

The problem of the malicious ma\^{i}tre d' is introduced and solved by Peter Winkler in his book Mathematical Puzzles: A Connoisseur's Collection [1]. This problem is about a ma\^{i}tre d' seating diners around a table, trying to maximize…

组合数学 · 数学 2025-08-19 Tejo V. Madhavarapu

Recently Wilson [Ann. Appl. Probab. 14 (2004) 274--325] introduced an important new technique for lower bounding the mixing time of a Markov chain. In this paper we extend Wilson's technique to find lower bounds of the correct order for…

概率论 · 数学 2007-05-23 Johan Jonasson

Magic: the Gathering is a popular and famously complicated card game about magical combat. Recently, several authors including Chatterjee and Ibsen-Jensen (2016) and Churchill, Biderman, and Herrick (2019) have investigated the…

人工智能 · 计算机科学 2020-03-12 Stella Biderman

Mathematics has been used in the exploration and enumeration of juggling patterns. In the case when we catch and throw one ball at a time the number of possible juggling patterns is well-known. When we are allowed to catch and throw any…

组合数学 · 数学 2017-05-11 Steve Butler , Jeongyoon Choi , Kimyung Kim , Kyuhyeok Seo

Skat is a fascinating combinatorial card game, show-casing many of the intrinsic challenges for modern AI systems such as cooperative and adversarial behaviors (among the players), randomness (in the deal), and partial knowledge (due to…

人工智能 · 计算机科学 2021-04-08 Stefan Edelkamp

It is well known that in games with imperfect information, such as poker, bluffing with some probability can be a component of the optimal strategy. However, as far as we know, nobody has ever exhibited a Scrabble position in which the…

历史与综述 · 数学 2025-09-16 Nick Ballard , Timothy Y. Chow

The hat guessing number of a graph is a parameter related to the hat guessing game for graphs introduced by Winkler. In this paper, we show that graphs of sufficiently large hat guessing number must contain arbitrary trees and arbitrarily…

组合数学 · 数学 2024-01-08 Peter Bradshaw

We consider a two-player game in which the first player (the Guesser) tries to guess, edge-by-edge, the path that second player (the Chooser) takes through a directed graph. At each step, the Guesser makes a wager as to the correctness of…

概率论 · 数学 2009-07-14 Marcus Pendergrass

This paper introduces mathematical optimization as a new method for proving impossibility results in the field of card-based cryptography. While previous impossibility proofs were often limited to cases involving a small number of cards,…

密码学与安全 · 计算机科学 2025-11-07 Shunnosuke Ikeda , Kazumasa Shinagawa

Chess and chance are seemingly strange bedfellows. Luck and/or randomness have no apparent role in move selection when the game is played at the highest levels. However, when competition is at the ultimate level, that of the World Chess…

统计方法学 · 统计学 2007-08-30 Mark R. Segal

A pile-scramble shuffle is one of the most effective shuffles in card-based cryptography. Indeed, many card-based protocols are constructed from pile-scramble shuffles. This article aims to study the power of pile-scramble shuffles. In…

密码学与安全 · 计算机科学 2021-12-17 Kengo Miyamoto , Kazumasa Shinagawa

In the 1988 textbook "Fractals Everywhere" M. Barnsley introduced an algorithm for generating fractals through a random procedure which he called the "chaos game". Using ideas from the classical theory of covering times of Markov chains we…

动力系统 · 数学 2021-10-04 Natalia Jurga , Ian D. Morris

In this paper I present a conjecture for a recursive algorithm that finds each permutation of combining two sets of objects (AKA the Shuffle Product). This algorithm provides an efficient way to navigate this problem, as each atomic…

数据结构与算法 · 计算机科学 2014-01-08 Diego Fernando C. Carrión L

We revisit the game in which each of several players chooses a pattern and then a coin is flipped repeatedly until one of these patterns is generated. In particular, we demonstrate how to compute the probability of any one player winning…

概率论 · 数学 2015-07-07 Jan Vrbik , Paul Vrbik

A $(p,q,r)$-board that has $pq+pr+qr$ squares consists of a $(p,q)$-, a $(p,r)$-, and a $(q,r)$-rectangle. Let $S$ be the set of the squares. Consider a bijection $f : S \to [1,pq+pr+qr]$. Firstly, for $1 \le i \le p$, let $x_i$ be the sum…

组合数学 · 数学 2018-08-28 Gee-Choon Lau , Ho-Kuen Ng , Wai-Chee Shiu

How can we generate a permutation of the numbers $1$ through $n$ so that it is hard to guess the next element given the history so far? The twist is that the generator of the permutation (the ``Dealer") has limited memory, while the…

数据结构与算法 · 计算机科学 2025-06-10 Boaz Menuhin , Moni Naor

Coin selection refers to the problem of choosing a set of tokens to fund a transaction in token-based payment systems such as, e.g., cryptocurrencies or central bank digital currencies (CBDCs). In this paper, we propose the Boltzmann Draw…

密码学与安全 · 计算机科学 2026-02-20 Jan Lennart Bönsel , Michael Maurer , Silvio Petriconi , Andrea Tundis , Marc Winstel

The multiplication game is a two-person game in which each player chooses a positive integer without knowledge of the other player's number. The two numbers are then multiplied together and the first digit of the product determines the…

计算机科学与博弈论 · 计算机科学 2016-07-11 Kent E. Morrison

The ``overlapping-cycles shuffle'' mixes a deck of $n$ cards by moving either the $n$th card or the $(n-k)$th card to the top of the deck, with probability half each. We determine the spectral gap for the location of a single card, which,…

概率论 · 数学 2008-06-17 Omer Angel , Yuval Peres , David B. Wilson

Predictions in the form of sets of probability distributions, so-called credal sets, provide a suitable means to represent a learner's epistemic uncertainty. In this paper, we propose a theoretically grounded approach to credal prediction…

机器学习 · 统计学 2025-12-16 Timo Löhr , Paul Hofman , Felix Mohr , Eyke Hüllermeier