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The Stochastic Abacus is can employed to compute winning probabilities for each vertex of a rooted tree in the game "Pass the Buck", with the starting vertex being the root of the tree. For all but the simplest trees, the abacus can't…

概率论 · 数学 2021-01-08 Kenneth Levasseur

In a game of permutation wordle, a player attempts to guess a secret permutation in the fewest number of guesses possible. Previously, Samuel Kutin and Lawren Smithline (arXiv:2408.00903) introduced this game and proposed a strategy called…

组合数学 · 数学 2026-01-12 Aurora Hiveley

The Gumbel trick is a method to sample from a discrete probability distribution, or to estimate its normalizing partition function. The method relies on repeatedly applying a random perturbation to the distribution in a particular way, each…

机器学习 · 统计学 2017-06-14 Matej Balog , Nilesh Tripuraneni , Zoubin Ghahramani , Adrian Weller

We consider the following card guessing game with no feedback. An ordered deck of n cards labeled 1 up to n is riffle-shuffled exactly one time. Then, the goal of the game is to maximize the number of correct guesses of the cards. One after…

组合数学 · 数学 2023-08-31 Markus Kuba , Alois Panholzer

Many poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input. However calculating the precise probability using combinatorics is an intractable problem, so instead we approximate…

人工智能 · 计算机科学 2018-08-24 Brandon Da Silva

Stefan Mandel is said to have won the lottery 14 times. He never disclosed the recipe he called combinatorial condensation, which enabled him to hit the Romanian lottery jackpot in the early phase of his betting career. Combinatorial…

组合数学 · 数学 2025-06-24 Ralph Stömmer

$\textit{Magic: The Gathering}$ is a popular and famously complicated trading card game about magical combat. In this paper we show that optimal play in real-world $\textit{Magic}$ is at least as hard as the Halting Problem, solving a…

人工智能 · 计算机科学 2019-04-24 Alex Churchill , Stella Biderman , Austin Herrick

The recognition and clustering of coins which have been struck by the same die is of interest for archeological studies. Nowadays, this work can only be performed by experts and is very tedious. In this paper, we propose a method to…

计算机视觉与模式识别 · 计算机科学 2020-05-13 Sofiane Horache , Jean-Emmanuel Deschaud , François Goulette , Katherine Gruel , Thierry Lejars

The Card-Cyclic-to-Random shuffle on $n$ cards is defined as follows: at time $t$ remove the card with label $t$ mod $n$ and randomly reinsert it back into the deck. Pinsky introduced this shuffle and asked how many steps are needed to mix…

概率论 · 数学 2012-07-17 Ben Morris , Weiyang Ning , Yuval Peres

The deduction game is a variation of the game of cops and robber on graphs in which searchers must capture an invisible evader in at most one move. Searchers know each others' initial locations, but can only communicate if they are on the…

组合数学 · 数学 2024-12-24 Andrea Burgess , Danny Dyer , Mozhgan Farahani

We use the Chebyshev knot diagram model of Koseleff and Pecker in order to introduce a random knot diagram model by assigning the crossings to be positive or negative uniformly at random. We give a formula for the probability of choosing a…

几何拓扑 · 数学 2015-08-14 Moshe Cohen , Sunder Ram Krishnan

Finding a counterfeit coin with the different weight from a set of visually identical coin using a balance, usually a two-armed balance, known as the balance question, is an intersting and inspiring question. Its variants involve…

信息论 · 计算机科学 2020-07-28 Fangqi Li

This paper considers the effect of riffle shuffling on decks of cards, allowing for some cards to be indistinguishable from other cards. The dual problem of dealing a game with hands, such as bridge or poker, is also considered. The…

概率论 · 数学 2010-02-10 Mark Conger , Jason Howald

The mathematics of shuffling a deck of $2n$ cards with two "perfect shuffles" was brought into clarity by Diaconis, Graham and Kantor. Here we consider a generalisation of this problem, with a so-called "many handed dealer" shuffling $kn$…

群论 · 数学 2019-08-15 Carmen Amarra , Luke Morgan , Cheryl E. Praeger

Assume that letters (from a finite alphabet) in a text form a Markov chain. We track two distinct words, $U$ and $D$. A gambler gains 1 point for each occurrence of $U$ (including overlapping occurrences) and loses 1 point for each…

概率论 · 数学 2025-06-03 Zhiyi Chi , Vladimir Pozdnyakov

In this article, we look at a hat-guessing game, in which each player must guess the color of their own hat while only seeing the hats of the other players. We focus on the case of two hat colors and a countably infinite number of players.…

概率论 · 数学 2025-10-28 Nathaniel Eldredge

A decision maker observes the evolving state of the world while constantly trying to predict the next state given the history of past states. The ability to benefit from such predictions depends not only on the ability to recognize patters…

计算机科学与博弈论 · 计算机科学 2014-09-17 Gilad Bavly , Ron Peretz

We study the cutoff phenomenon for generalized riffle shuffles where, at each step, the deck of cards is cut into a random number of packs of multinomial sizes which are then riffled together.

概率论 · 数学 2007-05-23 Guan-Yu Chen , Laurent Saloff-Coste

We present a convenient trick for computing the sizes of clusters within a network. The rationale relies on the mathematics of the geometric series and the fundamental matrix of a Markov Chain.

离散数学 · 计算机科学 2024-07-09 Hsun-Yi Hsieh , Yu-Chun Kao

Guessing games for directed graphs were introduced by Riis for studying multiple unicast network coding problems. In a guessing game, the players toss generalised dice and can see some of the other outcomes depending on the structure of an…

信息论 · 计算机科学 2014-11-04 Rahil Baber , Demetres Christofides , Anh N. Dang , Søren Riis , Emil Vaughan