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Consider a randomly shuffled deck of $2n$ cards with $n$ red cards and $n$ black cards. We study the average number of moves it takes to go from a randomly shuffled deck to a deck that alternates in color by performing the following move:…

概率论 · 数学 2024-10-09 Joel Brewster Lewis , Mehr Rai

In this article, we present a trick around Fibonacci numbers which can be found in several magic books. It consists in computing quickly the sum of the successive terms of a Fibonacci-like sequence. We give explanations and extensions of…

历史与综述 · 数学 2015-01-27 Aimé Lachal

Consider n cards that are labeled 1 through n with n an even integer. The cards are put face down and their ordering starts with card labeled 1 on top through card labeled n at the bottom. The cards are top to random shuffled m times and…

概率论 · 数学 2010-06-08 Lerna Pehlivan

We consider the following game. A deck with $m$ copies of each of $n$ distinct cards is shuffled in a perfectly random way. The Guesser sequentially guesses the card from top to bottom. After each guess, the Guesser is informed whether the…

概率论 · 数学 2022-12-19 Zipei Nie

This paper proposes \emph{knowledge-based paraonoia search} (KBPS) to find forced wins during trick-taking in the card game Skat; for some one of the most interesting card games for three players. It combines efficient partial information…

人工智能 · 计算机科学 2021-04-13 Stefan Edelkamp

We consider the following game that has been used as a way of testing claims of extrasensory perception (ESP). One is given a deck of $mn$ cards comprised of $n$ distinct types each of which appears exactly $m$ times: this deck is shuffled…

概率论 · 数学 2022-11-17 Andrea Ottolini , Stefan Steinerberger

The 21-card trick is a way of dealing cards in order to predict the card selected by a volunteer. We give a mathematical explanation of why the well-known 21-card trick works using a simple linear discrete function. The function has a…

历史与综述 · 数学 2013-08-16 Jyoti Champanerkar , Mahendra Jani

In card games, in casino games with multiple decks of cards and in cryptography, one is sometimes faced with the following problem: how can a human (as opposed to a computer) shuffle a large deck of cards? The procedure we study is to break…

概率论 · 数学 2016-10-11 Evita Nestoridi , Graham White

In a guessing game, players guess the value of a random real number selected using some probability density function. The winner may be determined in various ways; for example, a winner can be a player whose guess is closest in magnitude to…

计算机科学与博弈论 · 计算机科学 2016-07-11 Anthony Mendes , Kent E. Morrison

A card guessing game is played between two players, Guesser and Dealer. At the beginning of the game, the Dealer holds a deck of $n$ cards (labeled $1, ..., n$). For $n$ turns, the Dealer draws a card from the deck, the Guesser guesses…

计算复杂性 · 计算机科学 2022-01-04 Boaz Menuhin , Moni Naor

Consider a gambling game in which we are allowed to repeatedly bet a portion of our bankroll at favorable odds. We investigate the question of how to minimize the expected number of rounds needed to increase our bankroll to a given target…

概率论 · 数学 2011-12-06 Thomas P. Hayes

This paper introduces Logical Credal Networks, an expressive probabilistic logic that generalizes many prior models that combine logic and probability. Given imprecise information represented by probability bounds and conditional…

The article presents research on the use of Monte-Carlo Tree Search (MCTS) methods to create an artificial player for the popular card game "The Lord of the Rings". The game is characterized by complicated rules, multi-stage round…

机器学习 · 计算机科学 2021-09-27 Konrad Godlewski , Bartosz Sawicki

The technique of guessing can be very fruitful when dealing with sequences which arise in practice. This holds true especially when guessing is performed algorithmically and efficiently. One highly useful tool for this purpose is the…

组合数学 · 数学 2022-09-08 Sergey Yurkevich

Three different quantum cards which are non-orthogonal quantum bits are sent to two different players, Alice and Bob, randomly. Alice receives one of the three cards, and Bob receives the remaining two cards. We find that Bob could know…

量子物理 · 物理学 2007-05-23 Chih-Lung Chou , Li-Yi Hsu

Trick-taking card games feature a large amount of private information that slowly gets revealed through a long sequence of actions. This makes the number of histories exponentially large in the action sequence length, as well as creating…

人工智能 · 计算机科学 2019-05-28 Douglas Rebstock , Christopher Solinas , Michael Buro , Nathan R. Sturtevant

Relying on the optimal guessing strategy recently found for a no-feedback card guessing game with $k$-time riffle shuffles, we derive an exact, closed-form formula for the expected number of correct guesses and higher moments for a $1$-time…

Juggling patterns can be described by a sequence of cards which keep track of the relative order of the balls at each step. This interpretation has many algebraic and combinatorial properties, with connections to Stirling numbers, Dyck…

组合数学 · 数学 2015-04-08 Steve Butler , Fan Chung , Jay Cummings , Ron Graham

In a delightful article that recently appeared in Mathematics Magazine, David and Lori Mccune analyze the board game "Count Your Chickens!", recommended to children three and up. Alas, they use the advanced theory of Markov chains, that…

历史与综述 · 数学 2019-07-23 Shalosh B. Ekhad , Doron Zeilberger

In 1998, Ciucu published "No-feedback card guessing for dovetail shuffles", an article which gives the optimal guessing strategy for $n$ cards ($n$ even) after $k$ riffle shuffles whenever $k>2\log_{2}\left(n\right)$. We discuss in this…

组合数学 · 数学 2022-05-19 Tipaluck Krityakierne , Thotsaporn Aek Thanatipanonda