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The 21 card trick is well known. It was recently shown in an episode of the popular YouTube channel Numberphile. In that trick, the audience is asked to remember a card, and through a series of steps, the magician is able to find the card.…

组合数学 · 数学 2018-10-22 Dibyajyoti Deb

The sudoku puzzles have a long history, with variations going back more than a hundred years, but its current and perhaps surprising world-wide prominence goes back to certain initiatives and then puzzle-generating computer programmes from…

其他统计学 · 统计学 2026-04-29 Nils Lid Hjort

We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is riffle-shuffled exactly one time. Given a value $p\in(0{,}1)\setminus\{\frac12\}$, the riffle shuffle is assumed to be…

组合数学 · 数学 2026-02-13 Markus Kuba

The number of ``carries'' when $n$ random integers are added forms a Markov chain [23]. We show that this Markov chain has the same transition matrix as the descent process when a deck of $n$ cards is repeatedly riffle shuffled. This gives…

组合数学 · 数学 2008-06-24 Persi Diaconis , Jason Fulman

We consider a card guessing strategy for a stack of cards with two different types of cards, say $m_1$ cards of type red (heart or diamond) and $m_2$ cards of type black (clubs or spades). Given a deck of $M=m_1+m_2$ cards, we propose a…

组合数学 · 数学 2023-03-09 Markus Kuba , Alois Panholzer

Consider a card guessing game with complete feedback in which a deck of $n$ cards ordered $1,\dots, n$ is riffle-shuffled once. With the goal to maximize the number of correct guesses, a player guesses cards from the top of the deck one at…

组合数学 · 数学 2022-07-22 Tipaluck Krityakierne , Thotsaporn Aek Thanatipanonda

Consider a uniformly random deck consisting of cards labelled by numbers from $1$ through $n$, possibly with repeats. A guesser guesses the top card, after which it is revealed and removed and the game continues. What is the expected number…

概率论 · 数学 2024-02-26 Jimmy He , Andrea Ottolini

We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is shelf-shuffled exactly one time. One after the other a single card is drawn from the shuffled deck. The guesser makes has guess…

组合数学 · 数学 2026-02-24 Markus Kuba

In simple card games, cards are dealt one at a time and the player guesses each card sequentially. We study problems where feedback (e.g. correct/incorrect) is given after each guess. For decks with repeated values (as in blackjack where…

概率论 · 数学 2021-07-20 Persi Diaconis , Ron Graham , Sam Spiro

In late May of 2014 I received an email from a colleague introducing to me a non-transitive game developed by Walter Penney. This paper explores this probability game from the perspective of a coin tossing game, and further discusses some…

概率论 · 数学 2014-06-10 James Brofos

When shuffling a deck of cards, one probably wants to make sure it is thoroughly shuffled. A way to do this is by sifting through the cards to ensure that no adjacent cards are the same number, because surely this is a poorly shuffled deck.…

组合数学 · 数学 2019-11-19 James Enouen

We revisit the classic 'guess my number' game and extend it from its familiar binary form to representations in any integer base. For each base we derive formulas for the number of cards needed to identify a given integer and, conversely,…

历史与综述 · 数学 2025-10-03 Guglielmo Vesco

Consider the following experiment: a deck with $m$ copies of $n$ different card types is randomly shuffled, and a guesser attempts to guess the cards sequentially as they are drawn. Each time a guess is made, some amount of "feedback" is…

概率论 · 数学 2023-06-22 Persi Diaconis , Ron Graham , Xiaoyu He , Sam Spiro

Consider the following one player game. A deck containing $m$ copies of $n$ different card types is shuffled uniformly at random. Each round the player tries to guess the next card in the deck, and then the card is revealed and discarded.…

概率论 · 数学 2021-07-20 Sam Spiro

Briscola is a traditional Italian trick-taking card game whose simplest form is played by two players. Popular folklore credits victory almost entirely to the player who is dealt more cards of the trump suit (the so-called \emph{briscola}),…

计算机科学与博弈论 · 计算机科学 2026-05-26 Piero Giacomelli

We consider a card guessing game with complete feedback. A ordered deck of n cards labeled 1 up to n is riffle-shuffled exactly one time. Then, the goal of the game is to maximize the number of correct guesses of the cards, where one after…

组合数学 · 数学 2023-08-31 Markus Kuba , Alois Panholzer

This paper studies the game of guessing riffle-shuffled cards with complete feedback. A deck of $n$ cards labelled 1 to $n$ is riffle-shuffled once and placed on a table. A player tries to guess the cards from top and is given complete…

概率论 · 数学 2021-07-20 Pengda Liu

The Hummer Principle was born from the mind of Bob Hummer in 1946, which consists of performing card shuffles with an even number of cards while leaving some properties of the deck intact. In this document, we will present a generalization…

历史与综述 · 数学 2023-12-14 Sergio Fernandez de soto Guerrero

We present an analysis of a coin-tossing problem posed by Daniel Litt which has generated some popular interest. We demonstrate a recursive identity which leads to relatively simple formulas for the excess number of wins for one player over…

组合数学 · 数学 2025-12-09 Bruce Levin

We describe the probability theory behind a casino game, blackjack, and the procedure to compute the optimal strategy for a deck of arbitrary cards and player's expected win given that he follows the optimal strategy. The exact blackjack…

最优化与控制 · 数学 2007-05-23 Jarek Solowiej
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