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Mechanisms for the automation of uncertainty are required for expert systems. Sometimes these mechanisms need to obey the properties of probabilistic reasoning. A purely numeric mechanism, like those proposed so far, cannot provide a…

人工智能 · 计算机科学 2013-04-15 Alan Bundy

Mirror games were invented by Garg and Schnieder (ITCS 2019). Alice and Bob take turns (with Alice playing first) in declaring numbers from the set {1,2, ...2n}. If a player picks a number that was previously played, that player loses and…

计算复杂性 · 计算机科学 2023-07-14 Roey Magen , Moni Naor

Kriging and Gaussian Process Regression are statistical methods that allow predicting the outcome of a random process or a random field by using a sample of correlated observations. In other words, the random process or random field is…

统计方法学 · 统计学 2025-10-14 Marius Marinescu

The Secret Santa ritual, where in a group of people every member presents a gift to a randomly assigned partner, poses a combinatorial problem when considering the probabilities involved in the formation of pairs, where two persons exchange…

历史与综述 · 数学 2020-03-16 Alexander Steinicke , Markus Penz , Bine Penz

In this paper, we study some cards shuffles which are used by magicians. We focus ourselves on the possibility to hit eventually the initial state after several shuffles. This is a classical problem arising in discrete dynamical systems.…

历史与综述 · 数学 2011-08-15 Aimé Lachal

This article, based on a talk, treats some elementary, but not completely simple examples from probability. They concern multiple birthday coincidences, throwing dice, the combinatorics of the German card game "Doppelkopf", and the…

历史与综述 · 数学 2017-11-17 Edgar M. E. Wermuth

The Coupon Collector Problem (CCP) is a well-known combinatorial problem that seeks to estimate the number of random draws required to complete a collection of $n$ distinct coupon types. Various generalizations of this problem have been…

数据结构与算法 · 计算机科学 2026-01-21 Hadas Abraham , Ido Feldman , Eitan Yaakobi

The function that counts the number of ways to place nonattacking identical chess or fairy chess pieces in a rectangular strip of fixed height and variable width, as a function of the width, is a piecewise polynomial which is eventually a…

组合数学 · 数学 2016-10-18 Seth Chaiken , Christopher R. H. Hanusa , Thomas Zaslavsky

Jigsaw percolation is a nonlocal process that iteratively merges connected clusters in a deterministic "puzzle graph" by using connectivity properties of a random "people graph" on the same set of vertices. We presume the Erdos--Renyi…

概率论 · 数学 2014-09-11 Janko Gravner , David Sivakoff

Consider a permutation $\sigma\in S_n$ as a deck of cards numbered from 1 to $n$ and laid out in a row, where $\sigma_j$ denotes the number of the card that is in the $j$-th position from the left.\rm\ We study some probabilistic and…

概率论 · 数学 2012-02-10 Ross G. Pinsky

There are 134,459 distinct initial hands at the video poker game Jacks or Better, taking suit exchangeability into account. A computer program can determine the optimal strategy (i.e., which cards to hold) for each such hand, but a complete…

最优化与控制 · 数学 2020-02-24 S. N. Ethier , John Jungtae Kim , Jiyeon Lee

To approximate the trajectories of a stochastic process by the solution of some differential equation is widely used in the fields of probability, computer science and combinatorics. In this paper, the convergence of coupon collecting…

概率论 · 数学 2019-12-06 Anshui Li , Yong Chen

In this work we present a detailed analysis using the Markov chain theory of some versions of the truel game in which three players try to eliminate each other in a series of one-to-one competitions, using the rules of the game. Besides…

统计力学 · 物理学 2009-11-11 R. Toral , P. Amengual

We introduce a guessing game, permutation Wordle, in which a guesser attempts to recover a hidden permutation in $S_n$. In each round, the guesser guesses a permutation (using information from previous rounds) and is told which entries of…

组合数学 · 数学 2026-01-27 Samuel A. Kutin , Lawren M. Smithline

Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…

人工智能 · 计算机科学 2020-01-23 J Li , S Thepaut , V Ventos

Fraudulent activities are an expensive problem for many financial institutions, costing billions of dollars to corporations annually. More commonly occurring activities in this regard are credit card frauds. In this context, the credit card…

机器学习 · 计算机科学 2024-06-27 Harshit Sharma , Harsh K. Gandhi , Apoorv Jain

TThe problem is to identify a probability associated with a set of natural numbers, given an infinite data sequence of elements from the set. If the given sequence is drawn i.i.d. and the probability mass function involved (the target)…

机器学习 · 计算机科学 2014-07-14 Paul M. B. Vitanyi , Nick Chater

New algorithms for generating closed knight's tours are obtained by generating a vertex-disjoint cycle cover of the knight's graph and joining the resulting cycles. It is shown experimentally that these algorithms are significantly faster…

离散数学 · 计算机科学 2020-01-20 Ian Parberry

Dice odds in the board game RISK were first investigated by Tan, fixed by Osbourne, and extended by Blatt. We generalized dice odds further, varying the number of sides and the number of dice used in a single battle. We show that the…

历史与综述 · 数学 2015-12-15 Sam Hendel , Charles Hoffman , Corey Manack , Amy Wagaman

It is proved that in card games similar to 'Beggar-my-neighbour' the mathematical expectation of the playing time is finite, provided that the player who starts the round is determined randomly and the deck is shuffled when the trick is…

概率论 · 数学 2014-06-05 A. Aleksenko , E. Lakshtanov