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An atomic routing game is a multiplayer game on a directed graph. Each player in the game chooses a path -- a sequence of links that connect its origin node to its destination node -- with the lowest cost, where the cost of each link is a…
In the network design game with $n$ players, every player chooses a path in an edge-weighted graph to connect her pair of terminals, sharing costs of the edges on her path with all other players fairly. We study the price of stability of…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
This paper studies a two-player nonzero-sum stochastic differential game governed by a controlled convection-diffusion stochastic partial differential equation (SPDE) with spatially heterogeneous coefficients. The diffusion and transport…
Microwave-dressed polar molecules offer a route to lattice quantum simulators in which the angular form of long-range dipolar interactions, not only their overall strength, can be engineered. We study this setting in a minimal hard-core…
Lights out is a game that can be played on any simple graph $G$. A configuration assigns one of the two states \emph{on} or \emph{off} to each vertex. For a given configuration, the aim of the game is to turn all vertices \emph{off} by…
A dominating induced matching, also called an efficient edge domination, of a graph $G=(V,E)$ with $n=|V|$ vertices and $m=|E|$ edges is a subset $F \subseteq E$ of edges in the graph such that no two edges in $F$ share a common endpoint…
The results obtained in this paper grew from an attempt to generalize the main theorem of [1]. There it was shown that any circuit injection (a 1-1 onto edge map f such that if C is a circuit then f(C) is a circuit) from a 3-connected, not…
We study Maker/Breaker games on the edges of sparse graphs. Maker and Breaker take turns in claiming previously unclaimed edges of a given graph H. Maker aims to occupy a given target graph G and Breaker tries to prevent Maker from…
We study the existence of mixed-strategy equilibria in concurrent games played on graphs. While existence is guaranteed with safety objectives for each player, Nash equilibria need not exist when players are given arbitrary terminal-reward…
Management of communication by on-line routing in new FPGAs with a large amount of logic resources and partial reconfigurability is a new challenging problem. A Network-on-Chip (NoC) typically uses packet routing mechanism, which has often…
Given a graph G and an integer k, two players take turns coloring the vertices of G one by one using k colors so that neighboring vertices get different colors. The first player wins iff at the end of the game all the vertices of $G$ are…
We consider the lattice of all the weak factorization systems on a given finite lattice. We prove that it is semidistributive, trim and congruence uniform. We deduce a graph theoretical approach to the problem of enumerating transfer…
The game Nofil is a two-player combinatorial game in which players take turns marking points of a design such that the set of marked points does not contain a block. Equivalently, we can think of the points as being deleted from the design…
This paper proposes a game-theoretic approach to address the problem of optimal sensor placement for detecting cyber-attacks in networked control systems. The problem is formulated as a zero-sum game with two players, namely a malicious…
We consider a variation of the prototype combinatorial-optimisation problem known as graph-colouring. Our optimisation goal is to colour the vertices of a graph with a fixed number of colours, in a way to maximise the number of different…
In this note, we show that any distributive lattice is isomorphic to the set of reachable configurations of an Edge Firing Game. Together with the result of James Propp, saying that the set of reachable configurations of any Edge Firing…
When two molecular species with mutual affinity are mixed together, various self-assembled phases can arise at low temperature, depending on the shape of like and unlike interactions. Among them, stripes -- where layers of one type are…
In the graph sharing game, two players share a connected graph $G$ with non-negative weights assigned to the vertices, claiming and collecting the vertices of $G$ one by one, while keeping the set of all claimed vertices connected through…
We consider a game in which players are the vertices of a directed graph. Initially, Nature chooses one player according to some fixed distribution and gives her a buck, which represents the request to perform a chore. After completing the…