相关论文: Chip-firing on the Lattice of Nonnegative Integer …
Moves in chess games are usually analyzed on a case-by-case basis by professional players, but thanks to the availability of large game databases, we can envision another approach of the game. Here, we indeed adopt a very different point of…
Mixed graphs have both directed and undirected edges. A mixed cage is a regular mixed graph of given girth with minimum possible order. In this paper mixed cages are studied. Upper bounds are obtained by general construction methods and…
Manycore processors feature a high number of general-purpose cores designed to work in a multithreaded fashion. Recent manycore processors are kept coherent using scalable distributed directories. A paramount example is the Intel Mesh…
In this paper we introduce and study {\em all-pay bidding games}, a class of two player, zero-sum games on graphs. The game proceeds as follows. We place a token on some vertex in the graph and assign budgets to the two players. Each turn,…
We introduce and study pawn games, a class of two-player zero-sum turn-based graph games. A turn-based graph game proceeds by placing a token on an initial vertex, and whoever controls the vertex on which the token is located, chooses its…
We define a new escape game in graphs that we call Nemesis. The game is played on a graph having a subset of vertices labeled as exits and the goal of one of the two players, called the fugitive, is to reach one of these exit vertices. The…
This paper proposes a game-theoretic approach to address the problem of optimal sensor placement against an adversary in uncertain networked control systems. The problem is formulated as a zero-sum game with two players, namely a malicious…
An injective edge-coloring $c$ of a graph $G$ is an edge-coloring such that if $e_1$, $e_2$, and $e_3$ are three consecutive edges in $G$ (they are consecutive if they form a path or a cycle of length three), then $e_1$ and $e_3$ receive…
Capacitated network bargaining games are popular combinatorial games that involve the structure of matchings in graphs. We show that it is always possible to stabilize unit-weight instances of this problem (that is, ensure that they admit a…
The undirected edge geography is a two-player combinatorial game on an undirected rooted graph. The players alternatively perform a move consisting of choosing an edge incident to the root vertex, removing the chosen edge, and marking the…
In the paper we deal with ballistic heat transport in a graphene lattice subjected to a point heat source. It is assumed that a graphene sheet is suspended under tension in a viscous gas. We use the model of a harmonic polyatomic (more…
Guessing games for directed graphs were introduced by Riis for studying multiple unicast network coding problems. In a guessing game, the players toss generalised dice and can see some of the other outcomes depending on the structure of an…
This paper considers a distributed gossip approach for finding a Nash equilibrium in networked games on graphs. In such games a player's cost function may be affected by the actions of any subset of players. An interference graph is…
Using transfer matrix and finite-size scaling methods, we study the thermodynamic behavior of a lattice gas with two kinds of particles on the square lattice. Only excluded volume interactions are considered, so that the model is athermal.…
Let $H=(V,E)$ be a hypergraph. A {\em conflict-free} coloring of $H$ is an assignment of colors to $V$ such that in each hyperedge $e \in E$ there is at least one uniquely-colored vertex. This notion is an extension of the classical graph…
We study connected graphs with a fixed degree sequence, in the sparse setting where the number of edges grows linearly in the number of vertices. Using the relation to the configuration model, we identify the number of such connected graphs…
Motivated by the success of domination games and by a variation of the coloring game called the indicated coloring game, we introduce a version of domination games called the indicated domination game. It is played on an arbitrary graph $G$…
In this paper, we use a simple discrete dynamical model to study integer partitions and their lattice. The set of reachable configurations of the model, with the order induced by the transition rule defined on it, is the lattice of all…
We investigate the combinatorial game Slime Trail.This game is played on a graph with a starting piece in a node. Each player's objective is to reach one of their own goal nodes. Every turn the current player moves the piece and deletes the…
We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a win. We explore and compare several criteria for establishing…