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Serious games and gamification (SGG) have shown to have positive effects on health outcomes of eHealth applications. However, research has shown that a shift towards a personalized approach is needed, considering the diversity of users.…

人机交互 · 计算机科学 2026-03-31 Stéphanie Carlier , Femke De Backere , Filip De Turck

The effect of removing gamification elements from interactive systems has been a long-standing question in gamification research. Early work and foundational theories raised concerns about the endurance of positive effects and the emergence…

人机交互 · 计算机科学 2021-03-16 Katie Seaborn

Gamification is an emerging design principle for information systems where game design elements are applied to non-game contexts. IS researchers have suggested that the IS discipline must study this area but there are other applications…

计算机与社会 · 计算机科学 2013-08-06 Kafui Monu , Paul Ralph

Promotion of healthy habits help maintain and improve people health, reduce disease risks, and manage chronic illness. Regular healthy activities like walking, exercising, healthy eating, drinking water or taking medication on time require…

人机交互 · 计算机科学 2017-08-22 Anna Iurchenko

Using LLMs in healthcare, Computer-Supported Cooperative Work, and Social Computing requires the examination of ethical and social norms to ensure safe incorporation into human life. We conducted a mixed-method study, including an online…

计算机与社会 · 计算机科学 2025-04-28 Omid Veisi , Sasan Bahrami , Roman Englert , Claudia Müller

Context: Dark patterns are user interface or other software designs that deceive or manipulate users to do things they would not otherwise do. Even though dark patterns have been under active research for a long time, including particularly…

软件工程 · 计算机科学 2025-03-04 Jukka Ruohonen , Jani Koskinen , Søren Harnow Klausen , Anne Gerdes

Use of artificial intelligence (AI) in human contexts calls for ethical considerations for the design and development of AI-based systems. However, little knowledge currently exists on how to provide useful and tangible tools that could…

计算机与社会 · 计算机科学 2020-01-23 Ville Vakkuri , Kai-Kristian Kemell , Pekka Abrahamsson

With humans increasingly serving as computational elements in distributed information processing systems and in consideration of the profit-driven motives and potential inequities that might accompany the emerging thinking economy[1], we…

计算机与社会 · 计算机科学 2020-11-24 Libuše Hannah Vepřek , Patricia Seymour , Pietro Michelucci

The advent of generative artificial intelligence and the widespread adoption of it in society engendered intensive debates about its ethical implications and risks. These risks often differ from those associated with traditional…

计算机与社会 · 计算机科学 2024-09-18 Thilo Hagendorff

Software has the potential to improve lives. Yet, unethical and uninformed software practices are at the root of an increasing number of ethical concerns. Despite its pervasiveness, few research has analyzed end-users perspectives on the…

计算机与社会 · 计算机科学 2025-03-18 Yagil Elias , Tom P. Humbert , Lauren Olson , Emitzá Guzmán

Gamification initiatives are currently top-of-mind for many organizations seeking to engage their employees in creative ways, improve their productivity, and drive positive behavioural outcomes in their workforce - ultimately leading to…

人机交互 · 计算机科学 2016-06-01 Umar Ruhi

In this article we focus on the structural aspects of the development of ethical software, and argue that ethical considerations need to be embedded into the (agile) software development process. In fact, we claim that agile processes of…

软件工程 · 计算机科学 2021-07-16 Niina Zuber , Severin Kacianka , Jan Gogoll , Alexander Pretschner , Julian Nida-Rümelin

Gamification plays a pivotal role in enhancing user engagement in the Metaverse, particularly among Generation Z users who value autonomy, immersion, and identity expression. However, current research lacks a cohesive framework tailored to…

人机交互 · 计算机科学 2026-01-21 Baitong Xie , Mohd Fairuz Shiratuddin , Mostafa Hamadi , Joo Yeon Park , Thach-thao Duong

Gamification design has benefited from data-driven approaches to creating strategies based on students characteristics. However, these strategies need further validation to verify their effectiveness in e-learning environments. The…

人机交互 · 计算机科学 2020-08-14 Armando Toda , Paula Palomino , Luiz Rodrigues , Wilk Oliveira , Lei Shi , Seiji Isotani , Alexandra Cristea

With the surge in mobile gaming, accurately predicting user spending on newly downloaded games has become paramount for maximizing revenue. However, the inherently unpredictable nature of user behavior poses significant challenges in this…

信息检索 · 计算机科学 2024-04-15 Peijie Sun , Yifan Wang , Min Zhang , Chuhan Wu , Yan Fang , Hong Zhu , Yuan Fang , Meng Wang

Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of…

Exploratory testing, known for its flexibility and ability to uncover unexpected issues, often faces challenges in maintaining systematic coverage and producing reproducible results. To address these challenges, we investigate whether…

软件工程 · 计算机科学 2024-08-12 Philipp Straubinger , Gordon Fraser

In recent years, the games industry has made a major move towards data-driven development, using data analytics and player modeling to inform design decisions. Data-driven techniques are beneficial as they allow for the study of player…

人机交互 · 计算机科学 2020-06-22 Magy Seif El-Nasr , Erica Kleinman

Social robotics development for the practice of care and European prospects to incorporate these AI-based systems in institutional healthcare contexts call for an urgent ethical reflection to (re)configurate our practical life according to…

计算机与社会 · 计算机科学 2022-07-27 Júlia Pareto Boada , Begoña Román Maestre , Carme Torras

Researchers urge technology practitioners such as data scientists to consider the impacts and ethical implications of algorithmic decisions. However, unlike programming, statistics, and data management, discussion of ethical implications is…

人机交互 · 计算机科学 2024-03-18 Vanessa Aisyahsari Hanschke , Dylan Rees , Merve Alanyali , David Hopkinson , Paul Marshall