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Live streaming, which allows streamers to broadcast their work to live viewers, is an emerging practice for teaching and learning computer programming. Participation in live streaming is growing rapidly, despite several apparent challenges,…

人机交互 · 计算机科学 2020-10-29 Yan Chen , Walter S. Lasecki , Tao Dong

People watch livestreams to connect with others and learn about their hobbies. Livestreams feature multiple visual streams including the main video, webcams, on-screen overlays, and chat, all of which are inaccessible to livestream viewers…

人机交互 · 计算机科学 2023-10-12 Daniel Killough , Amy Pavel

Virtual YouTubers (VTubers) are avatar-based livestreamers that are voiced and played by human actors. VTubers have been popular in East Asia for years and have more recently seen widespread international growth. Despite their emergent…

人机交互 · 计算机科学 2025-04-15 Michael Yin , Chenxinran Shen , Robert Xiao

Event cameras are a bio-inspired class of sensors that asynchronously measure per-pixel intensity changes. Under fixed illumination conditions in static or low-motion scenes, rigidly mounted event cameras are unable to generate any events…

计算机视觉与模式识别 · 计算机科学 2026-01-13 Vincenzo Polizzi , Stephen Yang , Quentin Clark , Jonathan Kelly , Igor Gilitschenski , David B. Lindell

The increasing adoption of Virtual Reality (VR) systems in different domains have led to a need to support interaction between many spectators and a VR user. This is common in game streaming, live performances, and webinars. Prior CSCW…

人机交互 · 计算机科学 2023-11-28 Haohua Lyu , Cyrus Vachha , Qianyi Chen , Balasaravanan Thoravi Kumaravel , Bjöern Hartmann

Live commenting on video, a popular feature of live streaming platforms, enables viewers to engage with the content and share their comments, reactions, opinions, or questions with the streamer or other viewers while watching the video or…

计算机视觉与模式识别 · 计算机科学 2023-11-23 Julien Lalanne , Raphael Bournet , Yi Yu

In live-streamed programming, developers broadcast their development work on open source projects using streaming media such as YouTube or Twitch. Sessions are first announced by a developer acting as the streamer, inviting other developers…

软件工程 · 计算机科学 2019-07-16 Abdulaziz Alaboudi , Thomas D. LaToza

In-person human interaction relies on our spatial perception of each other and our surroundings. Current remote communication tools partially address each of these aspects. Video calls convey real user representations but without spatial…

Teachers in conventional classrooms often ask learners to express themselves and show their thought processes by speaking out loud, drawing on a whiteboard, or even using physical objects. Despite the pedagogical value of such activities,…

计算机与社会 · 计算机科学 2015-07-07 Juho Kim , Elena L. Glassman , Andrés Monroy-Hernández , Meredith Ringel Morris

Mindfulness practice has many mental and physical well-being benefits. With the increased popularity of live stream technologies and the impact of COVID-19, many people have turned to live stream tools to participate in online meditation…

人机交互 · 计算机科学 2024-02-22 Jingjin Li , Jiajing Guo , Gilly Leshed

VTubing, the practice of live streaming using virtual avatars, has gained worldwide popularity among streamers seeking to maintain anonymity. While previous research has primarily focused on the social and cultural aspects of VTubing, there…

人机交互 · 计算机科学 2025-03-04 Daye Kim , Sebin Lee , Yoonseo Jun , Yujin Shin , Jungjin Lee

Existing methods of haptic feedback for virtual fluids are challenging to scale, lack durability for long-term rough use, and fail to fully capture the expressive haptic qualities of fluids. To overcome these limitations, we present…

人机交互 · 计算机科学 2025-02-03 Frank Wencheng Liu , Ryan Wirjadi , Yanjun Lyu , Shiling Dai , Byron Lahey , Assegid Kidane , Robert LiKamWa

Livestreaming by VTubers -- animated 2D/3D avatars controlled by real individuals -- have recently garnered substantial global followings and achieved significant monetary success. Despite prior research highlighting the importance of…

社会与信息网络 · 计算机科学 2025-02-04 Yiluo Wei , Gareth Tyson

VTubers, or Virtual YouTubers, are live streamers who create streaming content using animated 2D or 3D virtual avatars. In recent years, there has been a significant increase in the number of VTuber creators and viewers across the globe.…

人机交互 · 计算机科学 2024-03-01 Qian Wan , Zhicong Lu

Live-streaming, as a new-generation media to connect users and authors, has attracted a lot of attention and experienced rapid growth in recent years. Compared with the content-static short-video recommendation, the live-streaming…

信息检索 · 计算机科学 2025-02-11 Yucheng Lu , Jiangxia Cao , Xu Kuan , Wei Cheng , Wei Jiang , Jiaming Zhang , Yang Shuang , Liu Zhaojie , Liyin Hong

Livestream e-commerce integrates live streaming and online shopping, allowing viewers to make purchases while watching. However, effective marketing strategies remain a challenge due to limited empirical research and subjective biases from…

人机交互 · 计算机科学 2023-08-03 Yuchen Wu , Yuansong Xu , Shenghan Gao , Xingbo Wang , Wenkai Song , Zhiheng Nie , Xiaomeng Fan , Quan Li

Understanding users' interactions with highly subjective content---like artistic images---is challenging due to the complex semantics that guide our preferences. On the one hand one has to overcome `standard' recommender systems challenges,…

信息检索 · 计算机科学 2016-07-18 Ruining He , Chen Fang , Zhaowen Wang , Julian McAuley

Human communication is inherently multimodal and social: words, prosody, and body language jointly carry intent. Yet most prior systems model human behavior as a translation task co-speech gesture or text-to-motion that maps a fixed…

计算机视觉与模式识别 · 计算机科学 2026-04-16 Juze Zhang , Changan Chen , Xin Chen , Heng Yu , Tiange Xiang , Ali Sartaz Khan , Shrinidhi K. Lakshmikanth , Ehsan Adeli

Live streaming platforms offer a distinctive way for users and content creators to interact with each other through real-time communication. While research on user behavior in online platforms has explored how users discover their favorite…

人机交互 · 计算机科学 2025-09-12 Akira Matsui , Kazuki Fujikawa , Ryo Sasaki , Ryo Adachi

Recently, a new form of online shopping becomes more and more popular, which combines live streaming with E-Commerce activity. The streamers introduce products and interact with their audiences, and hence greatly improve the performance of…

信息检索 · 计算机科学 2021-06-08 Sanshi Yu , Zhuoxuan Jiang , Dong-Dong Chen , Shanshan Feng , Dongsheng Li , Qi Liu , Jinfeng Yi
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