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Empowered by today's rich tools for media generation and collaborative production, the multimedia service paradigm is shifting from the conventional single source, to multi-source, to many sources, and now toward {\em crowdsource}. Such…

多媒体 · 计算机科学 2015-02-24 Cong Zhang , Jiangchuan Liu

Understanding continuous video streams plays a fundamental role in real-time applications including embodied AI and autonomous driving. Unlike offline video understanding, streaming video understanding requires the ability to process video…

计算机视觉与模式识别 · 计算机科学 2025-07-23 Yibin Yan , Jilan Xu , Shangzhe Di , Yikun Liu , Yudi Shi , Qirui Chen , Zeqian Li , Yifei Huang , Weidi Xie

This paper presents StreamChat, a novel approach that enhances the interaction capabilities of Large Multimodal Models (LMMs) with streaming video content. In streaming interaction scenarios, existing methods rely solely on visual…

计算机视觉与模式识别 · 计算机科学 2025-04-01 Jihao Liu , Zhiding Yu , Shiyi Lan , Shihao Wang , Rongyao Fang , Jan Kautz , Hongsheng Li , Jose M. Alvare

Creating an artifact in front of public offers an opportunity to involve spectators in the creation process. For example, in a live music concert, audience members can clap, stomp and sing with the musicians to be part of the music piece.…

人机交互 · 计算机科学 2019-10-08 Sang Won Lee

Live streaming services are becoming increasingly popular due to real-time interactions and entertainment. Viewers can chat and send comments or virtual gifts to express their preferences for the streamers. Accurately modeling the gifting…

信息检索 · 计算机科学 2024-07-02 Jiaxin Deng , Shiyao Wang , Yuchen Wang , Jiansong Qi , Liqin Zhao , Guorui Zhou , Gaofeng Meng

Requirements engineering provides several practices to analyze how a user wants to interact with a future software. Mockups, prototypes, and scenarios are suitable to understand usability issues and user requirements early. Nevertheless,…

软件工程 · 计算机科学 2017-08-02 Oliver Karras , Carolin Unger-Windeler , Lennart Glauer , Kurt Schneider

We present a low-latency tele-immersive entertainment system that streams 3D point clouds and performers' footstep vibrations, creating the sense that the stage is present. Moving performers and their surroundings are captured as dynamic…

Despite gaining traction in North America, live streaming has not reached the popularity it has in China, where livestreaming has a tremendous impact on the social behaviors of users. To better understand this socio-technological…

人机交互 · 计算机科学 2018-03-19 Zhicong Lu , Haijun Xia , Seongkook Heo , Daniel Wigdor

Humans understand and interact with the real world by relying on diverse physical feedback beyond visual perception. Motivated by this, recent approaches attempt to incorporate physical sensory signals into Vision-Language-Action models…

机器人学 · 计算机科学 2026-04-28 Jimin Lee , Huiwon Jang , Myungkyu Koo , Jungwoo Park , Jinwoo Shin

Sentiment analysis aims to extract and express a person's perception, opinions and emotions towards an entity, object, product and a service, enabling businesses to obtain feedback from the consumers. The increasing popularity of the social…

计算机视觉与模式识别 · 计算机科学 2020-02-11 Kashif Ahmad , Syed Zohaib , Nicola Conci , Ala Al-Fuqaha

Scenic Live-Streaming (SLS), capturing real-world scenic sites from fixed cameras without streamers, combines scene immersion and the social and real-time characteristics of live-streaming into a unique experience. However, existing SLS…

人机交互 · 计算机科学 2024-12-10 Zeyu Huang , Zuyu Xu , Yuanhao Zhang , Chengzhong Liu , Yanwei Zhao , Chuhan Shi , Jason Chen Zhao , Xiaojuan Ma

Augmented Reality (AR) is evolving to become the next frontier in social media, merging physical and virtual reality into a living metaverse, a Social MediARverse. With this transition, we must understand how different contexts (public,…

人机交互 · 计算机科学 2025-08-25 Linda Hirsch , Florian Müller , Mari Kruse , Andreas Butz , Robin Welsch

We propose a spatial-constraint approach for modeling spatial-based interactions and enabling interactive visualizations, which involves the manipulation of visualizations through selection, filtering, navigation, arrangement, and…

人机交互 · 计算机科学 2024-03-21 Can Liu , Yu Zhang , Cong Wu , Chen Li , Xiaoru Yuan

Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…

人机交互 · 计算机科学 2022-01-11 Shaoyu Chen , Budmonde Duinkharjav , Xin Sun , Li-Yi Wei , Stefano Petrangeli , Jose Echevarria , Claudio Silva , Qi Sun

In this paper, we propose a user-based video indexing method, that automatically generates thumbnails of the most important scenes of an online video stream, by analyzing users' interactions with a web video player. As a test bench to…

多媒体 · 计算机科学 2018-04-17 Ioannis Leftheriotis , Chrysoula Gkonela , Konstantinos Chorianopoulos

Collaborative virtual environments allow workers to contribute to team projects across space and time. While much research has closely examined the problem of working in different spaces at the same time, few have investigated the best…

People use the Internet to learn new skills, stay connected with friends, and find new communities to engage with. Live streaming platforms like Twitch.tv, YouTube Live, and Facebook Gaming provide a place where all three of these…

人机交互 · 计算机科学 2023-02-02 Ella Kokinda , Paige Rodeghero

In the nascent days of e-content delivery, having a superior product was enough to give companies an edge against the competition. With today's fiercely competitive market, one needs to be multiple steps ahead, especially when it comes to…

机器学习 · 计算机科学 2014-05-21 Everaldo Aguiar , Saurabh Nagrecha , Nitesh V. Chawla

A major goal of computational neuroscience has been to explain how the primate ventral visual stream (VVS) transforms visual input into temporally evolving neural representations that support robust visual perception. Historically, most…

神经元与认知 · 定量生物学 2026-01-21 Matteo Dunnhofer , Maren Wehrheim , Hamidreza Ramezanpour , Sabine Muzellec , Kohitij Kar

Immersive technologies are capable of transporting people to distant or inaccessible environments that they might not otherwise visit. Practitioners and researchers alike are discovering new ways to replicate and enhance existing tourism…

人机交互 · 计算机科学 2025-03-20 Lillian Maria Eagan , Jacob Young , Jesse Bering , Tobias Langlotz