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StreamBED is an embodied VR training for citizen scientists to make qualitative stream assessments. Early findings garnered positive feedback about training qualitative assessment using a virtual representation of different stream spaces,…

人机交互 · 计算机科学 2017-02-09 Alina Striner , Jennifer Preece

We present a data-driven approach for 4D space-time visualization of dynamic events from videos captured by hand-held multiple cameras. Key to our approach is the use of self-supervised neural networks specific to the scene to compose…

计算机视觉与模式识别 · 计算机科学 2020-05-28 Aayush Bansal , Minh Vo , Yaser Sheikh , Deva Ramanan , Srinivasa Narasimhan

We present a visualization infrastructure that maps data elements to agents, which have behaviors parameterized by those elements. Dynamic visualizations emerge as the agents change position, alter appearance and respond to one other.…

多智能体系统 · 计算机科学 2025-07-15 Jordan Riley Benson , David Crist , Phil Lafleur , Benjamin Watson

Video-based programming tutorials are a popular form of tutorial used by authors to guide learners to code. Still, the interactivity of these videos is limited primarily to control video flow. There are existing works with increased…

软件工程 · 计算机科学 2022-04-20 Eng Lieh Ouh , Benjamin Kok Siew Gan , David Lo

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

人机交互 · 计算机科学 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe

Music visualization is an important medium that enables synesthetic experiences and creative inspiration. However, previous research focused mainly on the technical and theoretical aspects, overlooking users' everyday interaction with music…

人机交互 · 计算机科学 2025-03-19 ChungHa Lee , Jin-Hyuk Hong

Video game streaming provides the viewer with a rich set of audio-visual data, conveying information both with regards to the game itself, through game footage and audio, as well as the streamer's emotional state and behaviour via webcam…

计算机视觉与模式识别 · 计算机科学 2019-06-03 Charles Ringer , James Alfred Walker , Mihalis A. Nicolaou

Large-scale streaming platforms such as Twitch are becoming increasingly popular, but detailed audience-streamer interaction dynamics remain unexplored at scale. In this paper, we perform a mixed-methods study on a dataset with over 12…

社会与信息网络 · 计算机科学 2020-12-02 Claudia Flores-Saviaga , Jessica Hammer , Juan Pablo Flores , Joseph Seering , Stuart Reeves , Saiph Savage

Perception in fields like robotics, manufacturing, and data analysis generates large volumes of temporal and spatial data to effectively capture their environments. However, sorting through this data for specific scenarios is a meticulous…

机器人学 · 计算机科学 2024-11-12 Jacob Anderson , Georgios Fainekos , Bardh Hoxha , Hideki Okamoto , Danil Prokhorov

Mediated by today's visual displays, information space allows users to discover, access and interact with a wide range of digital and physical information. The information presented in this space may be digital, physical or a blend of both,…

人机交互 · 计算机科学 2025-06-06 Chen Chen

Engagement detection in online learning environments is vital for improving student outcomes and personalizing instruction. We present ViBED-Net (Video-Based Engagement Detection Network), a novel deep learning framework designed to assess…

计算机视觉与模式识别 · 计算机科学 2025-10-28 Prateek Gothwal , Deeptimaan Banerjee , Ashis Kumer Biswas

Audience reactions can considerably enhance live experiences; conversely, in anytime-anywhere augmented reality (AR) experiences, large crowds of people might not always be available to congregate. To get closer to simulating live events…

人机交互 · 计算机科学 2025-11-05 You-Jin Kim , Misha Sra , Tobias Höllerer

Despite the impressive progress of telepresence systems for room-scale scenes with static and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic environments beyond a fixed size of a few square-meters…

计算机视觉与模式识别 · 计算机科学 2024-02-14 Leif Van Holland , Patrick Stotko , Stefan Krumpen , Reinhard Klein , Michael Weinmann

Event cameras offer microsecond latency, high dynamic range, and low power consumption, making them ideal for real-time robotic perception under challenging conditions such as motion blur, occlusion, and illumination changes. However,…

机器人学 · 计算机科学 2025-08-26 Krishna Vinod , Prithvi Jai Ramesh , Pavan Kumar B N , Bharatesh Chakravarthi

We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a…

计算机视觉与模式识别 · 计算机科学 2022-03-17 Willi Menapace , Stéphane Lathuilière , Aliaksandr Siarohin , Christian Theobalt , Sergey Tulyakov , Vladislav Golyanik , Elisa Ricci

We introduce a novel approach to visualizing temporal clickstream behaviour in the context of a degree-satisfying online course, Habitable Worlds, offered through Arizona State University. The current practice for visualizing behaviour…

人机交互 · 计算机科学 2018-12-27 Zachary A. Pardos , Lev Horodyskyj

With the advancement in personal smart devices and pervasive network connectivity, users are no longer passive content consumers, but also contributors in producing new contents. This expansion in live services requires a detailed analysis…

多媒体 · 计算机科学 2020-03-25 Emna Baccour , Aiman Erbad , Kashif Bilal , Amr Mohamed , Mohsen Guizani , Mounir Hamdi

Live streaming platforms have become a dominant form of online content consumption, offering dynamically evolving content, real-time interactions, and highly engaging user experiences. These unique characteristics introduce new challenges…

信息检索 · 计算机科学 2026-04-27 Changle Qu , Sunhao Dai , Ke Guo , Xiao Zhang , Liqin Zhao , Shijun Wang , Yannan Niu , Lantao Hu , Han Li , Jun Xu

A conventional study of fluid simulation involves different stages including conception, simulation, visualization, and analysis tasks. It is, therefore, necessary to switch between different software and interactive contexts which implies…

计算工程、金融与科学 · 计算机科学 2021-10-22 Mengchen Wang , Nicolas Férey , Frédéric Magoulès , Patrick Bourdot

Understanding user behaviors on social media has garnered significant scholarly attention, enhancing our comprehension of how virtual platforms impact society and empowering decision-makers. Simulating social media behaviors provides a…

人机交互 · 计算机科学 2025-06-18 Ziyue Lin , Yi Shan , Lin Gao , Xinghua Jia , Siming Chen