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相关论文: Understanding Children's Avatar Making in Social O…

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People leverage avatars to communicate nonverbal behaviors in immersive virtual reality (VR), like interpersonal distance [2, 6] and virtual touch [5]. However, violations of appropriate physical distancing and unsolicited intimate touching…

人机交互 · 计算机科学 2024-05-10 Jakki O. Bailey , Xinyue , You

Identification within media, whether with real or fictional characters, significantly impacts users, shaping their behavior and enriching their social and emotional experiences. Immersive media, like video games, utilize virtual entities…

Creating human digital doubles is becoming easier and much more accessible to everyone using consumer grade devices. In this work, we investigate how avatar style (realistic vs cartoon) and avatar familiarity (self, acquaintance, unknown…

图形学 · 计算机科学 2025-09-23 Siyi Liu , Kazi Injamamul Haque , Zerrin Yumak

Digital tools have long been used for supporting children's creativity. Digital games that allow children to create artifacts and express themselves in a playful environment serve as efficient Creativity Support Tools (or CSTs). Creativity…

机器人学 · 计算机科学 2021-05-04 Safinah Ali , Nisha Devasia , Cynthia Breazeal

Millions of people have seen their daily habits transform, reducing physical activity and leading to mental health issues. This study explores how virtual characters impact motivation for well-being. Three prototypes with cartoon, robotic,…

人机交互 · 计算机科学 2024-03-18 Tanja Kojić , Maurizio Vergari , Marco Podratz , Sebastian Möller , Jan-Niklas Voigt-Antons

Virtual space offers innovative ways for individuals to engage with one another in a digital setting. Prominent virtual social platforms, such as Facebook Spaces, VR Chat, and AltspaceVR, facilitate social connections, allowing users to…

人机交互 · 计算机科学 2024-05-10 Zinan Zhang , Xinning Gui , Yubo Kou

Social media platforms regularly track, aggregate, and monetize adolescents' data, yet provide them with little visibility or agency over how algorithms construct their digital identities and make inferences about them. We introduce…

人机交互 · 计算机科学 2026-01-13 Yui Kondo , Kevin Dunnell , Isobel Voysey , Qing Hu , Victoria Paesano , Phi H Nguyen , Qing Xiao , Jun Zhao , Luc Rocher

Young people are major consumers of Augmented Reality (AR) tools like Pok\'emon GO, but they rarely engage in creating these experiences. Creating with technology gives young people a platform for expressing themselves and making social…

人机交互 · 计算机科学 2024-11-06 Amna Liaqat , Fannie Liu , Brian Berengard , Jiaxun Cao , Andrés Monroy-Hernández

Creating games together is both a playful and effective way to develop skills in computational thinking, collaboration, and more. However, game development can be challenging for younger developers who lack formal training. While teenage…

人机交互 · 计算机科学 2025-02-26 Yubin Choi , Jeanne Choi , Joseph Seering

This paper addresses the critical issue of deceptive design elements prevalent in technology, and their potential impact on children. Recent research highlights the impact of dark patterns on adults and adolescents, while studies involving…

人机交互 · 计算机科学 2025-07-01 Noverah Khan , Hira Eiraj Daud , Suleman Shahid

Educating children and young people to be safe online is essential, especially as the metaverse, a next-generation internet blending immersive technologies, promises to reshape their interactions and amplify their experiences. While virtual…

多媒体 · 计算机科学 2025-10-20 Sophie McKenzie , Jeb Webb , Robin Doss

This study examines the influence of perceived AI features on user motivation in virtual interactions. AI avatars, being disclosed as being an AI, or embodying specific genders, could be used in user-AI interactions. Leveraging insights…

人机交互 · 计算机科学 2024-08-01 Boele Visser , Peter van der Putten , Amirhossein Zohrehvand

This study explores the influence of environmental colors on human behavior, specifically focusing on aggressiveness and passiveness. Color is widely regarded as an influential environmental factor shaping human behavior, yet existing…

人机交互 · 计算机科学 2025-04-22 Austin Deng-Yao Yang , Shih-Jen Tsai , Hsin-Jung Tsai

Self-awareness is a critical factor in social human-human interaction and, hence, in social HCI interaction. Increasing self-awareness through mirrors or video recordings is common in face-to-face trainings, since it influences antecedents…

This paper investigates how risk influences the way people barter. We used Minecraft to create an experimental environment in which people bartered to earn a monetary bonus. Our findings reveal that subjects exhibit risk-aversion to…

计算机科学与博弈论 · 计算机科学 2023-11-28 Kalyani Lakkanige , Lamar Cooley-Russ , Alan R. Wagner , Sarah Rajtmajer

Social Virtual Reality (VR), where people meet in virtual spaces via 3D avatars, is used by children and adults alike. Children experience new forms of harassment in social VR where it is often inaccessible to parental oversight. To date,…

人机交互 · 计算机科学 2025-03-20 Cristina Fiani , Pejman Saeghe , Mark McGill , Mohamed Khamis

Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

人机交互 · 计算机科学 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier

Young people are among the fastest adopters of generative AI, yet research emphasises adult-designed tools and experiments rather than playful, self-directed youth use. We analysed discourse from 4,172 users in Character.AI's official…

人机交互 · 计算机科学 2026-04-20 Annabel Blake , Marcus Carter , Eduardo Velloso

In video games, virtual characters' decision systems often use a simplified representation of the world. To increase both their autonomy and believability we want those characters to be able to learn this representation from human players.…

人工智能 · 计算机科学 2010-12-30 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

Social robots are increasingly introduced into children's lives as educational and social companions, yet little is known about how these products might best be introduced to their environments. The emergence of the "unboxing" phenomenon in…

机器人学 · 计算机科学 2022-05-06 Christine P Lee , Bengisu Cagiltay , Bilge Mutlu
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