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Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plausible that these perceptual mechanisms also modulate the detectability of content in VR, depending on its location. We evaluate this in a…

人机交互 · 计算机科学 2020-09-07 Sofia Seinfeld , Tiare Feuchtner , Johannes Pinzek , Jörg Müller

In automotive domain, operation of secondary tasks like accessing infotainment system, adjusting air conditioning vents, and side mirrors distract drivers from driving. Though existing modalities like gesture and speech recognition systems…

人机交互 · 计算机科学 2021-06-11 Gowdham Prabhakar , Priyam Rajkhowa , Pradipta Biswas

Human activity recognition in videos has been widely studied and has recently gained significant advances with deep learning approaches; however, it remains a challenging task. In this paper, we propose a novel framework that simultaneously…

计算机视觉与模式识别 · 计算机科学 2021-01-25 Dong-Gyu Lee , Seong-Whan Lee

The sensation of self-motion is essential in many virtual reality applications, from entertainment to training, such as flying and driving simulators. If the common approach used in amusement parks is to actuate the seats with cumbersome…

人机交互 · 计算机科学 2021-08-24 Antoine Costes , Anatole Lécuyer

Interacting with pedestrians understandably and efficiently is one of the toughest challenges faced by autonomous vehicles (AVs) due to the limitations of current algorithms and external human-machine interfaces (eHMIs). In this paper, we…

人机交互 · 计算机科学 2024-02-23 Xiang Chang , Zihe Chen , Xiaoyan Dong , Yuxin Cai , Tingmin Yan , Haolin Cai , Zherui Zhou , Guyue Zhou , Jiangtao Gong

Driver distraction is a well-known cause for traffic collisions worldwide. Studies have indicated that shared steering control, which actively provides haptic guidance torque on the steering wheel, effectively improves the performance of…

系统与控制 · 电气工程与系统科学 2021-06-08 Zheng Wang , Satoshi Suga , Edric John Cruz Nacpil , Bo Yang , Kimihiko Nakano

This work compares three locomotion techniques for an immersive VR environment: two different types of teleporting (with and without animation) and a manual (joystick-based) technique. We tested the effect of these techniques on visual…

人机交互 · 计算机科学 2023-12-18 Ariel Caputo , Massimo Zancanaro , Andrea Giachetti

No human drives a car in a vacuum; she/he must negotiate with other road users to achieve their goals in social traffic scenes. A rational human driver can interact with other road users in a socially-compatible way through implicit…

机器人学 · 计算机科学 2022-11-29 Wenshuo Wang , Letian Wang , Chengyuan Zhang , Changliu Liu , Lijun Sun

Locomotion in Virtual Reality (VR) is an important part of VR applications. Many scientists are enriching the community with different variations that enable locomotion in VR. Some of the most promising methods are gesture-based and do not…

人机交互 · 计算机科学 2022-06-17 Alexander Schäfer , Gerd Reis , Didier Stricker

In conditionally automated vehicles, drivers can engage in secondary activities while traveling to their destination. However, drivers are required to appropriately respond, in a limited amount of time, to a take-over request when the…

人机交互 · 计算机科学 2018-03-15 Daniele Sportillo , Alexis Paljic , Luciano Ojeda , Philippe Fuchs , Vincent Roussarie

Assessing drivers' interaction capabilities is crucial for understanding human driving behavior and enhancing the interactive abilities of autonomous vehicles. In scenarios involving strong interaction, existing metrics focused on…

机器人学 · 计算机科学 2024-05-07 Jiaqi Liu , Peng Hang , Xiangwang Hu , Jian Sun

Understanding the effect of road geometry on human driving behaviour is essential for both road safety studies and traffic microsimulation. Research on this topic is still limited, mainly focusing on free-flow traffic and not adequately…

物理与社会 · 物理学 2025-01-24 Fabrizio Pelella , Gaetano Zaccaria , Vincenzo Punzo , Marcello Montanino

The present study investigates users' movement behavior in a virtual environment when they attempted to avoid a virtual character. At each iteration of the experiment, four conditions (Self-Avatar LookAt, No Self-Avatar LookAt, Self-Avatar…

In this paper, we investigate the utility of head-mounted display (HMD) interfaces for navigation of mobile robots. We focus on the selection of waypoint positions for the robot, whilst maintaining an egocentric view of the robot's…

机器人学 · 计算机科学 2020-03-31 Greg Baker , Tom Bridgwater , Paul Bremner , Manuel Giuliani

Virtual Reality enables the exploration of large information spaces. In physically constrained spaces such as airplanes or buses, controller-based or mid-air interaction in mobile Virtual Reality can be challenging. Instead, the input space…

人机交互 · 计算机科学 2020-11-02 Tim Menzner , Travis Gesslein , Alexander Otte , Jens Grubert

We outline a phenomenological model to assess friction at the interface between two bodies in mutual contact. Although the approach is general, the application inspiring the approach is the Discrete Element Method. The kinematics of the…

计算工程、金融与科学 · 计算机科学 2020-07-28 Luning Fang , Dan Negrut

Collisions and impacts are the principal reasons for impulsive motions, which we frequently see in dynamic responses of systems. Precise modelling of impacts is a challenging problem due to the lack of the accurate and commonly accepted…

经典物理 · 物理学 2025-06-13 Lipinski Krzysztof

This study presents a novel approach for modeling and simulating human-vehicle interactions in order to examine the effects of automated driving systems (ADS) on driving performance and driver control workload. Existing driver-ADS…

机器人学 · 计算机科学 2022-10-26 Kenechukwu C. Mbanisi , Hideyuki Kimpara , Zhi Li , Danil Prokhorov , Michael A. Gennert

Efficient motion intent communication is necessary for safe and collaborative work environments with collocated humans and robots. Humans efficiently communicate their motion intent to other humans through gestures, gaze, and social cues.…

Recent advancements in eye tracking technology are driving the adoption of gaze-assisted interaction as a rich and accessible human-computer interaction paradigm. Gaze-assisted interaction serves as a contextual, non-invasive, and explicit…

人机交互 · 计算机科学 2018-03-14 Vijay Rajanna , Tracy Hammond