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Archaeology can be broadly defined as the study and interpretation of the past through material remains. Videogame worlds, though immaterial in nature, can also afford opportunities to study the people who existed within them based on what…

人机交互 · 计算机科学 2022-04-26 Florence Smith Nicholls , Michael Cook

Massively multiplayer online (MMO) games boomed in the late 1990s to 2000s. In parallel, ethnographic studies of these communities emerged, generally involving participant observation and interviews. Several decades on, many MMOs have been…

人机交互 · 计算机科学 2024-05-17 Florence Smith Nicholls , Michael Cook

The act and experience of programming is, at its heart, a fundamentally human activity that results in the production of artifacts. When considering programming, therefore, it would be a glaring omission to not involve people who specialize…

软件工程 · 计算机科学 2018-11-07 John Aycock , Tara Copplestone

Procedural content generation has been applied to many domains, especially level design, but the narrative affordances of generated game environments are comparatively understudied. In this paper we present our first attempt to study these…

人工智能 · 计算机科学 2023-04-18 Florence Smith Nicholls , Michael Cook

Game theory is one of the key paradigms behind many scientific disciplines from biology to behavioral sciences to economics. In its evolutionary form and especially when the interacting agents are linked in a specific social network the…

统计力学 · 物理学 2009-11-11 Gyorgy Szabo , Gabor Fath

Digital Archaeoludology (DAL) is a new field of study involving the analysis and reconstruction of ancient games from incomplete descriptions and archaeological evidence using modern computational techniques. The aim is to provide digital…

This paper reviews the major methods and theories regarding the preservation of new media artifacts such as videogames, and argues for the importance of collecting and coming to a better understanding of videogame artifacts of creation,…

数字图书馆 · 计算机科学 2008-11-20 Megan A. Winget , Caitlin Murray

Videogames have been a catalyst for advances in many research fields, such as artificial intelligence, human-computer interaction or virtual reality. Over the years, research in fields such as artificial intelligence has enabled the design…

神经元与认知 · 定量生物学 2025-03-20 Paolo Burelli , Laurits Dixen

Evolutionary game theory is a powerful framework for studying evolution in populations of interacting individuals. A common assumption in evolutionary game theory is that interactions are symmetric, which means that the players are…

种群与进化 · 定量生物学 2016-05-04 Alex McAvoy , Christoph Hauert

Psychogeography -- the study of how environments shape emotion and behaviour -- has long concerned itself with the emotional resonance of the physical, often through the idea of the derive through the city. Its philosophical core, however,…

计算机与社会 · 计算机科学 2025-11-07 Michael Heron , Pauline Belford , Klara Aune

A bioinformatics researcher and a game design researcher walk into a lab... This paper shares two case-studies of a collaboration between a bioinformatics researcher who is developing a set of educational VR simulations for youth and a…

人机交互 · 计算机科学 2020-09-25 Erin Brintnell , Owen Brierley , Neil Christensen , Christian Jacob

In lieu of an abstract here is the first paragraph: No other species remotely approaches the human capacity for the cultural evolution of novelty that is accumulative, adaptive, and open-ended (i.e., with no a priori limit on the size or…

神经元与认知 · 定量生物学 2021-07-22 Liane Gabora , Cameron M. Smith

It is often stated that cosmology is an extreme form of archeology that deals with aeons of time extending back to thousands of millions of years. One talks, for instance, of relics of the early Universe, and phases in the history of the…

物理学史与哲学 · 物理学 2011-12-13 Orfeu Bertolami

This compendium features advances in Game Theory, to include: Classical Game Theory: Cooperative and non-cooperative. Zero-sum and non-zero sum games. Potential and Congestion games. Mean Field games. Nash Equilibrium, Correlated Nash…

最优化与控制 · 数学 2025-04-22 Bourama Toni

Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…

人机交互 · 计算机科学 2013-10-09 Vasco Pereira Torres

The swift evolution of Large-scale Models (LMs), either language-focused or multi-modal, has garnered extensive attention in both academy and industry. But despite the surge in interest in this rapidly evolving area, there are scarce…

人工智能 · 计算机科学 2024-03-18 Xinrun Xu , Yuxin Wang , Chaoyi Xu , Ziluo Ding , Jiechuan Jiang , Zhiming Ding , Börje F. Karlsson

Lurking is a complex user-behavioral phenomenon that occurs in all large-scale online communities and social networks. It generally refers to the behavior characterizing users that benefit from the information produced by others in the…

社会与信息网络 · 计算机科学 2016-05-23 Marco Alberto Javarone , Roberto Interdonato , Andrea Tagarelli

The digital revolution of the information age and in particular the sweeping changes of scientific communication brought about by computing and novel communication technology, potentiate global, high grade scientific information for free.…

物理与社会 · 物理学 2008-11-26 Matthias Hanauske , Steffen Bernius , Berndt Dugall

Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…

机器学习 · 计算机科学 2024-12-19 Markus Dablander

Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory,…

人工智能 · 计算机科学 2024-06-05 Chengpeng Hu , Yunlong Zhao , Ziqi Wang , Haocheng Du , Jialin Liu
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