中文
相关论文

相关论文: A Conceptual Design of In-Game Real and Virtual Cu…

200 篇论文

This paper presents a review of the status of currencies in video games. The business of video games is a multibillion-dollar industry, and its internal economy design is an important field to investigate. In this study, we have…

计算机与社会 · 计算机科学 2024-10-01 Amir Reza Asadi , Reza Hemadi

The exchange of digital goods has become a significant aspect of the global economy, with digital products offering inexpensive reproduction and distribution. In-game objects, a type of digital currency, have emerged as tradable commodities…

人机交互 · 计算机科学 2024-07-09 Georg Arbesser-Rastburg , Thomas Olip , Johanna Pirker

As Virtual Reality (VR) games become more popular, it is crucial to understand how deceptive game design patterns manifest and impact player experiences in this emerging medium. Our study sheds light on the presence and effects of…

人机交互 · 计算机科学 2025-04-02 Hilda Hadan , Leah Zhang-Kennedy , Lennart E. Nacke

Hyperinflation and price volatility in virtual economies has the potential to reduce player satisfaction and decrease developer revenue. This paper describes intuitive analytical methods for monitoring volatility and inflation in virtual…

综合金融 · 定量金融 2019-06-19 Oliver James Scholten , Peter Cowling , Kenneth A. Hawick , James Alfred Walker

Virtual reality (VR) games are gradually becoming more elaborated and feature-rich, but fail to reach the complexity of traditional digital games. One common feature that is used to extend and organize complex gameplay is the in-game…

人机交互 · 计算机科学 2024-03-08 Sebastian Cmentowski , Andrey Krekhov , Ann-Marie Müller , Jens Krüger

Blockchain games introduce unique gameplay and incentive mechanisms by allowing players to be rewarded with in-game assets or tokens through financial activities. However, most blockchain games are not comparable to traditional games in…

社会与信息网络 · 计算机科学 2022-10-25 Yu Jiang , Tian Min , Sizheng Fan , Rongqi Tao , Wei Cai

With the surge in mobile gaming, accurately predicting user spending on newly downloaded games has become paramount for maximizing revenue. However, the inherently unpredictable nature of user behavior poses significant challenges in this…

信息检索 · 计算机科学 2024-04-15 Peijie Sun , Yifan Wang , Min Zhang , Chuhan Wu , Yan Fang , Hong Zhu , Yuan Fang , Meng Wang

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

机器学习 · 统计学 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

As game companies increasingly embrace a service-oriented business model, the need for predictive models of players becomes more pressing. Multiple activities, such as user acquisition, live game operations or game design need to be…

人工智能 · 计算机科学 2022-09-27 Paolo Burelli

Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…

机器学习 · 统计学 2018-11-29 Paul Bertens , Anna Guitart , Pei Pei Chen , África Periáñez

The recent growth of sophisticated digital gaming technologies has spawned an \$8.1B industry around using these games for pedagogical purposes. Though Digital Game-Based Learning Systems have been adopted by industries ranging from…

人机交互 · 计算机科学 2018-11-05 Brian An , Inki Kim , Erfan Pakdamanian , Donald E. Brown

Working in complex industrial facilities requires spatial navigation skills that people build up with time and field experience. Training sessions consisting in guided tours help discover places but they are insufficient to become…

人机交互 · 计算机科学 2018-07-12 Arnaud Mas , Idriss Ismaël , Nicolas Filliard

Recent discoveries in VR have opened up scope for designing physical tools and controllers to enhance immersion, through perceived reality. In a virtually simulated sports scenario it is challenging to immerse user because most of the…

人机交互 · 计算机科学 2026-04-23 Arka Majhi

Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of…

综合经济学 · 经济学 2025-08-11 Jiasheng Zhu , Luyao Zhang

This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context. We explore what is known about…

人机交互 · 计算机科学 2018-10-29 Adam Trowbridge , Filipo Sharevski , Jessica Westbrook

The risk of isolation in virtual reality (VR) stems from the immersive nature of the technology. VR can transport users to entirely virtual environments, often disconnecting them from the physical world and real-life interactions.…

Nowadays, video game developers record every virtual action performed by their players. As each player can remain in the game for years, this results in an exceptionally rich dataset that can be used to understand and predict player…

计算机与社会 · 计算机科学 2019-02-20 Pei Pei Chen , Anna Guitart , Ana Fernández del Río , África Periáñez

Inside-out tracking is growing popular in consumer VR, enhancing accessibility. It uses HMD camera data and neural networks for effective hand tracking. However, limited user experience studies have compared this method to traditional…

In business domains, \textit{bundling} is one of the most important marketing strategies to conduct product promotions, which is commonly used in online e-commerce and offline retailers. Existing recommender systems mostly focus on…

信息检索 · 计算机科学 2021-04-13 Qilin Deng , Kai Wang , Minghao Zhao , Zhene Zou , Runze Wu , Jianrong Tao , Changjie Fan , Liang Chen

With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30…

人机交互 · 计算机科学 2023-01-24 Anthony Steed , Tuukka M. Takala , Daniel Archer , Wallace Lages , Robert W. Lindeman
‹ 上一页 1 2 3 10 下一页 ›