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相关论文: The Emotional Impact of Game Duration: A Framework…

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In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

种群与进化 · 定量生物学 2007-05-23 Anders Eriksson , Kristian Lindgren

Live streaming platforms offer a distinctive way for users and content creators to interact with each other through real-time communication. While research on user behavior in online platforms has explored how users discover their favorite…

人机交互 · 计算机科学 2025-09-12 Akira Matsui , Kazuki Fujikawa , Ryo Sasaki , Ryo Adachi

In a function that takes its inputs from various players, the effect of a player measures the variation he can cause in the expectation of that function. In this paper we prove a tight upper bound on the number of players with large effect,…

概率论 · 数学 2008-05-06 Ronen Gradwohl , Omer Reingold , Ariel Yadin , Amir Yehudayoff

[Background] The game industry faces fierce competition and games are developed on short deadlines and tight budgets. Continuously testing and experimenting with new ideas and features is essential in validating and guiding development…

软件工程 · 计算机科学 2024-11-27 Johan Linåker , Elizabeth Bjarnason , Fabian Fagerholm

The evolving landscape of online multiplayer gaming presents unique challenges in assessing the causal impacts of game features. Traditional A/B testing methodologies fall short due to complex player interactions, leading to violations of…

应用统计 · 统计学 2024-02-15 Yu Zhu , Zehang Richard Li , Yang Su , Zhenyu Zhao

Context: While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller and further understanding is needed. Objective: To provide a comprehensive overview on research reporting negative…

软件工程 · 计算机科学 2023-05-16 Clauvin Almeida , Marcos Kalinowski , Anderson Uchoa , Bruno Feijo

Using highly interactive systems like computer games requires a lot of visual activity and eye movements. Eye movements are best characterized by visual fixation - periods of time when the eyes stay relatively still over an object. We…

人机交互 · 计算机科学 2019-08-20 Boris B. Velichkovsky , Nikita Khromov , Alexander Korotin , Evgeny Burnaev , Andrey Somov

In an effort to improve how robots function in social contexts, this paper investigates if a robot that actively shares a reaction to an event with a human alters how the human perceives the robot's affective impact. To verify this, we…

机器人学 · 计算机科学 2025-08-08 Morten Roed Frederiksen , Kasper Støy

At the beginning of 2022, a simplistic word-guessing game took the world by storm and was further adapted to many languages beyond the original English version. In this paper, we examine the strategies of daily word-guessing game players…

计算与语言 · 计算机科学 2024-12-16 Matīss Rikters , Sanita Reinsone

Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition. Increasing evidence indicates that induction mechanisms play a crucial role in triggering emotions by simulating the sensations required for an…

人机交互 · 计算机科学 2022-06-17 Rukshani Somarathna , Tomasz Bednarz , Gelareh Mohammadi

This study investigates the psychophysiological effects of loot box interactions in video games and their potential similarities to those recorded during gambling interactions. Using electrodermal activity (EDA) measurements, the research…

人机交互 · 计算机科学 2025-09-05 Gianmarco Tedeschi , Rune Kristian Lundedal Nielsen , Paolo Burelli

Esports offers a platform for players to engage in competitive and cooperative gaming with others remotely via the Internet. Despite these opportunities for social interaction, many players may still experience loneliness while playing…

人机交互 · 计算机科学 2024-11-11 Yoshiki Mori , Sohta Takada , Masayuki Kajiura , Modar Suleiman Hassan , Taku Hachisu

People can evaluate features of problems and their potential solutions well before we can effectively solve them. When considering a game we have never played, for instance, we might infer whether it is likely to be challenging, fair, or…

计算机科学与博弈论 · 计算机科学 2025-02-10 Cedegao E. Zhang , Katherine M. Collins , Lionel Wong , Mauricio Barba , Adrian Weller , Joshua B. Tenenbaum

With the rapid development of technology and its place in our lives, so too has the idea of needing to grow up faster, do more, be more and more as we are exposed to so many of our betters billboarding their successes and achievements that…

人机交互 · 计算机科学 2023-12-08 Stefan Cliff , Mlađan Jovanović

Session length is a very important aspect in determining a user's satisfaction with a media streaming service. Being able to predict how long a session will last can be of great use for various downstream tasks, such as recommendations and…

信息检索 · 计算机科学 2017-08-02 Theodore Vasiloudis , Hossein Vahabi , Ross Kravitz , Valery Rashkov

In music production, the role of the mix engineer is to take recorded music and convey the expressed emotions as professionally sounding as possible. We investigated the relationship between music production quality and musically induced…

图像与视频处理 · 电气工程与系统科学 2018-03-30 David Ronan , Joshua D. Reiss , Hatice Gunes

Outcome-driven studies designed to evaluate potential effects of games and apps designed to promote healthy eating and exercising remain limited either targeting design or usability factors while omitting out health-based outcomes…

人机交互 · 计算机科学 2021-06-28 S. Durga , S. Hallinan , M. Seif El-Nasr , M. Shiyko , C. Sceppa

User expectations impact the evaluation of new interactive systems. Increased expectations may enhance the perceived effectiveness of interfaces in user studies, similar to a placebo effect observed in medical studies. To showcase the…

人机交互 · 计算机科学 2024-03-21 Esther Bosch , Robin Welsch , Tamim Ayach , Christopher Katins , Thomas Kosch

This paper introduces a large scale multimodal corpus collected for the purpose of analysing and predicting player engagement in commercial-standard games. The corpus is solicited from 25 players of the action role-playing game Tom Clancy's…

Procrastination, the voluntary delay of tasks despite potential negative consequences, has prompted numerous time and task management interventions in the HCI community. While these interventions have shown promise in addressing specific…

人机交互 · 计算机科学 2025-01-28 Runhua Zhang , Jiaqi Gan , Shangyuan Gao , Siyi Chen , Xinyu Wu , Dong Chen , Yulin Tian , Qi Wang , Pengcheng An