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What is after presence? Spatial presence, the sense of "being there", is becoming less of a primary objective and more of a baseline expectation of virtual reality. More than six decades after its invention, VR is shifting from a technical…

人机交互 · 计算机科学 2025-12-05 E. Ch'ng

Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative…

人机交互 · 计算机科学 2020-02-19 René Peinl , Tobias Wirth

Robot teleoperation gains great success in various situations, including chemical pollution rescue, disaster relief, and long-distance manipulation. In this article, we propose a virtual reality (VR) based robot teleoperation system to…

机器人学 · 计算机科学 2023-08-03 Lingxiao Meng , Jiangshan Liu , Wei Chai , Jiankun Wang , Max Q. -H. Meng

Size and distance perception in Virtual Reality (VR) have been widely studied, albeit in a controlled laboratory setting with a small number of participants. We describe a fully remote perceptual study with a gamified protocol to encourage…

人机交互 · 计算机科学 2021-05-04 Rahul Arora , Jiannan Li , Gongyi Shi , Karan Singh

New technologies allow ordinary people to access Virtual Reality at affordable prices in their homes. One of the most important tasks when interacting with immersive Virtual Reality is to navigate the virtual environments (VEs). Arguably,…

人机交互 · 计算机科学 2019-12-02 Maurício Sousa , Daniel Mendes , Joaquim Jorge

Although route and exit choice in complex buildings are important aspects of pedestrian behaviour, studies predominantly investigated pedestrian movement in a single level. This paper presents an innovative VR tool that was designed to…

人机交互 · 计算机科学 2021-11-23 Yan Feng , Dorine Duives , Serge Hoogendoorn

The synergy between virtual reality (VR) and artificial intelligence (AI), specifically deep learning (DL)-based cybersickness detection models, has ushered in unprecedented advancements in immersive experiences by automatically detecting…

密码学与安全 · 计算机科学 2025-03-18 Ripan Kumar Kundu , Matthew Denton , Genova Mongalo , Prasad Calyam , Khaza Anuarul Hoque

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

人机交互 · 计算机科学 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe

With increasing physical threats in recent years targeted at critical infrastructures, it is crucial to establish a reliable threat monitoring system integrating video surveillance and digital sensors based on cutting-edge technologies. A…

计算机视觉与模式识别 · 计算机科学 2022-03-03 Zenjie Li , Barry Norton

As Vision-Language Models (VLMs) are increasingly deployed as autonomous cognitive cores for embodied assistants, evaluating their privacy awareness in physical environments becomes critical. Unlike digital chatbots, these agents operate in…

密码学与安全 · 计算机科学 2026-05-11 Junran Wang , Xinjie Shen , Zehao Jin , Pan Li

Mobile navigation apps are among the most used mobile applications and are often used as a baseline to evaluate new mobile navigation technologies in field studies. As field studies often introduce external factors that are hard to control…

Virtual Reality (VR) has gained increasing traction among various domains in recent years, with major companies such as Meta, Pico, and Microsoft launching their application stores to support third-party developers in releasing their…

密码学与安全 · 计算机科学 2025-10-28 Chuan Yan , Zeng Li , Kunlin Cai , Liuhuo Wan , Ruomai Ren , Yiran Shen , Guangdong Bai

Robots applications in our daily life increase at an unprecedented pace. As robots will soon operate "out in the wild", we must identify the safety and security vulnerabilities they will face. Robotics researchers and manufacturers focus…

机器人学 · 计算机科学 2021-11-18 Michele Colledanchise

Virtual Reality (VR) users often encounter postural instability, i.e., balance issues, which can be a significant impediment to universal usability and accessibility, particularly for those with balance impairments. Prior research has…

人机交互 · 计算机科学 2022-08-22 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

This work presents the design, build, control, and preliminary user data of a locomotion interface called ForceBot. It delivers lower-body haptic interaction in virtual reality (VR), enabling users to walk in VR while interacting with…

机器人学 · 计算机科学 2025-03-04 An-Chi He , Jungsoo Park , Benjamin Beiter , Bhaben Kalita , Alexander Leonessa

Virtual Reality (VR) co-manipulation enables multiple users to collaboratively interact with shared virtual objects. However, existing research treats objects as monolithic entities, overlooking scenarios where users need to manipulate…

人机交互 · 计算机科学 2026-03-31 Xian Wang , Xuanru Cheng , Rongkai Shi , Lei Chen , Jingyao Zheng , Hai-Ning Liang , Lik-Hang Lee

In virtual reality games, players dive into fictional environments and can experience a compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive navigation through physical walking. However, the tracking…

人机交互 · 计算机科学 2024-03-08 Sebastian Cmentowski , Andrey Krekhov , Jens Krüger

Virtual Reality (VR) has rapidly become a mainstream platform for gaming and interactive experiences, yet ensuring the quality, safety, and appropriateness of VR content remains a pressing challenge. Traditional human-based quality…

机器学习 · 计算机科学 2025-11-04 Yurun Wu , Yousong Sun , Burkhard Wunsche , Jia Wang , Elliott Wen

This scoping review examines the broad applications, risks, and ethical challenges associated with Extended Reality (XR) technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), within the context of…

人机交互 · 计算机科学 2024-11-08 Panagiotis Kourtesis

The size of most virtual environments exceeds the tracking space available for physical walking. One solution to this disparity is to extend the available walking range by augmenting users' actual movements. However, the resulting increase…

人机交互 · 计算机科学 2025-08-18 Sebastian Cmentowski , Fabian Kievelitz , Jens Krüger