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相关论文: MetaVRadar: Measuring Metaverse Virtual Reality Ne…

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MetaSpace II (MS2) is a social Virtual Reality (VR) system where multiple users can not only see and hear but also interact with each other, grasp and manipulate objects, walk around in space, and get tactile feedback. MS2 allows walking in…

人机交互 · 计算机科学 2015-12-10 Misha Sra , Chris Schmandt

The wireless metaverse will create diverse user experiences at the intersection of the physical, digital, and virtual worlds. These experiences will enable novel interactions between the constituents (e.g., extended reality (XR) users and…

信息论 · 计算机科学 2023-04-21 Omar Hashash , Christina Chaccour , Walid Saad , Tao Yu , Kei Sakaguchi , Merouane Debbah

This article introduces a comprehensive metaverse framework, which is designed for the simulation, emulation, and interaction with wireless systems. The proposed framework integrates core metaverse technologies such as extended reality…

网络与互联网体系结构 · 计算机科学 2025-08-07 Ilias Chrysovergis , Alexandros-Apostolos A. Boulogeorgos , Theodoros A. Tsiftsis , Dusit Niyato

As the Metaverse is iteratively being defined, its potential to unleash the next wave of digital disruption and create real-life value becomes increasingly clear. With distinctive features of immersive experience, simultaneous…

网络与互联网体系结构 · 计算机科学 2023-04-17 Siyue Zhang , Wei Yang Bryan Lim , Wei Chong Ng , Zehui Xiong , Dusit Niyato , Xuemin Sherman Shen , Chunyan Miao

In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to…

信息论 · 计算机科学 2018-12-11 Mohammed S. Elbamby , Cristina Perfecto , Mehdi Bennis , Klaus Doppler

Metaverse, a burgeoning technological trend that combines virtual and augmented reality, provides users with a fully digital environment where they can assume a virtual identity through a digital avatar and interact with others as they were…

计算机与社会 · 计算机科学 2023-11-28 Nikolaos Misirlis , Yiannis Nikolaidis , Anna Sabidussi

With the proliferation of VR and a metaverse on the horizon, many multi-user activities are migrating to the VR world, calling for effective collaboration support. As one key feature, traditional collaborative systems provide users with…

人机交互 · 计算机科学 2024-03-19 Julian Rasch , Florian Perzl , Yannick Weiss , Florian Müller

Virtual reality (VR) is becoming prevalent with a plethora of applications in education, healthcare, entertainment, etc. To increase the user mobility, and to reduce the energy consumption and production cost of VR head mounted displays…

网络与互联网体系结构 · 计算机科学 2020-11-19 Seyedmohammad Salehi , Abdullah Alnajim , Xiaoqing Zhu , Malcolm Smith , Chien-Chung Shen , Leonard Cimini

The metaverse has awakened users' expectations of an immersive interaction that fuses the virtual digital world and the physical world across space and time. However, the metaverse is still in its infancy, typically expanding multi-player…

多媒体 · 计算机科学 2022-10-14 Yakun Huang , Xiuquan Qiao , Haowen Wang , Xiang Su , Schahram Dustdar , Ping Zhang

Consumer Virtual Reality (VR) has been widely used in various application areas, such as entertainment and medicine. In spite of the superb immersion experience, to enable high-quality VR on untethered mobile devices remains an extremely…

网络与互联网体系结构 · 计算机科学 2022-10-03 Songzhou Yang , Yuan He , Xiaolong Zheng

Metaverse is expected to emerge as a new paradigm for the next-generation Internet, providing fully immersive and personalised experiences to socialize, work, and play in self-sustaining and hyper-spatio-temporal virtual world(s). The…

Metaverse learning environments allow for a seamless and intuitive transition between activities compared to Virtual Reality (VR) learning environments, due to their interconnected design. The design of VR scenes is important for creating…

人机交互 · 计算机科学 2023-11-23 Rahatara Ferdousi , Mohammed Faisal , Fedwa Laamarti , Chunsheng Yang , Abdulmotaleb El Saddik

We present an extensive, in-depth analysis of the eye tracking capabilities of the Meta Quest Pro virtual reality headset using a dataset of eye movement recordings collected from 78 participants. In addition to presenting classical signal…

人机交互 · 计算机科学 2024-03-13 Samantha Aziz , Dillon J Lohr , Lee Friedman , Oleg Komogortsev

During the height of the hype in late 2021, the Metaverse drew more attention from around the world than ever before. It promised new ways to interact with people in three-dimensional digital spaces. This cross-sectional study investigates…

计算机与社会 · 计算机科学 2025-12-22 Mehmet Ali Erkan , Halil Eren Koçak

With the development of blockchain and communication techniques, the Metaverse is considered as a promising next-generation Internet paradigm, which enables the connection between reality and the virtual world. The key to rendering a…

信号处理 · 电气工程与系统科学 2022-09-29 Peiyuan Si , Jun Zhao , Huimei Han , Kwok-Yan Lam , Yang Liu

The immersive nature of the metaverse presents significant challenges for wireless multi-user interactive virtual reality (VR), such as ultra-low latency, high throughput and intensive computing, which place substantial demands on the…

信息论 · 计算机科学 2024-07-31 Caolu Xu , Zhiyong Chen , Meixia Tao , Wenjun Zhang

The Metaverse utilizes emerging technologies such as Extended Reality (XR), Artificial Intelligence (AI), blockchain, and digital twins to provide an immersive and interactive virtual experience. As the Metaverse continues to evolve, it…

密码学与安全 · 计算机科学 2026-05-20 Krishno Dey , Diogo Barradas , Saqib Hakak

The popularity of Metaverse as an entertainment, social, and work platform has led to a great need for seamless avatar integration in the virtual world. In Metaverse, avatars must be updated and rendered to reflect users' behaviour.…

计算机科学与博弈论 · 计算机科学 2023-08-16 Guangyuan Liu , Hongyang Du , Dusit Niyato , Jiawen Kang , Zehui Xiong , Boon Hee Soong

Social Virtual Reality (VR) platforms have surged in popularity, yet their security risks remain underexplored. This paper presents four novel UI attacks that covertly manipulate users into performing harmful actions through deceptive…

密码学与安全 · 计算机科学 2025-10-21 Junhee Lee , Hwanjo Heo , Seungwon Woo , Minseok Kim , Jongseop Kim , Jinwoo Kim

The sense of presence is central to immersive experiences in Virtual Reality (VR), and particularly salient in socially rich platforms like social VR. While prior studies have explored various aspects related to presence, less is known…

人机交互 · 计算机科学 2026-02-16 Qijia Chen , Andrea Bellucci , Giulio Jacucci