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相关论文: MetaVRadar: Measuring Metaverse Virtual Reality Ne…

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The rise of Virtual Reality (VR) has provided developers with an unprecedented platform for creating games and applications (apps) that require distinct inputs, different from those of conventional devices like smartphones. The Meta Quest…

密码学与安全 · 计算机科学 2025-08-19 John Y. Kim , Chaoshun Zuo , Yanjie Zhao , Zhiqiang Lin

Since the end of 2021, the Metaverse has been booming. Many unknown possibilities are gradually being realized, but many people only determined that they use Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) in the…

计算机与社会 · 计算机科学 2022-11-15 Yun-Cheng Tsai

Virtual reality (VR) video provides an immersive 360 viewing experience to a user wearing a head-mounted display: as the user rotates his head, correspondingly different fields-of-view (FoV) of the 360 video are rendered for observation.…

多媒体 · 计算机科学 2017-03-28 Gene Cheung , Zhi Liu , Zhiyou Ma , Jack Z. G. Tan

Researchers have used machine learning approaches to identify motion sickness in VR experience. These approaches demand an accurately-labeled, real-world, and diverse dataset for high accuracy and generalizability. As a starting point to…

Virtual reality (VR) has seen increased use for training and instruction. Designers can enable VR users to gain insights into their own performance by visualizing telemetry data from their actions in VR. Our ability to detect patterns and…

人机交互 · 计算机科学 2021-12-16 Andreas Bueckle , Kilian Buehling , Patrick C. Shih , Katy Borner

Recently, Metaverse has attracted increasing attention from both industry and academia, because of the significant potential to integrate real and digital worlds ever more seamlessly. By combining advanced wireless communications, edge…

信息论 · 计算机科学 2021-11-08 Hongyang Du , Dusit Niyato , Jiawen Kang , Dong In Kim , Chunyan Miao

Metaverse applications desire to communicate with semantically identified objects among a diverse set of cyberspace entities, such as cameras for collecting images from, sensors for sensing environment, and users collaborating with each…

网络与互联网体系结构 · 计算机科学 2024-07-23 Tianyuan Yu , Xinyu Ma , Varun Patil , Yekta Kocaogullar , Lixia Zhang

VR devices have recently been actively promoted as tools for knowledge workers and prior work has demonstrated that VR can support some knowledge worker tasks. However, only a few studies have explored the effects of prolonged use of VR…

In the Metaverse, the physical space and the virtual space co-exist, and interact simultaneously. While the physical space is virtually enhanced with information, the virtual space is continuously refreshed with real-time, real-world…

Network visualizations are commonly used to analyze relationships in various contexts. To efficiently explore a network visualization, the user needs to quickly navigate to different parts of the network and analyze local details. Recent…

人机交互 · 计算机科学 2023-03-29 Helen H. Huang , Hanspeter Pfister , Yalong Yang

In recent years, the Internet of Things (IoT) is studied in the context of the Metaverse to provide users immersive cyber-virtual experiences in mixed reality environments. This survey introduces six typical IoT applications in the…

网络与互联网体系结构 · 计算机科学 2022-08-30 Kai Li , Yingping Cui , Weicai Li , Tiejun Lv , Xin Yuan , Shenghong Li , Wei Ni , Meryem Simsek , Falko Dressler

Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…

密码学与安全 · 计算机科学 2026-05-26 Yancheng Jiang , Yan Jiang , Ruochen Zhou , Yi-Chao Chen , Xiaoyu Ji , Wenyuan Xu

The Metaverse is a virtual world, an immersive experience, a new human-computer interaction, built upon various advanced technologies. How to protect Metaverse personal information and virtual properties is also facing new challenges, such…

密码学与安全 · 计算机科学 2023-10-06 Hui Zhong , Chenpei Huang , Xinyue Zhang , Miao Pan

Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…

信息论 · 计算机科学 2020-01-13 Cristina Perfecto , Mohammed S. Elbamby , Javier Del Ser , Mehdi Bennis

Despite staggering growth over the past couple of decades, the concept of the metaverse is still in its early stages. Eventually, it is expected to become a common medium connecting every individual. Considering the complexity of this…

计算机与社会 · 计算机科学 2024-12-03 Anirudh Dash

Recently, significant research efforts have been initiated to enable the next-generation, namely, the sixth-generation (6G) wireless systems. In this article, we present a vision of metaverse towards effectively enabling the development of…

网络与互联网体系结构 · 计算机科学 2023-06-14 Latif U. Khan , Zhu Han , Dusit Niyato , Mohsen Guizani , Choong Seon Hong

The term "metaverse", a three-dimensional virtual universe similar to the real realm, has always been full of imagination since it was put forward in the 1990s. Recently, it is possible to realize the metaverse with the continuous emergence…

计算机与社会 · 计算机科学 2023-06-21 Ruoyu Zhao , Yushu Zhang , Youwen Zhu , Rushi Lan , Zhongyun Hua

Immersiveness is the main characteristic of Virtual Reality(VR) applications. Precise integration between hardware design and software are necessary for providing a seamless virtual experience. Allowing the user to navigate the VR scene…

人机交互 · 计算机科学 2023-06-27 Y Pawan Kumar Gururaj , Raghav Mittal , Sai Anirudh Karre , Y. Raghu Reddy , Syed Azeemuddin

Virtual reality (VR) is increasingly used to enhance the ecological validity of motor control and learning studies by providing immersive, interactive environments with precise motion tracking. However, designing realistic VR-based motor…

定量方法 · 定量生物学 2025-05-01 Cristina Rossi , Rini Varghese , Amy J Bastian

Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…

网络与互联网体系结构 · 计算机科学 2024-08-07 Miguel Casasnovas , Costas Michaelides , Marc Carrascosa-Zamacois , Boris Bellalta