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6G-enabled edge intelligence opens up a new era of Internet of Everything and makes it possible to interconnect people-devices-cloud anytime, anywhere. More and more next-generation wireless network smart service applications are changing…

网络与互联网体系结构 · 计算机科学 2022-04-14 Luyi Chang , Zhe Zhang , Pei Li , Shan Xi , Wei Guo , Yukang Shen , Zehui Xiong , Jiawen Kang , Dusit Niyato , Xiuquan Qiao , Yi Wu

Supporting real-time interactions between human controllers and remote devices remains a challenging goal in the Metaverse due to the stringent requirements on computing workload, communication throughput, and round-trip latency. In this…

机器人学 · 计算机科学 2024-07-24 Kan Chen , Zhen Meng , Xiangmin Xu , Changyang She , Philip G. Zhao

Few VR applications and games implement captioning of speech and audio cues, which either inhibits or prevents access of their application by deaf or hard of hearing (DHH) users, new language learners, and other caption users. Additionally,…

人机交互 · 计算机科学 2022-10-28 Pranav Pidathala , Dawson Franz , James Waller , Raja Kushalnagar , Christian Vogler

Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…

人机交互 · 计算机科学 2017-09-01 Ayush Sharma , Piyush Bajpai , Sukhdev Singh , Kiran Khatter

The proliferation and refinement of affordable virtual reality (VR) technologies and wearable sensors have opened new frontiers in cognitive and behavioral neuroscience. This chapter offers a broad overview of VR for anyone interested in…

人机交互 · 计算机科学 2024-05-24 Ying Choon Wu , Christopher Maymon , Jonathon Paden , Weichen Liu

The metaverse refers to the merger of technologies for providing a digital twin of the real world and the underlying connectivity and interactions for the many kinds of agents within. As this set of technology paradigms - involving…

人机交互 · 计算机科学 2024-01-30 Jie Guan , Alexis Morris

The Metaverse refers to a virtual-physical blended space in which multiple users can concurrently interact with a unified computer-generated environment and other users, which can be regarded as the next significant milestone of the current…

多媒体 · 计算机科学 2022-06-08 Lik-Hang Lee , Pengyuan Zhou , Tristan Braud , Pan Hui

Avatar refers to a representative of a physical user in the virtual world that can engage in different activities and interact with other objects in metaverse. Simulating the avatar requires accurate human pose estimation. Though…

计算机视觉与模式识别 · 计算机科学 2022-08-23 Jianfei Yang , Yunjiao Zhou , He Huang , Han Zou , Lihua Xie

Mindfulness can be defined as increased awareness of and sustained attentiveness to the present moment. Recently, there has been a growing interest in the applications of mindfulness for empirical research in wellbeing and the use of…

人机交互 · 计算机科学 2021-05-25 Caglar Yildirim , Tara OGrady

Since 2021, the term "Metaverse" has been the most popular one, garnering a lot of interest. Because of its contained environment and built-in computing and networking capabilities, a modern car makes an intriguing location to host its own…

The rapid progress in digitalization and automation have led to an accelerated growth in healthcare, generating novel models that are creating new channels for rendering treatment with reduced cost. The Metaverse is an emerging technology…

By focusing on immersive interaction among users, the burgeoning Metaverse can be viewed as a natural extension of existing social media. Similar to traditional online social networks, there are numerous security and privacy issues in the…

密码学与安全 · 计算机科学 2023-02-20 Ruizhi Cheng , Songqing Chen , Bo Han

This paper contributes to building a standard process of research and development (R&D) for new user experiences (UX) in metaverse services. We tested this R&D process on a new UX proof of concept (PoC) for Meta Quest head-mounted display…

人机交互 · 计算机科学 2023-08-07 Alexandre Berthault , Takuma Kato , Akihiko Shirai

Metaverse can be applied in several aspects of life such as the Economy, finance, social life, working environment, healthcare, real estate, and education. In the last 2 and a half years, during the COVID-19 pandemic, universities made…

社会与信息网络 · 计算机科学 2023-02-07 Nikolaos Misirlis , Harris Bin Munawar

A prototype Metaverse experience was created in which users could explore hierarchical cybersecurity data. A small group of participants were surveyed on their attitudes to the Metaverse. They then completed a short series of tasks in the…

人机交互 · 计算机科学 2023-04-24 Terence Eden

Nowadays, Mixed Reality (MR) headsets are a game-changer for knowledge work. Unlike stationary monitors, MR headsets allow users to work with large virtual displays anywhere they wear the headset, whether in a professional office, a public…

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

网络与互联网体系结构 · 计算机科学 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

In this paper, we design an exclusive Metaverse network traffic classifier, named Discern-XR, to help Internet service providers (ISP) and router manufacturers enhance the quality of Metaverse services. Leveraging segmented learning, the…

The metaverse, i.e., the collection of technologies that provide a virtual twin of the real world via mixed reality, internet of things, and others, is gaining prominence. However, the metaverse faces challenges as it grows toward…

人机交互 · 计算机科学 2023-06-05 Jie Guan , Alexis Morris , Jay Irizawa

The Metaverse encompasses technologies related to the internet, virtual and augmented reality, and other domains toward smart interfaces that are hyper-connected, immersive, and engaging. However, Metaverse applications face inherent…

人机交互 · 计算机科学 2023-01-24 Jie Guan , Jay Irizawa , Alexis Morris