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Games research and industry have developed a solid understanding of how to design engaging, playful experiences that draws players in for hours and causes them to lose their sense of time. While these designs can provide enjoyable…

人机交互 · 计算机科学 2023-03-28 Meshaiel Alsheail , Dmitry Alexandrovskz , Kathrin Gerling

With the rapid development of technology and its place in our lives, so too has the idea of needing to grow up faster, do more, be more and more as we are exposed to so many of our betters billboarding their successes and achievements that…

人机交互 · 计算机科学 2023-12-08 Stefan Cliff , Mlađan Jovanović

In timeline-based planning, domains are described as sets of independent, but interacting, components, whose behaviour over time (the set of timelines) is governed by a set of temporal constraints. A distinguishing feature of timeline-based…

人工智能 · 计算机科学 2019-05-28 Nicola Gigante , Angelo Montanari , Marta Cialdea Mayer , Andrea Orlandini , Mark Reynolds

Promotion of healthy habits help maintain and improve people health, reduce disease risks, and manage chronic illness. Regular healthy activities like walking, exercising, healthy eating, drinking water or taking medication on time require…

人机交互 · 计算机科学 2017-08-22 Anna Iurchenko

Network games are widely used as a model for selfish resource-allocation problems. In the classical model, each player selects a path connecting her source and target vertices. The cost of traversing an edge depends on the {\em load};…

计算机科学与博弈论 · 计算机科学 2018-08-16 Guy Avni , Shibashis Guha , Orna Kupferman

This study identifies the specific conditions under which large language models exhibit human-like gambling addiction patterns, providing critical insights into their decision-making mechanisms and AI safety. We analyze LLM decision-making…

人工智能 · 计算机科学 2025-12-22 Seungpil Lee , Donghyeon Shin , Yunjeong Lee , Sundong Kim

The public goods game is a model of a society investing some assets and regaining a profit, although can also model biological populations. In the classic public goods game only two strategies compete: either cooperate or defect; a third…

适应与自组织系统 · 物理学 2022-06-08 Gaspar Alfaro , Miguel A. F. Sanjuan

Use-dependent bias is a phenomenon in human sensorimotor behavior whereby movements become biased towards previously repeated actions. Despite being well-documented, the reason why this phenomenon occurs is not yet clearly understood. Here,…

神经元与认知 · 定量生物学 2024-08-19 Hokin Deng , Adrian Haith

This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context. We explore what is known about…

人机交互 · 计算机科学 2018-10-29 Adam Trowbridge , Filipo Sharevski , Jessica Westbrook

Research has established increased engagement and positive behavioral, attitudinal, and learning outcomes from educational games. Although engagement begets these benefits, there is a lack of research on how students engage with educational…

物理教育 · 物理学 2017-10-13 Angela He

A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one…

计算机科学与博弈论 · 计算机科学 2015-01-14 Dinh Thai Hoang , Xiao Lu , Dusit Niyato , Ping Wang , Zhu Han

Video Games are boring when they are too easy, and frustrating when they are too hard. In terms of providing game experience such as enjoyment to the player by match players with different levels of ability to player ability, We assume that…

人机交互 · 计算机科学 2021-10-22 Junjie Xu

This study explores the prevalence of dark patterns in mobile games that exploit players through temporal, monetary, social, and psychological means. Recognizing the ethical concerns and potential harm surrounding these manipulative…

人机交互 · 计算机科学 2024-12-09 Sam Niknejad , Thomas Mildner , Nima Zargham , Susanne Putze , Rainer Malaka

Outcome-driven studies designed to evaluate potential effects of games and apps designed to promote healthy eating and exercising remain limited either targeting design or usability factors while omitting out health-based outcomes…

人机交互 · 计算机科学 2021-06-28 S. Durga , S. Hallinan , M. Seif El-Nasr , M. Shiyko , C. Sceppa

Toxic behavior is one of the problems most associated with the gaming community. Reports of hate speech and anti-gaming behavior are common in many online multiplayer games. Many studies address this area, focusing on players and,…

人机交互 · 计算机科学 2021-10-01 Clara Andrade Pimentel , Philipe Melo

Engaging in playful activities, such as playing a musical instrument, learning a language, or performing sports, is a fundamental aspect of human life. We present a quantitative empirical analysis of the engagement dynamics into playful…

物理与社会 · 物理学 2019-11-06 David Reguera , Pol Colomer-de-Simón , Iván Encinas , Manel Sort , Jan Wedekind , Marián Boguñá

In many settings, people exhibit behavior that is inconsistent across time --- we allocate a block of time to get work done and then procrastinate, or put effort into a project and then later fail to complete it. An active line of research…

计算机科学与博弈论 · 计算机科学 2014-05-07 Jon Kleinberg , Sigal Oren

Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…

人机交互 · 计算机科学 2014-07-04 Michael Meder , Brijnesh-Johannes Jain

The risk of isolation in virtual reality (VR) stems from the immersive nature of the technology. VR can transport users to entirely virtual environments, often disconnecting them from the physical world and real-life interactions.…

As the population continues to age, and gaming continues to grow as a hobby for older people, heterogeneity among older adult gamers is increasing. We argue that traditional game-based accessibility features, such as simplified input…

人机交互 · 计算机科学 2025-06-10 Brandon Lyman , Yichi Zhang , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter
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