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Mainstream games are typically designed around the visual experience, with behaviors and interactions highly dependent on vision. Despite this, blind people are playing mainstream games while dealing with and overcoming inaccessible…

人机交互 · 计算机科学 2023-01-20 David Gonçalves , Manuel Piçarra , Pedro Pais , João Guerreiro , André Rodrigues

Mobile games are extremely popular and engage millions of people every day. Even if they are often quite simple, their development features a high degree of difficulty and requires close attention to both achieve a high satisfaction from…

计算机与社会 · 计算机科学 2017-03-14 Daniele Grassi , Giacomo Barigazzi , Giacomo Cabri

With the advancement of information technology, more people, especially young adults, are getting addicted to the use of different social media platforms. Despite immense useful applications in communication and interactions, the habit of…

物理与社会 · 物理学 2023-07-20 Dibyajyoti Mallick , Priya Chakraborty , Sayantari Ghosh

The application of Algorithmic Recourse in decision-making is a promising field that offers practical solutions to reverse unfavorable decisions. However, the inability of these methods to consider potential dependencies among variables…

人工智能 · 计算机科学 2024-10-16 Isacco Beretta , Martina Cinquini

Commitment devices are powerful tools that can influence and incentivise certain behaviours by linking them to rewards or punishments. These devices are particularly useful in decision-making, as they can steer individuals towards specific…

计算机科学与博弈论 · 计算机科学 2023-12-11 Maria Alejandra Ramirez , Yoav Kolumbus , Rosemarie Nagel , David Wolpert , Jürgen Jost

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

机器学习 · 计算机科学 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

人工智能 · 计算机科学 2007-05-23 Dimitris Kalles

Souls-like games exemplify how digital play can produce radical forms of pleasure through sustained challenge: players voluntarily invest tens or hundreds of hours in experiences designed to kill them repeatedly. This paper theorizes ordeal…

计算机与社会 · 计算机科学 2026-03-31 Flint Xiaofeng Fan

In digital learning systems, gaming the system refers to occasions when students attempt to succeed in an educational task by systematically taking advantage of system features rather than engaging meaningfully with the content. Often…

计算机与社会 · 计算机科学 2026-01-09 Jiayi Zhang , Conrad Borchers , Canwen Wang , Vishal Kumar , Leah Teffera , Bruce M. McLaren , Ryan S. Baker

Tracking the solution of time-varying variational inequalities is an important problem with applications in game theory, optimization, and machine learning. Existing work considers time-varying games or time-varying optimization problems.…

计算机科学与博弈论 · 计算机科学 2026-03-05 Hédi Hadiji , Sarah Sachs , Cristóbal Guzmán

Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

人机交互 · 计算机科学 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier

The goal of video games is to challenge and entertain the players. Successful video games deliver experience that impact players on a level of arousal. Therefore undertaking a user experience (UX) study is crucial to ensure that a game…

人机交互 · 计算机科学 2011-02-17 Pejman Mirza-Babaei

Aging or sedentary behavior can decrease motor capabilities causing a loss of autonomy. Prevention or readaptation programs that involve practice of physical activities can be precious tools to fight against this phenomenon. ?Serious? video…

神经元与认知 · 定量生物学 2009-11-13 Sylvain Hanneton , Anaïs Varenne

Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research…

人机交互 · 计算机科学 2025-09-05 Thomas Vase Schultz Volden , Oleg Jarma Montoya , Paolo Burelli , Marco Scirea

Extensive-form games constitute the standard representation scheme for games with a temporal component. But do all extensive-form games correspond to protocols that we can implement in the real world? We often rule out games with imperfect…

计算机科学与博弈论 · 计算机科学 2015-02-12 Sune K. Jakobsen , Troels B. Sørensen , Vincent Conitzer

In the era of virtuality, the increasingly ubiquitous technology bears the challenge of excessive user dependency, also known as user addiction. Augmented reality (AR) and virtual reality (VR) have become increasingly integrated into daily…

人机交互 · 计算机科学 2022-10-19 Fachrina Dewi Puspitasari , Lik-Hang Lee

Text-based games present a unique class of sequential decision making problem in which agents interact with a partially observable, simulated environment via actions and observations conveyed through natural language. Such observations…

机器学习 · 计算机科学 2022-11-10 Mathieu Tuli , Andrew C. Li , Pashootan Vaezipoor , Toryn Q. Klassen , Scott Sanner , Sheila A. McIlraith

Groups of humans are often able to find ways to cooperate with one another in complex, temporally extended social dilemmas. Models based on behavioral economics are only able to explain this phenomenon for unrealistic stateless matrix…

The decisions that human beings make to allocate time has significant bearing on economic output and to the sustenance of social networks. The time allocation problem motivates our formal analysis of the resource allocation game, where…

计算机科学与博弈论 · 计算机科学 2018-08-28 Wei-Chun Lee , Vasilis Livanos , Ruta Mehta , Hari Sundaram

Time-inconsistency is a characteristic of human behavior in which people plan for long-term benefits but take actions that differ from the plan due to conflicts with short-term benefits. Such time-inconsistent behavior is believed to be…

计算机科学与博弈论 · 计算机科学 2025-01-15 Yasunori Akagi , Naoki Marumo , Takeshi Kurashima