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This work is concerned with the rating of players/teams in face-to-face games with three possible outcomes: loss, win, and draw. This is one of the fundamental problems in sport analytics, where the very simple and popular, non-trivial…

统计理论 · 数学 2019-10-15 Leszek Szczecinski , Aymen Djebbi

The Elo rating system is a popular and widely adopted method for measuring the relative skill levels of players or teams in various sports and competitions. It assigns players numerical ratings and dynamically updates them based on game…

概率论 · 数学 2026-01-28 Roberto Cortez , Hagop Tossounian

We present a theoretical analysis of the Elo rating system, a popular method for ranking skills of players in an online setting. In particular, we study Elo under the Bradley--Terry--Luce model and, using techniques from Markov chain…

概率论 · 数学 2024-06-11 Sam Olesker-Taylor , Luca Zanetti

Rating systems play a crucial role in evaluating player skill across competitive environments. The Elo rating system, originally designed for deterministic and information-complete games such as chess, has been widely adopted and modified…

计算机科学与博弈论 · 计算机科学 2025-12-23 Avirup Chakraborty , Shirsa Maitra , Tathagata Banerjee , Diganta Mukherjee , Tridib Mukherjee

In Natural Language Processing (NLP), the Elo rating system, originally designed for ranking players in dynamic games such as chess, is increasingly being used to evaluate Large Language Models (LLMs) through "A vs B" paired comparisons.…

计算与语言 · 计算机科学 2023-11-30 Meriem Boubdir , Edward Kim , Beyza Ermis , Sara Hooker , Marzieh Fadaee

The Elo rating system is a simple and widely used method for calculating players' skills from paired comparisons data. Many have extended it in various ways. Yet the question of updating players' variances remains to be further explored. In…

应用统计 · 统计学 2023-10-17 Hsuan-Fu Hua , Ching-Ju Chang , Tse-Ching Lin , Ruby Chiu-Hsing Weng

This article discusses in detail the rating system that won the kaggle competition "Chess Ratings: Elo vs the rest of the world". The competition provided a historical dataset of outcomes for chess games, and aimed to discover whether novel…

机器学习 · 计算机科学 2015-03-17 Yannis Sismanis

The Elo rating system, which was originally proposed by Arpad Elo for chess, has become one of the most important rating systems in sports, economics and gaming nowadays. Its original formulation is based on two-player zero-sum games, but…

最优化与控制 · 数学 2022-04-12 Düring Bertram , Fischer Michael , Wolfram Marie-Therese

Elo rating, widely used for skill assessment across diverse domains ranging from competitive games to large language models, is often understood as an incremental update algorithm for estimating a stationary Bradley-Terry (BT) model.…

机器学习 · 计算机科学 2025-02-18 Shange Tang , Yuanhao Wang , Chi Jin

Elo rating systems measure the approximate skill of each competitor in a game or sport. A competitor's rating increases when they win and decreases when they lose. Increasing one's rating can be difficult work; one must hone their skills…

组合数学 · 数学 2024-04-16 Rikhav Shah

As large language models (LLMs) continue to advance, accurately and comprehensively evaluating their performance becomes increasingly challenging. Ranking the relative performance of LLMs based on Elo ratings, according to human judgment,…

计算与语言 · 计算机科学 2023-11-14 Minghao Wu , Alham Fikri Aji

The Elo system for rating chess players, also used in other games and sports, was adopted by the World Chess Federation over four decades ago. Although not without controversy, it is accepted as generally reliable and provides a method for…

物理与社会 · 物理学 2011-03-31 Trevor Fenner , Mark Levene , George Loizou

This work reconciles two perspectives on the Elo ranking that coexist in the literature: the practitioner's view as a heuristic feedback rule, and the statistician's view as online maximum likelihood estimation via stochastic gradient…

统计方法学 · 统计学 2026-04-07 Leszek Szczecinski

We propose an approach for the analysis and prediction of a football championship. It is based on Poisson regression models that include the Elo points of the teams as covariates and incorporates differences of team-specific effects. These…

应用统计 · 统计学 2018-06-07 Lorenz A. Gilch , Sebastian Müller

Rating systems play an important role in competitive sports and games. They provide a measure of player skill, which incentivizes competitive performances and enables balanced match-ups. In this paper, we present a novel Bayesian rating…

信息检索 · 计算机科学 2021-01-05 Aram Ebtekar , Paul Liu

Assessing the skill level of players to predict the outcome and to rank the players in a longer series of games is of critical importance for tournament play. Besides weaknesses, like an observed continuous inflation, through a steadily…

人工智能 · 计算机科学 2021-04-13 Stefan Edelkamp

In this work we develop a new algorithm for rating of teams (or players) in one-on-one games by exploiting the observed difference of the game-points (such as goals), also known as a margin of victory (MOV). Our objective is to obtain the…

统计方法学 · 统计学 2022-02-09 Leszek Szczecinski

This study aims to provide a data-driven approach for empirically tuning and validating rating systems, focusing on the Elo system. Well-known rating frameworks, such as Elo, Glicko, TrueSkill systems, rely on parameters that are usually…

应用统计 · 统计学 2025-12-23 Shirsa Maitra , Tathagata Banerjee , Anushka De , Diganta Mukherjee , Tridib Mukherjee

The Elo rating system is a highly successful ranking algorithm for games of skill where, by construction, one team wins and the other loses. A primary limitation of the original Elo algorithm is its inability to predict information beyond a…

统计方法学 · 统计学 2018-02-05 J. Scott Moreland , Matthew C. Superdock

The Elo rating system is widely adopted to evaluate the skills of (chess) game and sports players. Recently it has been also integrated into machine learning algorithms in evaluating the performance of computerised AI agents. However, an…

机器学习 · 计算机科学 2022-01-21 Xue Yan , Yali Du , Binxin Ru , Jun Wang , Haifeng Zhang , Xu Chen
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