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Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

计算机与社会 · 计算机科学 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

As the significance of Software Engineering (SE) professionals continues to grow in the industry, the adoption of gamification techniques for training purposes has gained traction due to its potential to enhance class appeal through…

Software Engineering courses play an important role for preparing students with the right knowledge and attitude for software development in practice. The implication is far reaching, as the quality of the software that we use ultimately…

In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…

综合经济学 · 经济学 2021-04-20 Nicholas Dacre , Vasilis Gkogkidis , Peter Jenkins

Active learning comprises many varied techniques that engage students actively in the construction of their understanding. Because of this variation, different active learning techniques may be best suited to achieving different learning…

综合经济学 · 经济学 2025-08-11 Sarah A. Jacobson , Luyao Zhang , Jiasheng Zhu

To enhance student learning, we demonstrate an experimental study to analyze student learning outcomes in online and in-class sections of a core data communications course of the Undergraduate IT program in the Information Sciences and…

物理教育 · 物理学 2017-12-15 Pouyan Ahmadi , Khondkar Islam. Salman Yousaf

Programming courses in computing science are important because they are often the first introduction to computer programming for many students. Many university students are overwhelmed with the information they must learn for an…

计算机与社会 · 计算机科学 2023-09-25 Kashif Ishaq , Atif Alvi

DevOps is a cultural movement that aims the collaboration of all the stakeholders involved in the development, deployment and operation of soft-ware to deliver a quality product or service in the shortest possible time. DevOps is relatively…

软件工程 · 计算机科学 2020-05-20 Jessica Díaz , Jorge E. Perez , Agustín Yague , Andrea Villegas , Antonio de Antona

Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful…

计算机与社会 · 计算机科学 2026-01-19 Khondokar Fida Hasan , William Hughes , Adrita Rahman

Artificial Intelligence has demonstrated its significance in software engineering through notable improvements in productivity, accuracy, collaboration, and learning outcomes. This study examines the impact of generative AI tools,…

软件工程 · 计算机科学 2024-02-23 Muhammad Waseem , Teerath Das , Aakash Ahmad , Peng Liang , Mahdi Fehmideh , Tommi Mikkonen

University students routinely use the tools provided by online course ranking forums to share and discuss their satisfaction with the quality of instruction and content in a wide variety of courses. Student perception of the efficacy of…

计算机与社会 · 计算机科学 2019-07-15 Taha Hassan , Bob Edmison , Larry Cox , Matthew Louvet , Daron Williams

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

人机交互 · 计算机科学 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

The integration of artificial intelligence tools such as ChatGPT in the education system has gained attention in recent years. This experience report explores students' perceptions and suggestions for integrating ChatGPT in a computer…

计算机与社会 · 计算机科学 2024-02-06 Kehinde Aruleba , Ismaila Temitayo Sanusi , George Obaido , Blessing Ogbuokiri

There has been some evidence that agility is connected to the group maturity of software development teams. This study aims at conducting group development psychology training with student teams, participating in a project course at…

软件工程 · 计算机科学 2019-04-05 Lucas Gren , Alfredo Goldman

Interactive Intelligent Tutoring Systems (ITSs) enhance traditional ITSs by promoting effective learning through interactions and problem resolution in online education. Yet, proactive engagement, prioritizing resource optimization with…

计算机与社会 · 计算机科学 2025-08-25 Yang Deng , Zifeng Ren , An Zhang , Tat-Seng Chua

Gamification refers to the process of adding game elements to a task. Of late, this process has been introduced in pedagogical settings to capture the attention and interest of students. In our study, we apply the process to Anatomy…

应用统计 · 统计学 2018-10-23 De-Zhang Lee , Vik Gopal , Jia-Min Chan , Li-Shia Ng , Eng-Tat Ang

The increasing use of digital teaching and emerging technologies, particularly AI-based tools, such as ChatGPT, is presenting an inevitable and significant impact on higher education. The capability of processing and generating text could…

The goal of this paper is to share our experience in designing and organizing educational competitions with anonymous and (near) real-time leaderboards in both academic and industrial settings. While such competitions serve as a great…

人机交互 · 计算机科学 2024-02-14 Serdar Kadıoğlu , Bernard Kleynhans

In the context of higher education's evolving dynamics post-COVID-19, this paper assesses the impact of new pedagogical incentives implemented in a first-year undergraduate computing module at University College London. We employ a mixed…

计算机与社会 · 计算机科学 2024-03-25 Laura J. Johnston , Takoua Jendoubi

The integration of ChatGPT as a supportive tool in education, notably in programming courses, addresses the unique challenges of programming education by providing assistance with debugging, code generation, and explanations. Despite…

计算机与社会 · 计算机科学 2024-04-08 Boxaun Ma , Li Chen , Shin'ichi Konomi