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Obtaining knowledge and skill achievement through peer learning can lead to higher academic achievement. However, peer learning implementation is not just about putting students together and hoping for the best. At its worst-designed, peer…

计算机与社会 · 计算机科学 2019-10-29 Seyede Fatemeh Noorani , Mohammad Hossein Manshaei , Mohammad Ali Montazeri , Behnaz Omoomi

The integration of generative AI tools like ChatGPT into software engineering workflows opens up new opportunities to boost productivity in tasks such as unit test engineering. However, these AI-assisted workflows can also significantly…

软件工程 · 计算机科学 2025-10-14 Baris Ardic , Quentin Le Dilavrec , Andy Zaidman

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

人机交互 · 计算机科学 2018-11-27 Heinrich Söbke , Maria Reichelt

A typical problem in MOOCs is the missing opportunity for course conductors to individually support students in overcoming their problems and misconceptions. This paper presents the results of automatically intervening on struggling…

计算机与社会 · 计算机科学 2018-09-27 Ralf Teusner , Thomas Hille , Thomas Staubitz

In recent times a number of platforms are using badge-based achievements or leaderboards to increase user involvement and participation. Due to recent advancements, there is a question of up to what extent virtual achievement systems have…

人机交互 · 计算机科学 2024-09-11 Venkata Sai Bhargav Bathini , Lokesh Meesala , Ahamad Shaik , Hrushyang Adloori

Large class sizes challenge personalized learning in schools, prompting the use of educational technologies such as intelligent tutoring systems. To address this, we present an AI-driven personalization system, called ZPDES, based on the…

计算机与社会 · 计算机科学 2025-03-06 Benjamin Clément , Hélène Sauzéon , Didier Roy , Pierre-Yves Oudeyer

The field of DevOps security education necessitates innovative approaches to effectively address the ever-evolving challenges of cybersecurity. In adopting a student-centered ap-proach, there is the need for the design and development of a…

密码学与安全 · 计算机科学 2024-04-05 Mst Shapna Akter , Juanjose Rodriguez-Cardenas , Md Mostafizur Rahman , Hossain Shahriar , Akond Rahman , Fan Wu

This study examines the role of AI-assisted pretesting in enhancing learning outcomes, particularly when integrated with generative AI tools like ChatGPT. Pretesting, a learning strategy in which students attempt to answer questions or…

人机交互 · 计算机科学 2025-04-15 Mahir Akgun , Sacip Toker

Research on how the popularization of generative Artificial Intelligence (AI) tools impacts learning environments has led to hesitancy among educators to teach these tools in classrooms, creating two observed disconnects. Generative AI…

计算机与社会 · 计算机科学 2025-11-18 Anya Bardach , Hamilton Murrah

This dissertation presents three years of research on how design processes in game jams and hackathons can be understood as accelerated. Hackathons and game jams can both be described as formats where participants engage in designing and…

人机交互 · 计算机科学 2022-05-12 Jeanette Falk

An on-line drilling system, the tutor-web, has been developed and used for teaching mathematics and statistics. The system was used in a basic course in calculus including 182 students. The students were requested to answer quiz questions…

应用统计 · 统计学 2013-10-31 Anna Helga Jonsdottir , Gunnar Stefansson

Cybersecurity students need to develop practical skills such as using command-line tools. Hands-on exercises are the most direct way to assess these skills, but assessing students' mastery is a challenging task for instructors. We aim to…

A hybrid teaching approach that relied on combining Project Based Learning with Team Based Learning was trialled in an engineering module during the past five years. Our motivation was to expose students to real-world authentic engineering…

系统与控制 · 电气工程与系统科学 2021-11-29 Rami Ghannam , Cecilia Chan

Contribution: This study examined student effort and performance in an introductory programming course with respect to student-held implicit theories and self-efficacy. Background: Implicit theories and self-efficacy shed a light into…

计算机与社会 · 计算机科学 2018-09-03 F. Boray Tek , Kristin S. Benli , Ezgi Deveci

The rapid adoption of AI powered coding assistants like ChatGPT and other coding copilots is transforming programming education, raising questions about assessment practices, academic integrity, and skill development. As educators seek…

计算机与社会 · 计算机科学 2025-05-29 Santiago Berrezueta-Guzman , Stephan Krusche , Stefan Wagner

The demand for rapid software delivery in the Information Technology (IT) industry has significantly intensified, emphasising the need for faster software products and service releases with enhanced features to meet customer expectations.…

软件工程 · 计算机科学 2025-09-01 Ashley Hourigan , Ridewaan Hanslo

Learning theories emphasize the importance of intrinsic and extrinsic motivators in curricula, and games are a promising way to provide both while constructing the game and presenting or sharing it in public or with a community. New…

计算机与社会 · 计算机科学 2019-01-07 Bernadette Spieler , Wolfgang Slany

Context: While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller and further understanding is needed. Objective: To provide a comprehensive overview on research reporting negative…

软件工程 · 计算机科学 2023-05-16 Clauvin Almeida , Marcos Kalinowski , Anderson Uchoa , Bruno Feijo

The rise of Generative AI (GenAI) tools like ChatGPT has created new opportunities and challenges for computing education. Existing research has primarily focused on GenAI's ability to complete educational tasks and its impact on student…

软件工程 · 计算机科学 2025-11-18 Rufeng Chen , Shuaishuai Jiang , Jiyun Shen , AJung Moon , Lili Wei

Introductory artificial intelligence (AI) courses present significant learning challenges due to abstract concepts, mathematical complexity, and students' diverse technical backgrounds. While active and collaborative pedagogies are often…

计算机与社会 · 计算机科学 2026-03-31 Jennifer M. Reddig , Scott Moon , Kaitlyn Crutcher , Christopher J. MacLellan