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This paper proposes the concept of "live-action virtual reality games" as a new genre of digital games based on an innovative combination of live-action, mixed-reality, context-awareness, and interaction paradigms that comprise tangible…

人机交互 · 计算机科学 2016-05-26 Luis Valente , Esteban Clua , Alexandre Ribeiro Silva , Bruno Feijó

Digital technologies and tools have transformed the way we can study cultural heritage and the way we can recreate it digitally. Techniques such as laser scanning, photogrammetry, and a variety of Mixed Reality solutions have enabled…

Virtual reality (VR) games are gradually becoming more elaborated and feature-rich, but fail to reach the complexity of traditional digital games. One common feature that is used to extend and organize complex gameplay is the in-game…

人机交互 · 计算机科学 2024-03-08 Sebastian Cmentowski , Andrey Krekhov , Ann-Marie Müller , Jens Krüger

Museums, which are among the most popular science institutions outside schools, are usually used to display and introduce historical culture and cultural relics to tourists. Text and audio explanations are used by traditional museums to…

计算机与社会 · 计算机科学 2024-10-25 Zhaokang Li , Qian Zhang , Jiayue Xu , Chuntao Li , Xi Yang

Watching others play is a key ingredient of digital games and an important aspect of games user research. However, spectatorship is not very popular in virtual reality, as such games strongly rely on one's feelings of presence. In other…

人机交互 · 计算机科学 2020-08-07 Andrey Krekhov , Daniel Preuß , Sebastian Cmentowski , Jens Krüger

Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…

人机交互 · 计算机科学 2025-01-16 Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters

This article introduces GeoBotsVR, an easily accessible virtual reality game that combines elements of puzzle-solving with robotics learning and aims to cultivate interest and motivation in robotics, programming, and electronics among…

人机交互 · 计算机科学 2024-02-29 Syed T. Mubarrat

Video games are increasingly accessible to blind and low vision (BLV) players, yet many aspects remain inaccessible. One aspect is the joy players feel when they explore environments and make new discoveries, which is integral to many…

人机交互 · 计算机科学 2024-03-18 Vishnu Nair , Hanxiu 'Hazel' Zhu , Peize Song , Jizhong Wang , Brian A. Smith

Virtual reality games are often centered around our feeling of "being there". That presence can be significantly enhanced by supporting physical walking. Although modern virtual reality systems enable room-scale motions, the size of our…

人机交互 · 计算机科学 2025-08-18 Andrey Krekhov , Sebastian Cmentowski , Katharina Emmerich , Maic Masuch , Jens Krüger

Training students in basic concepts of physics, such as the ones related to mass, volume, or density, is much more complicated than just stating the underlying definitions and laws. One of the reasons for this is that most students have…

图形学 · 计算机科学 2024-01-31 Iuliia Zhurakovskaia , Jeanne Vézien , Cécile de Hosson , Patrick Bourdot

In this work, a new and innovative way of spatial computing that appeared recently in the bibliography called True Augmented Reality (AR), is employed in cultural heritage preservation. This innovation could be adapted by the Virtual…

In recent years, Virtual Reality (VR) has found its way into different fields besides pure entertainment. One of the topics that can benefit from the immersive experience of VR is education. Furthermore, using game-based approaches in…

Promoting public health is challenging owing to its abstract nature, and individuals may be apprehensive about confronting it. Recently, there has been an increasing interest in using the metaverse and gamification as novel educational…

人机交互 · 计算机科学 2025-09-03 Xuanru Cheng , Xian Wang , Chi-lok Tai , Lik-Hang Lee

Virtual reality (VR) is increasingly used to enhance the ecological validity of motor control and learning studies by providing immersive, interactive environments with precise motion tracking. However, designing realistic VR-based motor…

定量方法 · 定量生物学 2025-05-01 Cristina Rossi , Rini Varghese , Amy J Bastian

Immersive technologies, such as virtual and augmented reality, are transforming digital heritage by enabling users to explore and interact with culturally significant sites. It is now possible to view and augment digital twins, or digitally…

This paper reviews the major methods and theories regarding the preservation of new media artifacts such as videogames, and argues for the importance of collecting and coming to a better understanding of videogame artifacts of creation,…

数字图书馆 · 计算机科学 2008-11-20 Megan A. Winget , Caitlin Murray

In real life, grasping is one of the fundamental and effective forms of interaction when manipulating objects. This holds true in the physical and virtual world; however, unlike the physical world, virtual reality (VR) is grasped in a…

人机交互 · 计算机科学 2024-11-12 Mingzhao Zhou , Nadine Aburumman

Immersive technologies such as Metaverse, AR, and VR are at a crossroads, with many actors pondering their adoption and potential sectors interested in integration. The cultural and tourism industries are particularly impacted, facing…

计算机与社会 · 计算机科学 2024-09-12 Gioacchino Fazio , Stefano Fricano , Claudio Pirrone

Hybrid technologies enable the blending of physical and digital elements, creating new ways to experience and interact with the world. Such technologies can transform engagement with relics, both secular and sacred but they present…

人机交互 · 计算机科学 2026-04-14 Emma McClaughlin , Glenn McGarry , Alan Chamberlain , Geert De Wilde , Oliver Butler

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

人机交互 · 计算机科学 2020-09-10 Andrey Krekhov
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