中文
相关论文

相关论文: Virtual Reality Gaming on the Cloud: A Reality Che…

200 篇论文

In a multi-tenant cloud, a number of Virtual Machines (VMs) are collocated on the same physical machine to optimize performance, power consumption and maximize profit. This, however, increases the risk of a malicious VM performing…

密码学与安全 · 计算机科学 2018-03-16 Ahmed H. Anwar , George Atia , Mina Guirguis

Virtualization technology reduces cloud operational cost by increasing cloud resource utilization level. The incorporation of virtualization within cloud data centers can severely degrade cloud performance if not properly managed. Virtual…

分布式、并行与集群计算 · 计算机科学 2016-01-18 Misbah Liaqat , Shalini Ninoriya , Junaid Shuja , Raja Wasim Ahmad , Abdullah Gani

Network designers, planners, and security professionals increasingly rely on large-scale virtual testbeds to emulate networks and make decisions about real-world deployments. However, there has been limited research on how well these…

网络与互联网体系结构 · 计算机科学 2019-02-07 Jonathan Crussell , Thomas M Kroeger , Aaron Brown , Cynthia Phillips

Virtual reality (VR) is an imminent trend in games, education, entertainment, military, and health applications, as the use of head-mounted displays is becoming accessible to the mass market. Virtual reality provides immersive experiences…

人机交互 · 计算机科学 2020-06-30 Thiago Porcino , Esteban Clua , Daniela Trevisan , Érick Rodrigues , Alexandre Silva

Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even…

人机交互 · 计算机科学 2021-03-10 Rongkai Shi , Hai-Ning Liang , Yu Wu , Difeng Yu , Wenge Xu

The commercialization of Virtual Reality (VR) headsets has made immersive and 360-degree video streaming the subject of intense interest in the industry and research communities. While the basic principles of video streaming are the same,…

多媒体 · 计算机科学 2021-02-17 Federico Chiariotti

In this paper, we introduce a new methodology for assessing the positioning accuracy of virtual reality (VR) headsets, utilizing a cooperative industrial robot to simulate user head trajectories in a reproducible manner. We conduct a…

Virtual reality (VR) telepresence applications and the so-called "metaverse" promise to be the next major medium of human-computer interaction. However, with recent studies demonstrating the ease at which VR users can be profiled and…

密码学与安全 · 计算机科学 2023-10-24 Vivek Nair , Gonzalo Munilla Garrido , Dawn Song

Video streaming, in various forms of video on demand (VOD), live, and 360 degree streaming, has grown dramatically during the past few years. In comparison to traditional cable broadcasters whose contents can only be watched on TVs, video…

多媒体 · 计算机科学 2020-12-01 Xiangbo Li , Mahmoud Darwich , Magdy Bayoumi , Mohsen Amini Salehi

Volumetric video is an emerging technology for immersive representation of 3D spaces that captures objects from all directions using multiple cameras and creates a dynamic 3D model of the scene. However, processing volumetric content…

The increasing complexity of Extended Reality (XR) applications demands substantial processing power and high bandwidth communications, often unavailable on lightweight devices. Remote rendering consists of offloading processing tasks to a…

网络与互联网体系结构 · 计算机科学 2025-09-05 Daniel Mejías , Inhar Yeregui , Roberto Viola , Miguel Fernández , Mario Montagud

Virtualization has rapidly become a go-to technology for increasing efficiency in the data center. With virtualization technologies providing tremendous flexibility, even disparate architectures may be deployed on a single machine without…

分布式、并行与集群计算 · 计算机科学 2010-10-18 Joshua White , Adam Pilbeam

Immersive social interactions of mobile users are soon to be enabled within a virtual space, by means of virtual reality (VR) technologies and wireless cellular systems. In a VR mobile social network, the states of all interacting users…

信息论 · 计算机科学 2018-04-05 Jihong Park , Petar Popovski , Osvaldo Simeone

The Asynchronous Transfer Mode (ATM) network is crucial due to its ability to efficiently transmit data, provide reliable connections, and support various service classes with specific Quality of Service (QoS) requirements. In this paper,…

网络与互联网体系结构 · 计算机科学 2024-04-01 Mahdi Manavi

In this study, we developed a real-time connected vehicle (CV) speed advisory application that uses public cloud services and tested it on a simulated signalized corridor for different roadway traffic conditions. First, we developed a…

分布式、并行与集群计算 · 计算机科学 2024-01-31 Hsien-Wen Deng , M Sabbir Salek , Mizanur Rahman , Mashrur Chowdhury , Mitch Shue , Amy W. Apon

Virtual Reality, and Extended Reality in general, connect the physical body with the virtual world. Movement of our body translates to interactions with this virtual world. Only by moving our head will we see a different perspective. By…

多媒体 · 计算机科学 2022-12-09 Glenn Van Wallendael , Lucas Liegeois , Julie Artois , Peter Lambert

With the increasing availability of modern virtual reality (VR) headsets, the use and applications of VR technology for gaming purposes have become more pervasive than ever. Despite the growing popularity of VR gaming, user studies into how…

人机交互 · 计算机科学 2021-05-25 Michael Carroll , Ethan Osborne , Caglar Yildirim

Future mobile networks supporting Internet of Things are expected to provide both high throughput and low latency to user-specific services. One way to overcome this challenge is to adopt network function virtualization and Multi-access…

网络与互联网体系结构 · 计算机科学 2019-07-04 Emmanouil Fountoulakis , Qi Liao , Manuel Stein , Nikolaos Pappas

Cloud gaming is a multi-billion dollar industry. A client in cloud gaming sends its movement to the game server on the Internet, which renders and transmits the resulting video back. In order to provide a good gaming experience, a latency…

网络与互联网体系结构 · 计算机科学 2023-10-24 Zhaoyuan He , Yifan Yang , Shuozhe Li , Diyuan Dai , Lili Qiu , Yuqing Yang

A common operation performed in Virtual Reality (VR) environments is locomotion. Although real walking can represent a natural and intuitive way to manage displacements in such environments, its use is generally limited by the size of the…