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相关论文: Virtual Reality Gaming on the Cloud: A Reality Che…

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Performance benchmarking is a common practice in software engineering, particularly when building large-scale, distributed, and data-intensive systems. While cloud environments offer several advantages for running benchmarks, it is often…

软件工程 · 计算机科学 2025-04-17 Sören Henning , Adriano Vogel , Esteban Perez-Wohlfeil , Otmar Ertl , Rick Rabiser

To properly evaluate the performance of 360VR-specific encoding and transmission schemes, and particularly of the solutions based on viewport adaptation, it is necessary to consider not only the bandwidth saved, but also the quality of the…

In the context of view-dependent point-cloud streaming in a scene, our rate allocation is "adaptive" in the sense that it priorities the point-cloud models depending on the camera view and the visibility of the objects and their distance as…

多媒体 · 计算机科学 2019-11-05 Mohammad Hosseini

In adaptive bitrate streaming, resolution cross-over refers to the point on the convex hull where the encoding resolution should switch to achieve better quality. Accurate cross-over prediction is crucial for streaming providers to optimize…

多媒体 · 计算机科学 2025-04-03 Jingwen Zhu , Yixu Chen , Hai Wei , Sriram Sethuraman , Yongjun Wu

Cloud computing provides on-demand access to affordable hardware (multi-core CPUs, GPUs, disks, and networking equipment) and software (databases, application servers and data processing frameworks) platforms with features such as…

分布式、并行与集群计算 · 计算机科学 2016-11-17 Khalid Alhamazani , Rajiv Ranjan , Prem Prakash Jayaraman , Karan Mitra , Chang Liu , Fethi Rabhi , Dimitrios Georgakopoulos , Lizhe Wang

Real-time graphics is commonly thought of as anything exceeding about 30 fps, where the interactivity of the application becomes fluid enough for high rates of interaction. Inspired by esports and competitive gaming, where players regularly…

图形学 · 计算机科学 2022-09-01 Josef Spjut , Arjun Madhusudan , Benjamin Watson , Ben Boudaoud , Joohwan Kim

Virtual Reality (VR) broadcasting has seen widespread adoption in major sports events, attributed to its ability to generate a sense of presence, curiosity, and excitement among viewers. However, we have noticed that still shots reveal a…

人机交互 · 计算机科学 2023-10-02 Xiuqi Zhu , Chenyi Wang , Zichun Guo , Yifan Zhao , Yang Jiao

We propose Flock; a simple and scalable protocol that enables live migration of Virtual Machines (VMs) across heterogeneous edge and conventional cloud platforms to improve the responsiveness of cloud services. Flock is designed with…

网络与互联网体系结构 · 计算机科学 2016-10-04 Sherif Abdelwahab , Bechir Hamdaoui

The sense of realism in avatar animation is a widely pursued goal in social VR applications. A common approach to enhancing realism is improving the match between avatar motion and real-world human movement. However, experience with…

人机交互 · 计算机科学 2025-09-22 Yudong Huang , Avneet Singh , Mark Roman Miller

We present an extensive, in-depth analysis of the eye tracking capabilities of the Meta Quest Pro virtual reality headset using a dataset of eye movement recordings collected from 78 participants. In addition to presenting classical signal…

人机交互 · 计算机科学 2024-03-13 Samantha Aziz , Dillon J Lohr , Lee Friedman , Oleg Komogortsev

Crowd simulation is a research area widely used in diverse fields, including gaming and security, assessing virtual agent movements through metrics like time to reach their goals, speed, trajectories, and densities. This is relevant for…

This paper introduces an analytical framework to investigate optimal design choices for the placement of virtual controllers along the cloud-to-things continuum. The main application scenarios include low-latency cyber-physical systems in…

信息论 · 计算机科学 2018-02-14 Hazer Inaltekin , Maria Gorlatova , Mung Chiang

Virtual Reality (VR) is an emerging technique that provides a unique real-time experience for users. VR technologies have provided revolutionary user experiences in various scenarios (e.g., training, education, product/architecture design,…

软件工程 · 计算机科学 2022-11-04 Dhia Elhaq Rzig , Nafees Iqbal , Isabella Attisano , Xue Qin , Foyzul Hassan

Point cloud video has been widely used by augmented reality (AR) and virtual reality (VR) applications as it allows users to have an immersive experience of six degrees of freedom (6DoFs). Yet there is still a lack of research on quality of…

多媒体 · 计算机科学 2022-01-24 Jie Li , Xiao Wang , Zhi Liu , Qiyue Li

Cloud gaming has gained popularity as it provides high-quality gaming experiences on thin hardware, such as phones and tablets. Transmitting gameplay frames at high resolutions and ultra-low latency is the key to guaranteeing players'…

数据库 · 计算机科学 2025-08-11 Hongqin Lei , Haowei Tang , Zhe Zhang

Understanding how people explore immersive virtual environments is crucial for many applications, such as designing virtual reality (VR) content, developing new compression algorithms, or learning computational models of saliency or visual…

计算机视觉与模式识别 · 计算机科学 2017-09-21 Vincent Sitzmann , Ana Serrano , Amy Pavel , Maneesh Agrawala , Diego Gutierrez , Belen Masia , Gordon Wetzstein

Remote driving aims to improve transport systems by promoting efficiency, sustainability, and accessibility. In the railway sector, remote driving makes it possible to increase flexibility, as the driver no longer has to be in the cab.…

网络与互联网体系结构 · 计算机科学 2024-06-05 Daniel Mejias , Zaloa Fernandez , Roberto Viola , Ander Aramburu , Igor Lopez , Andoni Diaz

Current Virtual Reality (VR) input devices make it possible to navigate a virtual environment and record immersive, personalized data regarding the user's movement and specific behavioral habits, which brings the question of the user's…

人机交互 · 计算机科学 2023-02-07 Aryabrata Basu , Mohammad Jahed Murad Sunny , Jayasri Sai Nikitha Guthula

All the routers include a buffer in order to enqueue packets waiting to be transmitted. The behaviour of the routers' buffer is of primary importance when studying network traffic, since it may modify some characteristics, as delay or…

网络与互联网体系结构 · 计算机科学 2020-11-13 Luis Sequeira , Julian Fernandez-Navajas , Jose Saldana , Luis Casadesus

Computation capabilities of recent mobile devices enable natural feature processing for Augmented Reality (AR). However, mobile AR applications are still faced with scalability and performance challenges. In this paper, we propose CloudAR,…

多媒体 · 计算机科学 2018-05-09 Wenxiao Zhang , Sikun Lin , Farshid Hassani Bijarbooneh , Hao Fei Cheng , And Pan Hui