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相关论文: Virtual Reality Gaming on the Cloud: A Reality Che…

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Eye tracking is routinely being incorporated into virtual reality (VR) systems. Prior research has shown that eye tracking data, if exposed, can be used for re-identification attacks. The state of our knowledge about currently existing…

人机交互 · 计算机科学 2024-02-22 Ethan Wilson , Azim Ibragimov , Michael J. Proulx , Sai Deep Tetali , Kevin Butler , Eakta Jain

Virtual reality (VR) conferencing has the potential to provide geographically dispersed users with an immersive environment, enabling rich social interactions and user experience using avatars. However, remote communication in VR inevitably…

人机交互 · 计算机科学 2026-03-11 Jiarun Song , Ninghao Wan , FuZheng Yang , Weisi Lin

Background: The computationally intensive task of real-time rendering can be offloaded to remote cloud systems. However, due to network latency, interactive remote rendering (IRR) introduces the challenge of interaction latency (IL), which…

网络与互联网体系结构 · 计算机科学 2019-05-21 Richard Cloete , Nick Holliman

The emergence of connected vehicles is driven by increasing customer and regulatory demands. To meet these, more complex software applications, some of which require service-based cloud and edge backends, are developed. When new software is…

新兴技术 · 计算机科学 2024-12-18 M. Weiß , J. Stümpfle , F. Dettinger , N. Jazdi , M. Weyrich

Predicting gaze behavior in virtual reality environments remains a significant challenge with implications for rendering optimization and interface design. This paper introduces a multimodal approach to VR gaze prediction that combines…

计算机视觉与模式识别 · 计算机科学 2025-11-26 Farhaan Ebadulla , Chiraag Mudlpaur , Shreya Chaurasia , Gaurav BV

In a previous study, we presented VT-Lane, a three-step framework for real-time vehicle detection, tracking, and turn movement classification at urban intersections. In this study, we present a case study incorporating the highly accurate…

计算机视觉与模式识别 · 计算机科学 2021-11-02 Awad Abdelhalim , Montasir Abbas , Bhavi Bharat Kotha , Alfred Wicks

Network virtualization allows one to build dynamic distributed systems in which resources can be dynamically allocated at locations where they are most useful. In order to fully exploit the benefits of this new technology, protocols need to…

网络与互联网体系结构 · 计算机科学 2011-03-07 Dushyant Arora , Marcin Bienkowski , Anja Feldmann , Gregor Schaffrath , Stefan Schmid

Mobile edge computing (MEC) is expected to be an effective solution to deliver 360-degree virtual reality (VR) videos over wireless networks. In contrast to previous computation-constrained MEC framework, which reduces the…

信息论 · 计算机科学 2017-08-03 Xiao Yang , Zhiyong Chen , Kuikui Li , Yaping Sun , Hongming Zheng

The rapid shift toward video on-demand and real time information systems has affected mobile as well as wired networks. The research community has placed a strong focus on optimizing the Quality of Experience (QoE) of video traffic, mainly…

网络与互联网体系结构 · 计算机科学 2020-08-25 Qahhar Muhammad Qadir , Alexander A. Kist , Zhongwei Zhang

Recent research shows that colluded malware in different VMs sharing a single physical host may use a resource as a channel to leak critical information. Covert channels employ time or storage characteristics to transmit confidential…

分布式、并行与集群计算 · 计算机科学 2015-11-09 Mansaf Alam , Shuchi Sethi

Virtual presence demands ultra-low latency, a factor that centralized architectures, by their nature, cannot minimize. Local peer-to-peer architectures offer a compelling alternative, but also pose unique challenges in terms of network…

分布式、并行与集群计算 · 计算机科学 2025-03-25 Abel Dantas , Carlos Baquero

Mobile edge clouds (MECs) bring the benefits of the cloud closer to the user, by installing small cloud infrastructures at the network edge. This enables a new breed of real-time applications, such as instantaneous object recognition and…

分布式、并行与集群计算 · 计算机科学 2018-09-25 Andrew Machen , Shiqiang Wang , Kin K. Leung , Bong Jun Ko , Theodoros Salonidis

The mobile cloud gaming industry has been rapidly growing over the last decade. When streaming gaming videos are transmitted to customers' client devices from cloud servers, algorithms that can monitor distorted video quality without having…

图像与视频处理 · 电气工程与系统科学 2023-08-31 Yu-Chih Chen , Avinab Saha , Chase Davis , Bo Qiu , Xiaoming Wang , Rahul Gowda , Ioannis Katsavounidis , Alan C. Bovik

Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability…

图形学 · 计算机科学 2022-05-06 Xiangjun Tang , He Wang , Bo Hu , Xu Gong , Ruifan Yi , Qilong Kou , Xiaogang Jin

Common sense and social interaction related to daily-life environments are considerably important for autonomous robots, which support human activities. One of the practical approaches for acquiring such social interaction skills and…

机器人学 · 计算机科学 2020-05-05 Tetsunari Inamura , Yoshiaki Mizuchi

The rapid evolution of embedded systems, along with the growing variety and complexity of AI algorithms, necessitates a powerful hardware/software co-design methodology based on virtual prototyping technologies. The market offers a diverse…

分布式、并行与集群计算 · 计算机科学 2025-10-20 Tim Kraus , Axel Sauer , Ingo Feldner

Vehicular Ad hoc Networks (VANETs) facilitate vehicles to wirelessly communicate with neighboring vehicles as well as with roadside units (RSUs). However, the existence of inaccurate information within the network can cause traffic…

密码学与安全 · 计算机科学 2020-07-28 Ayan Roy , Sanjay Madria

Virtual Reality (VR) cloud gaming systems render the 3D graphics on cloud servers for playing graphically demanding games on VR headsets. Delivering high-resolution game scenes is challenging due to variation in network performance. By…

图像与视频处理 · 电气工程与系统科学 2025-09-16 Ze Wu , Ahmad Alhilal , Yuk Hang Tsui , Matti Siekkinen , Pan Hui

Virtual Reality (VR) applications have a number of unique characteristics that set them apart from traditional video streaming. These characteristics have major implications on the design of VR rendering, adaptation, prefetching, caching,…

性能 · 计算机科学 2024-12-02 Gustavo de Veciana , Sonia Fahmy , George Kesidis , Voicu Popescu

Quality of experience (QoE) assessment for adaptive video streaming plays a significant role in advanced network management systems. It is especially challenging in case of dynamic adaptive streaming schemes over HTTP (DASH) which has…

多媒体 · 计算机科学 2022-03-01 Wei Zhou , Xiongkuo Min , Hong Li , Qiuping Jiang
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