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相关论文: Virtual Reality Gaming on the Cloud: A Reality Che…

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Virtual Reality (VR) technology has become increasingly popular in recent years as a key enabler of the Metaverse. VR applications have unique characteristics, including the revolutionized human-computer interaction mechanisms, that…

软件工程 · 计算机科学 2023-08-15 Shuqing Li , Lili Wei , Yepang Liu , Cuiyun Gao , Shing-Chi Cheung , Michael R. Lyu

Mobile cloud gaming enables high-end games on constrained devices by streaming the game content from powerful servers through mobile networks. Mobile networks suffer from highly variable bandwidth, latency, and losses that affect the gaming…

多媒体 · 计算机科学 2022-01-20 Ahmad Alhilal , Tristan Braud , Bo Han , Pan Hui

The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR products, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. One of the main applications of virtual reality…

多媒体 · 计算机科学 2017-05-16 Tarek El-Ganainy

In the upcoming B5G/6G era, virtual reality (VR) over wireless has become a typical application, which is an inevitable trend in the development of video. However, in immersive and interactive VR experiences, VR services typically exhibit…

多媒体 · 计算机科学 2024-03-12 Baojie Fu , Tong Tang , Dapeng Wu , Ruyan Wang

With the rapid advancement of virtual reality (VR) technology, its adoption across domains such as healthcare, education, and entertainment has grown significantly. However, the persistent issue of cybersickness, marked by symptoms…

计算机视觉与模式识别 · 计算机科学 2025-10-14 Jyotirmay Nag Setu , Kevin Desai , John Quarles

Virtual reality (VR) is making waves around the world recently. However, traditional video streaming is not suitable for VR video because of the huge size and view switch requirements of VR videos. Since the view of each user is limited, it…

网络与互联网体系结构 · 计算机科学 2019-06-28 Jie Feng , Yongpeng Wu , Guangtao Zhai , Ning Liu , Wenjun Zhang

Inferring the quality of streaming video applications is important for Internet service providers, but the fact that most video streams are encrypted makes it difficult to do so. We develop models that infer quality metrics (\ie, startup…

网络与互联网体系结构 · 计算机科学 2019-08-15 Paul Schmitt , Francesco Bronzino , Sara Ayoubi , Guilherme Martins , Renata Teixeira , Nick Feamster

Cloud rendering is widely used in gaming and XR to overcome limited client-side GPU resources and to support heterogeneous devices. Existing systems typically deliver the rendered scene as a 2D video stream, which tightly couples the…

图像与视频处理 · 电气工程与系统科学 2026-04-06 Matti Siekkinen , Teemu Kämäräinen

We present the outcomes of a recent large-scale subjective study of Mobile Cloud Gaming Video Quality Assessment (MCG-VQA) on a diverse set of gaming videos. Rapid advancements in cloud services, faster video encoding technologies, and…

计算机视觉与模式识别 · 计算机科学 2024-06-25 Avinab Saha , Yu-Chih Chen , Chase Davis , Bo Qiu , Xiaoming Wang , Rahul Gowda , Ioannis Katsavounidis , Alan C. Bovik

With the advent of next-generation AR/VR headsets, many of them with affordable prices, telecom operators have forecasted an explosive growth of traffic in their networks. Penetration of AR/VR services and applications is estimated to grow…

The delivery of high-quality, low-latency video streams is critical for remote autonomous vehicle control, where operators must intervene in real time. However, reliable video delivery over Fourth/Fifth-Generation (4G/5G) mobile networks is…

网络与互联网体系结构 · 计算机科学 2025-06-05 Dimitrios Kafetzis , Nikos Fotiou , Savvas Argyropoulos , Jad Nasreddine , Iordanis Koutsopoulos

Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…

图像与视频处理 · 电气工程与系统科学 2026-05-13 Yaru Liu , Joseph G. March , Rafal K. Mantiuk

The increased use of video conferencing applications (VCAs) has made it critical to understand and support end-user quality of experience (QoE) by all stakeholders in the VCA ecosystem, especially network operators, who typically do not…

网络与互联网体系结构 · 计算机科学 2023-11-10 Taveesh Sharma , Tarun Mangla , Arpit Gupta , Junchen Jiang , Nick Feamster

With the ever increasing demands of cloud computing services, planning and management of cloud resources has become a more and more important issue which directed affects the resource utilization and SLA and customer satisfaction. But…

性能 · 计算机科学 2014-02-17 Xiajun Wang , Song Huang , Song Fu , Krishna Kavi

Thanks to recent advancements in the technology, eXtended Reality (XR) applications are gaining a lot of momentum, and they will surely become increasingly popular in the next decade. These new applications, however, require a step forward…

网络与互联网体系结构 · 计算机科学 2021-08-11 Mattia Lecci , Matteo Drago , Andrea Zanella , Michele Zorzi

Real-time video surveillance has become a crucial technology for smart cities, made possible through the large-scale deployment of mobile and fixed video cameras. In this paper, we propose situation-aware streaming, for real-time…

网络与互联网体系结构 · 计算机科学 2022-04-06 Suvadip Batabyal , Ozgur Ercetin

Cloud gaming is a new class of services that promises to revolutionize the videogame market. It allows the user to play a videogame with basic equipment while using a remote server for the actual execution. The multimedia content is…

网络与互联网体系结构 · 计算机科学 2021-10-22 Andrea Di Domenico , Gianluca Perna , Martino Trevisan , Luca Vassio , Danilo Giordano

Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

多媒体 · 计算机科学 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

Fuelled by the increase in popularity of virtual and augmented reality applications, point clouds have emerged as a popular 3D format for acquisition and rendering of digital humans, thanks to their versatility and real-time capabilities.…

多媒体 · 计算机科学 2022-01-20 Irene Viola , Shishir Subramanyam , Jie Li , Pablo Cesar

Over the past two decades, the cloud computing paradigm has gradually attracted more popularity due to its efficient resource usage and simple service access model. Virtualization technology is the fundamental element of cloud computing…

分布式、并行与集群计算 · 计算机科学 2024-01-17 Hossein Aqasizade , Ehsan Ataie , Mostafa Bastam