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The game of rendezvous with adversaries is a game on a graph played by two players: Facilitator and Divider. Facilitator has two agents and Divider has a team of $k \ge 1$ agents. While the initial positions of Facilitator's agents are…

数据结构与算法 · 计算机科学 2022-10-07 Neeldhara Misra , Manas Mulpuri , Prafullkumar Tale , Gaurav Viramgami

In the rendezvous problem, two computing entities (called \emph{agents}) located at different vertices in a graph have to meet at the same vertex. In this paper, we consider the synchronous \emph{neighborhood rendezvous problem}, where the…

分布式、并行与集群计算 · 计算机科学 2022-03-14 Ryota Eguchi , Naoki Kitamura , Taisuke Izumi

We consider the task of rendezvous in networks modeled as undirected graphs. Two mobile agents with different labels, starting at different nodes of an anonymous graph, have to meet. This task has been considered in the literature under two…

数据结构与算法 · 计算机科学 2019-08-20 Sébastien Bouchard , Yoann Dieudonné , Andrzej Pelc , Franck Petit

We study the problem of rendezvous of two mobile agents starting at distinct locations in an unknown graph. The agents have distinct labels and walk in synchronous steps. However the graph is unlabelled and the agents have no means of…

数据结构与算法 · 计算机科学 2014-06-12 Shantanu Das , Dariusz Dereniowski , Adrian Kosowski , Przemyslaw Uznanski

We introduce a variant of the deterministic rendezvous problem for a pair of heterogeneous agents operating in an undirected graph, which differ in the time they require to traverse particular edges of the graph. Each agent knows the…

数据结构与算法 · 计算机科学 2014-06-10 Dariusz Dereniowski , Ralf Klasing , Adrian Kosowski , Łukasz Kuszner

We investigate two fundamental problems in mobile computing: exploration and rendezvous, with two distinct mobile agents in an unknown graph. The agents may communicate by reading and writing information on whiteboards that are located at…

多智能体系统 · 计算机科学 2024-07-08 Romain Cosson

We examine the problem of gathering $k \geq 2$ agents (or multi-agent rendezvous) in dynamic graphs which may change in every synchronous round but remain always connected ($1$-interval connectivity) [KLO10]. The agents are identical and…

分布式、并行与集群计算 · 计算机科学 2020-08-20 Othon Michail , Paul G. Spirakis , Michail Theofilatos

Two identical anonymous mobile agents have to meet at a node of the infinite oriented grid whose nodes are unlabeled. This problem is known as rendezvous. The agents execute the same deterministic algorithm. Time is divided into rounds, and…

分布式、并行与集群计算 · 计算机科学 2024-07-23 Younan Gao , Andrzej Pelc

We study the parameterized complexity of interdiction problems in graphs. For an optimization problem on graphs, one can formulate an interdiction problem as a game consisting of two players, namely, an interdictor and an evader, who…

计算复杂性 · 计算机科学 2014-01-14 Jiong Guo , Yash Raj Shrestha

Two mobile agents, starting from different nodes of a network modeled as a graph, and woken up at possibly different times, have to meet at the same node. This problem is known as rendezvous. We consider deterministic distributed rendezvous…

数据结构与算法 · 计算机科学 2023-11-23 Avery Miller , Andrzej Pelc

Two mobile agents starting at different nodes of an unknown network have to meet. This task is known in the literature as rendezvous. Each agent has a different label which is a positive integer known to it, but unknown to the other agent.…

数据结构与算法 · 计算机科学 2015-04-24 Yoann Dieudonné , Andrzej Pelc , Vincent Villain

We address a problem of area protection in graph-based scenarios with multiple mobile agents where connectivity is maintained among agents to ensure they can communicate. The problem consists of two adversarial teams of agents that move in…

多智能体系统 · 计算机科学 2017-09-06 Marika Ivanová , Pavel Surynek , Diep Thi Ngoc Nguyen

We introduce a new game played on graphs, ``Agents and Adversary". This game is reminiscent of ``Cops and Robbers" but has some fundamental differences. We classify infinite families of graphs as Agents-win and Adversary-win. We then define…

组合数学 · 数学 2026-03-13 William K. Moses , Amanda Redlich , Frederick Stock

Two mobile agents (robots) with distinct labels have to meet in an arbitrary, possibly infinite, unknown connected graph or in an unknown connected terrain in the plane. Agents are modeled as points, and the route of each of them only…

数据结构与算法 · 计算机科学 2016-11-25 Jurek Czyzowicz , Arnaud Labourel , Andrzej Pelc

In the rendezvous problem, two parties with different labelings of the vertices of a complete graph are trying to meet at some vertex at the same time. It is well-known that if the parties have predetermined roles, then the strategy where…

组合数学 · 数学 2016-09-07 Varsha Dani , Thomas P. Hayes , Cristopher Moore , Alexander Russell

Two mobile agents, starting from different nodes of an unknown network, have to meet at the same node. Agents move in synchronous rounds using a deterministic algorithm. Each agent has a different label, which it can use in the execution of…

数据结构与算法 · 计算机科学 2018-12-10 Jérémie Chalopin , Yoann Dieudonné , Arnaud Labourel , Andrzej Pelc

We study deception in adversarial graph traversal, where a mobile agent seeks to reach a goal with minimum cost while an adversary alters edge costs to increase the total traversal cost. Unlike prior works that assume fixed…

系统与控制 · 电气工程与系统科学 2026-05-25 Violetta Rostobaya , James Berneburg , Daigo Shishika

Two mobile agents (robots) have to meet in an a priori unknown bounded terrain modeled as a polygon, possibly with polygonal obstacles. Agents are modeled as points, and each of them is equipped with a compass. Compasses of agents may be…

计算几何 · 计算机科学 2015-05-14 Jurek Czyzowicz , David Ilcinkas , Arnaud Labourel , Andrzej Pelc

Treasure hunt and rendezvous are fundamental tasks performed by mobile agents in graphs. In treasure hunt, an agent has to find an inert target (called treasure) situated at an unknown node of the graph. In rendezvous, two agents, initially…

分布式、并行与集群计算 · 计算机科学 2023-10-03 Debasish Pattanayak , Andrzej Pelc

We consider a new type of asymmetric rendezvous search problem in which Agent II needs to give Agent I a `gift' which can be in the form of information or material. The gift can either be transfered upon meeting, as in traditional…

计算机科学与博弈论 · 计算机科学 2016-11-17 Pierre Leone , Steve Alpern
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