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Recent studies of hearing aid benefits indicate that head movement behavior influences performance. To systematically assess these effects, movement behavior must be measured in realistic communication conditions. For this, the use of…

医学物理 · 物理学 2018-12-06 Maartje M. E. Hendrikse , Gerard Llorach , Giso Grimm , Volker Hohmann

Virtual reality (VR) environments are frequently used in auditory and cognitive research to imitate real-life scenarios, presumably enhancing state-of-the-art approaches with traditional computer screens. However, the effects of different…

音频与语音处理 · 电气工程与系统科学 2025-08-29 Cosima A. Ermert , Manuj Yadav , Jonathan Ehret , Chinthusa Mohanathasan , Andrea Bönsch , Torsten W. Kuhlen , Sabine J. Schlittmeier , Janina Fels

With recent advances of Virtual Reality (VR) technology, the deployment of such will dramatically increase in non-entertainment environments, such as professional education and training, manufacturing, service, or low frequency/high risk…

人机交互 · 计算机科学 2019-12-09 Arian Mehrfard , Javad Fotouhi , Giacomo Taylor , Tess Forster , Nassir Navab , Bernhard Fuerst

In daily life, social interaction and acoustic communication often take place in complex acoustic environments (CAE) with a variety of interfering sounds and reverberation. For hearing research and the evaluation of hearing systems,…

音频与语音处理 · 电气工程与系统科学 2021-11-30 Stefan Fichna , Thomas Biberger , Bernhard U. Seeber , Stephan D. Ewert

In recent years 360$^{\circ}$ videos have been becoming more popular. For traditional media presentations, e.g., on a computer screen, a wide range of assessment methods are available. Different constructs, such as perceived quality or the…

Virtual reality (VR) not only allows head-mounted display (HMD) users to immerse themselves in virtual worlds but also to share them with others. When designed correctly, this shared experience can be enjoyable. However, in typical…

人机交互 · 计算机科学 2024-08-15 Zixuan Guo , Wenge Xu , Hongyu Wang , Tingjie Wan , Nilufar Baghaei , Cheng-Hung Lo , Hai-Ning Liang

Prosody plays a vital role in verbal communication. Acoustic cues of prosody have been examined extensively. However, prosodic characteristics are not only perceived auditorily, but also visually based on head and facial movements. The…

计算与语言 · 计算机科学 2022-09-14 Hartmut Meister , Isa Samira Winter , Moritz Waeachtler , Pascale Sandmann , Khaled Abdellatif

Immersive audio-visual perception relies on the spatial integration of both auditory and visual information which are heterogeneous sensing modalities with different fields of reception and spatial resolution. This study investigates the…

音频与语音处理 · 电气工程与系统科学 2020-03-17 Davide Berghi , Hanne Stenzel , Marco Volino , Adrian Hilton , Philip J. B. Jackson

This study examined which variables predicted the sense of presence (being there) in an immersive audio experience, with a focus on the impacts of immersion technology (headphones with spatialised sound versus speaker with 2D stereo sound),…

人机交互 · 计算机科学 2024-06-11 Isabelle Verhulst , Rich Hemming , Adam Ganz , James Bennett , Rachel Donnelly , Dawn Watling , Polly Dalton

This study evaluates the usage of virtual reality (VR) technologies as a teaching tool in oral placement therapy, a subset of speech therapy. The researcher distributed instructional videos using traditional lecture and modified…

人机交互 · 计算机科学 2024-04-25 Daniel E. Killough

Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…

人机交互 · 计算机科学 2024-11-26 Yawen Zhang , Han Zhou , Zhoumingju Jiang , Zilu Tang , Tao Luo , Qinyuan Lei

One of the many tasks facing the typically-developing child language learner is learning to discriminate between the distinctive sounds that make up words in their native language. Here we investigate whether multimodal…

计算与语言 · 计算机科学 2024-07-24 Sophia Zhi , Roger P. Levy , Stephan C. Meylan

In multi speakers environments, cochlear implant (CI) users may attend to a target sound source in a different manner from the normal hearing (NH) individuals during a conversation. This study attempted to investigate the effect of…

音频与语音处理 · 电气工程与系统科学 2021-03-05 Sara Akbarzadeh , Sungmin Lee , Chin-Tuan Tan

Augmented Reality (AR) and Mixed Reality (MR) have been two of the most explosive research topics in the last few years. Head-Mounted Devices (HMDs) are essential intermediums for using AR and MR technology, playing an important role in the…

人机交互 · 计算机科学 2022-11-01 Hung-Jui Guo , Jonathan Z. Bakdash , Laura R. Marusich , Balakrishnan Prabhakaran

Large curved displays have emerged as a powerful platform for collaboration, data visualization, and entertainment. These displays provide highly immersive experiences, a wider field of view, and higher satisfaction levels. Yet, large…

人机交互 · 计算机科学 2023-10-11 A K M Amanat Ullah , William Delamare , Khalad Hasan

Audio-visual automatic speech recognition is a promising approach to robust ASR under noisy conditions. However, up until recently it had been traditionally studied in isolation assuming the video of a single speaking face matches the…

音频与语音处理 · 电气工程与系统科学 2022-05-13 Otavio Braga , Olivier Siohan

Multi-modal based speech separation has exhibited a specific advantage on isolating the target character in multi-talker noisy environments. Unfortunately, most of current separation strategies prefer a straightforward fusion based on…

声音 · 计算机科学 2022-03-08 Junwen Xiong , Peng Zhang , Lei Xie , Wei Huang , Yufei Zha , Yanning Zhang

The augmented-reality head-mounted display (e.g., Microsoft HoloLens) is one of the most innovative technologies in multimedia and human-computer interaction in recent years. Despite the emerging research of its applications on engineering,…

人机交互 · 计算机科学 2019-06-04 Yunlong Wang , Harald Reiterer

Technologies that augment face-to-face interactions with a digital sense of self have been used to support conversations. That work has employed one homogenous technology, either 'off-the-shelf' or with a bespoke prototype, across all…

人机交互 · 计算机科学 2021-05-10 Ilyena Hirskyj-Douglas , Mikko Kyto , David McGookin

Few VR applications and games implement captioning of speech and audio cues, which either inhibits or prevents access of their application by deaf or hard of hearing (DHH) users, new language learners, and other caption users. Additionally,…

人机交互 · 计算机科学 2022-10-28 Pranav Pidathala , Dawson Franz , James Waller , Raja Kushalnagar , Christian Vogler
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