相关论文: Comparison of a Head-Mounted Display and a Curved …
VR devices have recently been actively promoted as tools for knowledge workers and prior work has demonstrated that VR can support some knowledge worker tasks. However, only a few studies have explored the effects of prolonged use of VR…
Virtual Reality (VR) enables users to collaborate while exploring scenarios not realizable in the physical world. We propose CollabVR, a distributed multi-user collaboration environment, to explore how digital content improves expression…
Cued Speech (CS) is a multi-modal visual coding system combining lip reading with several hand cues at the phonetic level to make the spoken language visible to the hearing impaired. Previous studies solved asynchronous problems between lip…
Dialog systems need to understand dynamic visual scenes in order to have conversations with users about the objects and events around them. Scene-aware dialog systems for real-world applications could be developed by integrating…
The objective of this paper is to jointly synthesize interactive videos and conversational speech from text and reference images. With the ultimate goal of building human-like conversational systems, recent studies have explored talking or…
We study the impact of visual assistance for automated audio captioning. Utilizing multi-encoder transformer architectures, which have previously been employed to introduce vision-related information in the context of sound event detection,…
Verifying the identity of a speaker is crucial in modern human-machine interfaces, e.g., to ensure privacy protection or to enable biometric authentication. Classical speaker verification (SV) approaches estimate a fixed-dimensional…
Auditory Attention Decoding (AAD) can help to determine the identity of the attended speaker during an auditory selective attention task, by analyzing and processing measurements of electroencephalography (EEG) data. Most studies on AAD are…
This work aims at investigating and analyzing speaker identification in each unbiased and biased emotional talking environments based on a classifier called Suprasegmental Hidden Markov Models (SPHMMs). The first talking environment is…
Depression has been the leading cause of mental-health illness worldwide. Major depressive disorder (MDD), is a common mental health disorder that affects both psychologically as well as physically which could lead to loss of lives. Due to…
Imagine hearing a dog bark and turning toward the sound only to see a parked car, while the real, silent dog sits elsewhere. Such sensory conflicts test perception, yet humans reliably resolve them by prioritizing sound over misleading…
Audio-visual speech enhancement system is regarded as one of promising solutions for isolating and enhancing speech of desired speaker. Typical methods focus on predicting clean speech spectrum via a naive convolution neural network based…
During social interactions, understanding the intricacies of the context can be vital, particularly for socially anxious individuals. While previous research has found that the presence of a social interaction can be detected from ambient…
Audio-visual recognition (AVR) has been considered as a solution for speech recognition tasks when the audio is corrupted, as well as a visual recognition method used for speaker verification in multi-speaker scenarios. The approach of AVR…
Three types of video surrogates - visual (keyframes), verbal (keywords/phrases), and combination of the two - were designed and studied in a qualitative investigation of user cognitive processes. The results favor the combined surrogates in…
We study the performance of brain computer interface (BCI) system in a virtual reality (VR) environment and compare it to 2D regular displays. First, we design a headset that consists of three components: a wearable electroencephalography…
We present an approach to learn voice-face representations from the talking face videos, without any identity labels. Previous works employ cross-modal instance discrimination tasks to establish the correlation of voice and face. These…
When listening to a sound source in everyday-life situations, typical movement behavior can lead to a mismatch between the direction of the head and the direction of interest. This could reduce the performance of directional algorithms, as…
Auditory-verbal training is essential for children with hearing challenges, and the gamification approach has become a promising direction for improving the rehabilitation experience and effect. However, the specific influence of the…
We present a cross-modal unsupervised framework for active speaker detection in media content such as TV shows and movies. Machine learning advances have enabled impressive performance in identifying individuals from speech and facial…