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We investigate the price of anarchy (PoA) in non-atomic congestion games when the total demand $T$ gets very large. First results in this direction have recently been obtained by \cite{Colini2016On, Colini2017WINE, Colini2017arxiv} for…

计算机科学与博弈论 · 计算机科学 2021-07-20 Wu Zijun , Moehring Rolf H. , Chen Yanyan , Xu Dachuan

The congestion pricing is an efficient allocation approach to mediate demand and supply of network resources. Different from the previous pricing using Affine Marginal Cost (AMC), we focus on studying the game between network coding and…

网络与互联网体系结构 · 计算机科学 2011-10-20 Wang Gang , Dai Xia

We consider non-cooperative unsplittable congestion games where players share resources, and each player's strategy is pure and consists of a subset of the resources on which it applies a fixed weight. Such games represent unsplittable…

计算机科学与博弈论 · 计算机科学 2013-08-20 Rajgopal Kannan , Costas Busch , Paul Spirakis

This paper examines the impact of agents' myopic optimization on the efficiency of systems comprised by many selfish agents. In contrast to standard congestion games where agents interact in a one-shot fashion, in our model each agent…

计算机科学与博弈论 · 计算机科学 2025-04-30 Yunpeng Li , Antonis Dimakis , Costas A. Courcoubetis

We generalize the notions of user equilibrium and system optimum to non-atomic congestion games with stochastic demands. We establish upper bounds on the price of anarchy for three different settings of link cost functions and demand…

计算机科学与博弈论 · 计算机科学 2013-10-21 Chenlan Wang , Xuan Vinh Doan , Bo Chen

This work focuses on the design of taxes in atomic congestion games, a commonly studied model for competitive resource sharing. While most related studies focus on optimizing either the worst- or best-case performance (i.e., Price of…

计算机科学与博弈论 · 计算机科学 2023-04-14 Rahul Chandan , Dario Paccagnan , Jason R. Marden

The price of anarchy (PoA) is a popular metric for analyzing the inefficiency of self-interested decision making. Although its study is widespread, characterizing the PoA can be challenging. A commonly employed approach is based on the…

计算机科学与博弈论 · 计算机科学 2021-05-26 Rahul Chandan , Dario Paccagnan , Jason R. Marden

We study {\em bottleneck congestion games} where the social cost is determined by the worst congestion of any resource. These games directly relate to network routing problems and also job-shop scheduling problems. In typical bottleneck…

计算机科学与博弈论 · 计算机科学 2010-10-26 Rajgopal Kannan , Costas Busch , Athanasios Vasilakos

The price of anarchy (PoA) has been widely used in static games to quantify the loss of efficiency due to noncooperation. Here, we extend this concept to a general differential games framework. In addition, we introduce the price of…

系统与控制 · 计算机科学 2015-03-19 Tamer Basar , Quanyan Zhu

This paper shows that the PoA in non-atomic congestion games is H{\"o}lder continuous w.r.t. combined disturbance on cost functions and demands. We then apply this result to the convergence analysis of the PoA.

计算机科学与博弈论 · 计算机科学 2021-08-24 Zijun Wu , Rolf Moehring

The Price of Anarchy (PoA) is a well-established game-theoretic concept to shed light on coordination issues arising in open distributed systems. Leaving agents to selfishly optimize comes with the risk of ending up in sub-optimal states…

计算机科学与博弈论 · 计算机科学 2019-06-04 Krishnendu Chatterjee , Laura Schmid , Stefan Schmid

We consider the problem of designing network cost-sharing protocols with good equilibria under uncertainty. The underlying game is a multicast game in a rooted undirected graph with nonnegative edge costs. A set of k terminal vertices or…

计算机科学与博弈论 · 计算机科学 2015-07-27 George Christodoulou , Alkmini Sgouritsa

The efficiency of a game is typically quantified by the price of anarchy (PoA), defined as the worst ratio of the objective function value of an equilibrium --- solution of the game --- and that of an optimal outcome. Given the tremendous…

计算机科学与博弈论 · 计算机科学 2017-08-23 Nguyen Kim Thang

We study non-atomic congestion games on parallel-link networks with affine cost functions. We investigate the power of machine-learned predictions in the design of coordination mechanisms aimed at minimizing the impact of selfishness. Our…

计算机科学与博弈论 · 计算机科学 2025-07-11 George Christodoulou , Vasilis Christoforidis , Alkmini Sgouritsa , Ioannis Vlachos

We study {\em bottleneck routing games} where the social cost is determined by the worst congestion on any edge in the network. In the literature, bottleneck games assume player utility costs determined by the worst congested edge in their…

计算机科学与博弈论 · 计算机科学 2015-05-18 Rajgopal Kannan , Costas Busch

The Price of Anarchy (PoA) is a standard metric for quantifying inefficiency in socio-technical systems, widely used to guide policies like traffic tolling. Conventional PoA analysis relies on exact numerical costs. However, in many…

计算机科学与博弈论 · 计算机科学 2025-12-08 Ilia Shilov , Mingjia He , Heinrich H. Nax , Emilio Frazzoli , Gioele Zardini , Saverio Bolognani

There have been great efforts in studying the cascading behavior in social networks such as the innovation diffusion, etc. Game theoretically, in a social network where individuals choose from two strategies: A (the innovation) and B (the…

计算机科学与博弈论 · 计算机科学 2014-07-29 Xilun Chen , Chenxia Wu

How is efficiency affected when demand excesses over supply are signalled through waiting in queues? We consider a class of congestion games with a nonatomic set of players of a constant mass, based on a formulation of generic linear…

计算机科学与博弈论 · 计算机科学 2020-11-18 Costas Courcoubetis , Antonis Dimakis

Game-theoretic models relevant for computer science applications usually feature a large number of players. The goal of this paper is to develop an analytical framework for bounding the price of anarchy in such models. We demonstrate the…

计算机科学与博弈论 · 计算机科学 2015-04-06 Michal Feldman , Nicole Immorlica , Brendan Lucier , Tim Roughgarden , Vasilis Syrgkanis

We consider the interaction among agents engaging in a driving task and we model it as general-sum game. This class of games exhibits a plurality of different equilibria posing the issue of equilibrium selection. While selecting the most…

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